Development Cycle Archive

Thread: Membership has Its Rewards!

Archrival
Thu Feb 10, 2005 6:59 am
#417

For feild/ Face masks of Famous Sith. Darth Vaders Helmet, Ravens face mask, Malak face mask, Darth Maul etc. or for the light Jedi, Robes of famous jedi/sith Lukes, qui gon and others



code of the Sith,

Peace is a Lie, There is only Passion
Through Passion I gain strength
Through strength, I gain power
Through Power, I gain victory
Through victory, my chains are broken

Shall the force free me...

May the Force serve you
The way of the Sith
LordoftheStrings
Thu Feb 10, 2005 7:05 am
#418

i am having a problem with the reward selection menu. i was about to select the item for the first 3 month reward when i crashed. when i logged back on, the menu would not appear. is there any command that can retrieve the menu for me? any help greatly appreciated!




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

DayWalkerRori
Thu Feb 10, 2005 7:09 am
#419


It all looks good but, i see 2 problems...


1 If i choose a mini(Fun Gift) and youll add to the Gifts later..Im basiclly screwed for 12 months


2 Theres no Mini Fett!



I beleve the Fun Gifts should be made that you can choose 1 every 3 Months and Keep them Sept from the other Gifts...I would also make it so, you can only choose a Fun Gift once...Say you got the mini R2...You couldnt never get the R2 again when the next 3 months rolled around.....


I dont see what it would hurt to give players a fun gift every 3 months...


How many will really choose a Fun Gift at 12months over a Non-Decay Item

Message Edited by DayWalkerRori on 02-10-2005 09:10 AM

PhoenixAndy
Thu Feb 10, 2005 7:19 am
#420



DMSL wrote:


Arialias wrote:


silversaber wrote:


neinnunb wrote:


Calandryll_SOE wrote:
Couple of updates:
  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.


A little off topic but this self powered harvestor kit makes me think of what you (the devs) have in mind for the future of the Architect profession.
Many have suggested that harvestors have some sort of lifespan where after a certain time (very similar to the way house lights and candles work) it does not work anymore and needs replacing. Adding this self powered kit makes me beleive no plans to fix the return-business problem for Architects in the manner which I described.



If this were to be implemented, I would leave the Crafting Proffession altogether.

Darn things are expensive enough as it is.



What kind of crafter are you. You buy 1 med Min BER 10 harvester. Say 50k, I know that is high but lets just assume. Now you place that on a 80% resource spot of some nice steel. It will cost you 12k miant to run it for the week. And lest assume that you buy your power at 1 cpu. Ok another 12 in power. Im at work so I am going a little high on some of these numbers.

You will pull up 94304 of that nice steel. You only sell it for 1 cpu and that makes you 94304 in credits for that one resource. Now add all your expenses 50k for the harv and 24k in upkeep and maint. That is 74k total that first week with a net profit of 20304. Now you own that harv and you only have to pay the 24k maint a week to gather resources. IN one years time you will make 5018416 off that initial 50k perchase. So please tell me how is 50k or evan having to buy a new one every two months a bad thing. I am lost on how you are losing money?




Harvs that stop working after some time? That's just a bad idea, period. Harvs cost lots of money and this might be good for your pockets, but it's bad for crafters. Basically it's bad for everyone because all goods will have a major price increase if this would happen. A self powered harvester is a bad idea for a veteran reward.

Already bad enough some architects try to con 225K off someone for a BER13 Harv,






Erm, last time I checked, the architect doesn't get anything out of the need for others to power harvesters, besides sales of the various power generators. After all, they still have to buy the harvester in the first place.

In the normal course of events, if a harvester runs out of power, it stops working. If it runs out of maintenance, it decays, and eventually is destroyed.

In the current state of the game, having a harvester that doesn't need power won't affect Architects in the least, aside from a few people who only ever run one specific harvester not buying a power generator too. When you consider that a fusion generator can power 2 or 3 heavy harvesters on it's own, I really don't see how this a problem for the Architect.

Certainly not in the same way that these anti-decay kits will affect A/S & W/S.



--
Advik Lobris - Alliance Pilot & Scoundrel
Gaffacas
Thu Feb 10, 2005 7:33 am
#421


HI Devs


Just some points on the Anti-decay Kid I don't quite understand:


  • Can you insure clothes/armor (with skill attachments)?

  • Can you insure weapons and they will never decay upon using?

  • What about PowerUps on weapons? Will they still make "anti-decay"-weapons decay?

Thx!


Message Edited by Gaffacas on 02-10-2005 03:35 PM



GaffaCas
((((((((((((((((((((((((((======)))))))))))))))))))))))))
SirCas
h Retired Light Jedi Sentinel h
A Jedi's strength flows from the force. But beware of the dark side.
- I support the CU, the Devs and the attempt to make SWG a better game! - You can too!
RogueOstask
Thu Feb 10, 2005 7:47 am
#422

After logging in today i was offered the 90day reward ? Confused member asks how only 90day reward when been member for a month short of a full year =(
Summerflame
Thu Feb 10, 2005 7:47 am
#423






Summerflame wrote:

Has anyone read the ingame description on the kit. It seems you need to put the weapon into it for it not to decay, and then you can pull it out again if you dont want it in there. Does this mean that you can then apply the kit to another weapon? Cause if thats the case then youll never experience decay on any weapon ever again as long as you remmeber putting the weapon into the kit before using it. Thats even worse than first thourght....






tried it out myself and this only works on one weapon



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Goneril
Thu Feb 10, 2005 7:50 am
#424

On TC i anti-decayd one of my weapons.L ater i destroyed that weapon and i was given the anti-decay kit back. I try this over and over. On TC it seems that once u destroy the anti decay weapon u get the kit back to reuse. anyone know if this is also try on live.



IGN: Ne'da.
Plz drop any winnings off at my Misc vendor
on dantooine (wp 2012, 6611)
RSCody
Thu Feb 10, 2005 8:11 am
#425

I have a question. When I was offered the three month reward first, I didn't realize that after that if you've been around long enough it offers the 6 and the 12 as well. I clicked on "wait a week" thinking that maybe the yacht had counted and that's why. Now what's the command string to bring up the rewards option again? Or am I screwed? /claimveteranreward doesn't work, /claimreward, etc, etc
Commandozook
Thu Feb 10, 2005 8:34 am
#426

if i accidentally pressed remind me in a week ,how do i re-access the prize window? what do i type case accurate?



WOOKIEE ELDER JEDI FTW!!!

Cyzook
Jezarei
Thu Feb 10, 2005 9:42 am
#427


I was also only offered the 90 day reward when I have 482 days played. Am I doing something wrong?
snoex
Thu Feb 10, 2005 9:52 am
#428

Will the yacht reward kept as well the one that you get a yacht in 180 days?

RodianPoweredReevo
Thu Feb 10, 2005 10:12 am
#429

DAMN!!! All this awesome stuff in the last time, and now that...

I already can imagine what the krayt graveyard looks like. "Uber-Swordsman: Hey why didnt i get the lootrights. My 800-1600dmg PH should have done the job. " - looks at the combat log - "Uber-Rifleman uses strafe2 on ancient krayt dragon for 17k dmg" - "Damit, he uses his 1000-2000dmg T21"
All the old exceptional weapons will show up again, and they can be used on ANYTHING without decaying. Thats a round of onehitters for everyone in PvP, or a 15k dmg Headshot3 for the meatlump out of the city, and especially its some wonderful 15k dmg shots for high end PvE!!!
Casual players wont have the chance to loot something off high end PvE ever again, we are outdamaged in a couple of seconds by the next speedcapped exceptional rifle user.
Before this patch the exceptional weapons were ok. The owner had some fun for a few weeks and the weapon was broken due they loose condition that fast, but NOW they can use it for every single DURNI!!! You really should have thought about that before you brought this ingame.
Page 33 of 38