Development Cycle Archive
Thread: Schematics limited to 100
This has a big negative impact on crafting, mainly through items that require a lot of subcomponents. Make the limit on final items 100 but make subcomponents unlimited or at least keep it at 1000. That way,those crafters that put in the extra effort are rewardedbut we're not hanidcapped by subcomponent limits.
Grimjakk wrote:I 've only skimmed the rest of the comments, but I see the issues with subcombine components have been pretty fairly laid out...
My suggestions is, IF you insist on limiting the size of production runs, then make schematic creation "free".
Do NOT allow schematic creation to consume any subcombines involved... raw resources are ok, but don't consume the subcombines. This 'ld go a long way toward easing the "irritation value" of this change.
I know schematics are supposed to be a commodity in their own right, but the schematics for the subcombines have already been "paid for" in resources.
It can't be free it would be exploited badly.... very badly.. oh look I screwed up experimenting, schematic .... yay saved my resources....
Anyway, the change to 100 sucks, I will have tons and tons of little bits of leftover parts that i will refuse to delete just out of spite basically. as it stands I can make as much as I need and not have little scraps left over, 100 max will mean lots of scraps, Scraps I will not delete.
Do not limit the schematic size to 100!
Vass and Holo, for 8 pages on this thread every single post is against this change (with the exception of 1 or 2 per page). It should be apparent that this change would impact the community as a whole tremendously and cause several people in the crafting professions (including the medic/doctor) to discontinue doing it. If people are going to continue to use it, they will still produce the same amount of items in the end, and just make multiple schematics of 100 uses.
So how does crate size affect your DB? If 1 crate counts as 1 item, then wouldn't it be better to increase the crate size? If it doesn't count the crate as 1 item, but instead counts the each item inside the crate as 1 item, then I can see the problem, however, if this is what's going on, it should be obvious that the code needs to change drastically.
If the crate size doesn't matter, and only the number of crates matter, could we control the crate size in the factory (with a slide bar maybe) so we could, for example, make 1 crate of 1000 of a subcomponent?
In conclusion, it would be a good idea to tell us, or at least the coorispondents, how the crates are being looked at. There are apparently several people playing this game with a lot of experience with databases and you might actually get a good detailed suggestion that has not been thought of by your team, other than the ridiculous statements of "throw it all away!"
"Time is rapidly becoming the most precious commodity in this game, not resources, or equipment, or anything. And that is not a good thing for what is supposedly a 'game'." -Erdeid
Best thing I've seen. Amen and all that. There is enough tedium and annoyances already involved with crafting and its nuances. This will just make it more annoying. And also like most other people have said, I don't see how it will help the database? You will have 1 schematic of 1000 or 10 schematic of 100. Seems that the 10 schematics would take up more space.
Wouldn't this change hurt the database even more? We would be creating more create of more unique items by using more schematics.
If you want to help the database, please increase crate capacity to 100 items each. I know I have about 20 crates sitting in my house that are 10 items or less.
1) Schematics never wear out
2) Factories keep making items until they run out of room, resources, maint, or are stopped.
3) The schematic limit is the number of items per crate, not the max run.
Then as long as the limit is > 25 I don't care anymore.
Holocron wrote:
I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?
I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.
of course its feasible... were going to make the same stuff no matter what.. the 100 limit just makes it less fun and more work.. yay.
Hows this for a reason
PSG Mk3's take 3 partical generators each.. from a crate
so if I can only make 100 partical generators.. after schematic..
the most PSG's I can ever make at once is 32.. thats pathetic.. 6 component factory runs.. 1000's of resources of about ten diff types.. and all I can get after a few days of work and waiting is 32 shield generators.. which break too soon anyway??
There is a schematic for the chef that needs 6 components
if the subcombines are limited to 100 too, this means i can make 16 of the final ... thats not ONE SINGLE crate.
well keep on nerfing the game
This will make factory runs of structural modules a day long thing for architects... Please don't do this.
Kabukkyn
Master Artisan / Master Architect
NTAC Guild
Tatooine - Gorath
I think the question isn't so much "why make it more than 100?" as "why NOT make it 1000?". As for database issues, these items will get made whether the database likes it or not, to be sold or used as needed. Having a 1000 item schematic just makes it less irritating for the crafter, and makes the production process more efficient. Given a more efficient process, there are fewer leftovers, individual items, or partial crates lying around the database, taking up space.
Crafters are making items to be sold/used. They are not grinding with factories, because from an XP standpoint it is hideously inefficient.
However I do like the idea of using schematics in schematics, and only running the finished product.
Wowzorz Batman... Holy Message Board Failure.
Maybe if they don't bother to read through all of our responses, the fact that all of us posting on how absurd it is to limit the factories to 100 at the same time has brought their message boards to an almost standstill.
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Seriously though, i get done reading 1 page and there's a whole nother page to read rofl.
I don't really have anything else to add other than i'm a master doctor and of course limiting all schematcis to 100 is utterly retarded, for whatever reason they might come up with.
Put me down for you gotta be nutz to try to push this on the crafting community.