Development Cycle Archive
Thread: Membership has Its Rewards!
Message Edited by DayWalkerRori on 02-10-2005 09:10 AM
DMSL wrote:
Arialias wrote:
silversaber wrote:
neinnunb wrote:
Calandryll_SOE wrote:Couple of updates:
- The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.
A little off topic but this self powered harvestor kit makes me think of what you (the devs) have in mind for the future of the Architect profession.Many have suggested that harvestors have some sort of lifespan where after a certain time (very similar to the way house lights and candles work) it does not work anymore and needs replacing. Adding this self powered kit makes me beleive no plans to fix the return-business problem for Architects in the manner which I described.If this were to be implemented, I would leave the Crafting Proffession altogether.
Darn things are expensive enough as it is.
What kind of crafter are you. You buy 1 med Min BER 10 harvester. Say 50k, I know that is high but lets just assume. Now you place that on a 80% resource spot of some nice steel. It will cost you 12k miant to run it for the week. And lest assume that you buy your power at 1 cpu. Ok another 12 in power. Im at work so I am going a little high on some of these numbers.
You will pull up 94304 of that nice steel. You only sell it for 1 cpu and that makes you 94304 in credits for that one resource. Now add all your expenses 50k for the harv and 24k in upkeep and maint. That is 74k total that first week with a net profit of 20304. Now you own that harv and you only have to pay the 24k maint a week to gather resources. IN one years time you will make 5018416 off that initial 50k perchase. So please tell me how is 50k or evan having to buy a new one every two months a bad thing. I am lost on how you are losing money?
Harvs that stop working after some time? That's just a bad idea, period. Harvs cost lots of money and this might be good for your pockets, but it's bad for crafters. Basically it's bad for everyone because all goods will have a major price increase if this would happen. A self powered harvester is a bad idea for a veteran reward.
Already bad enough some architects try to con 225K off someone for a BER13 Harv,
Erm, last time I checked, the architect doesn't get anything out of the need for others to power harvesters, besides sales of the various power generators. After all, they still have to buy the harvester in the first place.
In the normal course of events, if a harvester runs out of power, it stops working. If it runs out of maintenance, it decays, and eventually is destroyed.
In the current state of the game, having a harvester that doesn't need power won't affect Architects in the least, aside from a few people who only ever run one specific harvester not buying a power generator too. When you consider that a fusion generator can power 2 or 3 heavy harvesters on it's own, I really don't see how this a problem for the Architect.
Certainly not in the same way that these anti-decay kits will affect A/S & W/S.
- Can you insure clothes/armor (with skill attachments)?
- Can you insure weapons and they will never decay upon using?
- What about PowerUps on weapons? Will they still make "anti-decay"-weapons decay?
Thx!
Message Edited by Gaffacas on 02-10-2005 03:35 PM
Summerflame wrote:
Has anyone read the ingame description on the kit. It seems you need to put the weapon into it for it not to decay, and then you can pull it out again if you dont want it in there. Does this mean that you can then apply the kit to another weapon? Cause if thats the case then youll never experience decay on any weapon ever again as long as you remmeber putting the weapon into the kit before using it. Thats even worse than first thourght....
tried it out myself and this only works on one weapon
I already can imagine what the krayt graveyard looks like. "Uber-Swordsman: Hey why didnt i get the lootrights. My 800-1600dmg PH should have done the job.
All the old exceptional weapons will show up again, and they can be used on ANYTHING without decaying. Thats a round of onehitters for everyone in PvP, or a 15k dmg Headshot3 for the meatlump out of the city, and especially its some wonderful 15k dmg shots for high end PvE!!!
Casual players wont have the chance to loot something off high end PvE ever again, we are outdamaged in a couple of seconds by the next speedcapped exceptional rifle user.
Before this patch the exceptional weapons were ok. The owner had some fun for a few weeks and the weapon was broken due they loose condition that fast, but NOW they can use it for every single DURNI!!! You really should have thought about that before you brought this ingame.