Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 1-25-04)
14 DAY ACCOUNT REACTIVATION??
I would like to point out to SOE that those of us that have been here since day one went through the exact same crap that sent those former players away. Because we are still here, I suggest you reward your current player base(especially the ones that paid to beta test this for you) before you start handing out half a month to everyone that wasn't willing to "stick it out". It would seem your current customers are far more likely to be your loyal paying customers in the future, rather than those that have already lost interest and moved on. Building a succesful business(franchise) is more about keeping the customers that you have happy, than multiplying the unhappy ones. I have put up with a lot of bugs, but this turns me off more than any credit dupe, p-o-k-e-y-m-o-n, nerf that you done.
Could we please get official confirmation/details regarding the status of theme park/POI badges and loot?
We keep reading about new dungeons and new content. I want to know that what's there works as intended. Every time an adjustment was made to the core theme parks (reb/imp palace/Jabba), the patch notes seemed generic and sketchy, like "various loot fixes."
I avoided theme parks in the beginning because they were all horribly broken. Now I want to start exploring them, but I am paranoid they will be a frustrating waste of time. I just did the first Jabba quest and got a stone knife. Hey, I don't want to seem ungrateful, and it is just the first one, but completing that quest kicked my ass. I am simply nervous, having terrible flashbacks to the early days when an escort mission (for NPCs that couldn't run, mind you) rewarded you with 15 credits and no faction points.
Specific questions:
Has the loot for core theme parks been adjusted to what the devs consider their final state?
Has the loot/reward payout for "mini-story" NPC quests (such as for Lady Valerian or the various Hutts) been finalized?
When you complete non-GCW NPC quests that have a mini story arc, shouldn't you get appropriate faction points? Shalera the Hutt is loving me when I talk to her, but I have 0 Hutt faction.
Hi now that the discussion forum is gone I'm asuming this thread is for any topics concerning swg development.. if not sorry
Ok, earlier today my friend informed me that the huff darklighter quest is fixed.. I was like "YES!" but then I go to where I was stuck (the bug was, I brought the breifcase to borvo and gave it to him he said "next" and thats all he'd say... the quest was impossible to complete..) now borvo tells me to talk to his guards and his guards tell me to talk to him I also tried getting another breifcase (as loot) which didn't work either...... so I figured ok my friend was misinformed and the quest was still broken, but then several minutes ago he informed me that he completed the quest and got the prized krayt skull (what I want to complete the quest for)
so now I'm wondering if anyone knows of a way I can finish this quest... and if not can the devs plz give the option to restart so that I can get my krayt skull, I've been waiting for this for a long time and I hate the thought of never being able to get it just because I tried when the quest was broken....![]()
A DH profession? Oh FFS, you can't even let CH's be what they were meant to be and now you want to add a new Droid Handler class which you will end up butchering just as CH was!
Thunderheart wrote:
Lag is lag. Sorry about that but when then servers are full, there will always be a drag no matter how much we tweak it though the programming team is always working on ways to improve that.
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I have two problems with these, they are in red... I will address the minor one first.
Was /citywarn not taken out of the game? Should this say
"Players will now get a popup when they are city banned, incase they miss the message behind other windows." ? or is /citywarn being added back into the game?
Now for the major issuse...
"Citizens will now be removed from a city if they haven't been online for about 3 weeks."
The results of this could be catastrophic... without the ability to remove houses, a city will be helpless if many of its residents are 'removed'... if a large number of citizens are 'removed' (I'll assume this means only that their citizenship has been revoked) then the city will have no place to move in new citizens as the old citizens still have their houses up and taking up much space... please do not push this code live in this publish... please let the community have some time to digest the implications of this change and give us some time to talk about it... I'm sure the community and the DEVs can come to some reasonable compromise.
thanks
AssInVader wrote:just got all the POI badges but they look a total mess in my bio,
I was thinking there should be some kind of seperation between them in the bio like:
POI Badges
...has visitedProfession Badges
...has masteredAct Badges
...Dead-eyeetc..
Yes! Please re-organize this!
We have soooo many badges now, and my opinion is that many are pointless. Regardless, they are still a cluttered mess. Please re-organize the badge display when a person is examined. Perhaps you should make smaller framed windows (like in the skills window where the small boxes left of the skill tree are scrollable) that show location badges, profession badges, bio info, etc.
That can't be too hard to do, just reorganize that window. :-)