Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

Manuvian
Wed Feb 11, 2004 6:29 pm
#417

Regarding the patch, nice to see that it was out, and even a day early, too. Wether it was too early or not though, bug-wise,will remain to be seen...


Sofar I've noticed one thing that's still not "fixed" as (I believe?)the patch stated it "should" be, and it has to do with the character's personal section listing them as "Wanderers" even though they do have a Declared residence....


Quite simply, Before the patch, (the whole time I've had my character(s) I have 1 on Gorath, one on Bria), I was always listed as a Wanderer, even though I've had a house and Delcared my residence there, for severalmonths now...


And now, After the patch, I am still listed as a Wanderer.


So, this appears to still need "fixing".


While on this subject, too, I'd like to also add, NEITHER of my characters have anything at all listed in the Birth Planet or Birth Date sections of the same page, as well. Not sure if this is something anybody else has had too, or not, but both of my Chars. have always had these 3 info sections messed up, or just plain non-existant, when they should be. Would be nice if these things could actually get fixed properly sometime.


Rest of the patch so far seems ok, haven't noticed any other problems as yet (by that I mean "new" ones only). Nice to be able to have the 3 diferent vehicles in the datapad now




"When I want your opinion...I'll give it to you."


Colonel Manuvien Mara'Chayne


Gorath


Benjen
Wed Feb 11, 2004 6:40 pm
#418

FIX CARBINEER. Why would you add a timer to our only working KD, and a timer to the other KD that doesn't work? That's the only special we had besides crippling shot that worked. Now there are Master Marksman that can and will kill Master Carbineers on a regular basis. Thanks SOE, you just lost another Carbineer, mebbe I'll just go play DAOC instead, at least they have character classes that work.



Benjen, Carbineer 2,3,1,2 / Master Doctor
Guildless
Bloodfin

Official Carbineer Motto "I bet I can kill me before you can!"

"You can fool some of the people some of the time, and jerk the rest off" Robin WIlliams
Solo4114
Wed Feb 11, 2004 7:46 pm
#419






Manuvian wrote:

Regarding the patch, nice to see that it was out, and even a day early, too. Wether it was too early or not though, bug-wise,will remain to be seen...


Sofar I've noticed one thing that's still not "fixed" as (I believe?)the patch stated it "should" be, and it has to do with the character's personal section listing them as "Wanderers" even though they do have a Declared residence....


Quite simply, Before the patch, (the whole time I've had my character(s) I have 1 on Gorath, one on Bria), I was always listed as a Wanderer, even though I've had a house and Delcared my residence there, for severalmonths now...


And now, After the patch, I am still listed as a Wanderer.


So, this appears to still need "fixing".


While on this subject, too, I'd like to also add, NEITHER of my characters have anything at all listed in the Birth Planet or Birth Date sections of the same page, as well. Not sure if this is something anybody else has had too, or not, but both of my Chars. have always had these 3 info sections messed up, or just plain non-existant, when they should be. Would be nice if these things could actually get fixed properly sometime.


Rest of the patch so far seems ok, haven't noticed any other problems as yet (by that I mean "new" ones only). Nice to be able to have the 3 diferent vehicles in the datapad now






With the birth stuff, I don't think any character I've ever created has had that information, and I think I've created like seven or eight characters at this point.
Detchi
Wed Feb 11, 2004 8:07 pm
#420

When is Carbineer going to get fixed? It's bad enough that over half the specials just DONT WORK, now that CS1 has been placed on a timer there is absolutely NO REASON to pick up a carbine. With +199 accuracy CS1 now hits maybe 20% of the time, and now that its on a timer that just makes it an impossible special.

UNFIX CS!



Millenix
Detchi Osvos
________________
Sithe

FangbonerX
Wed Feb 11, 2004 8:11 pm
#421

Oh Joy.....server stability is absolutely hosed. Another brilliant update you have here guys. I guess I have no reason to expect anything more.
SithLizard
Wed Feb 11, 2004 8:16 pm
#422

I am not going to rant as a Carbineer.


But I will have to agree with the rest of my Carbineer comrades. You Devs need to alleviate the dire neglect you have inflicted upon Carbineers post haste. The removal of the CS1 advantage (yes yes we know it was technically a bug that the carbineers exploited) but without fixing a single positive feature on the class leaves the profession very devastated.


Devs.... you managed to cater and FIXseveral of the Pikeman features in this patch. The Pikemen are like us Carbineers, thet were long-neglected since the game came out and have been crying to get fixed. The Pikemen suffered many of the SAME problems that us Carbineers have complained of. Now you did good in addressing some of their Pikemenissues with this patch. But why not have spend a little time fixing at least 1 or 2 of the Carbineer features by now?


Please please please make sure the Carbineer class feature fixesis PRIORITY in the March Publish, mmkay?
Sterge
Wed Feb 11, 2004 8:17 pm
#423

They are imperials.... they are supposed to 'shake hands with the jedi'? lol....



"The possibility of physical and mental breakdown is now very real. No sympathy for the Devil, keep that in mind. Buy the ticket, take the ride. "
KenMcKracken
Wed Feb 11, 2004 9:08 pm
#424



Im a first time poster, cause this is the first time I got this aggravated.


What is up with the TOTAL nerf of the DOT bleed attacks? There is absolutely NO reason to use them anymore.

I am a master smuggler and Bleed one and two give me an opportunity to be useful against a relatively

difficult opponent. Now I can see applying resistances, such as 50% resist to heat will cause a bleed shot from a FWG5 to do 50% less damage, but now a 1000 hit point bleed shot does like 300 points of damage in the bleed.


Maybe if someone reveals the point of TOTALLY nerfing Bleed I can live with it. I wasn't very dangerous with

bleed intact. I couldn't go soloing Krayts or the Nightsister Elders on account of more than 300k hit points, unless I remain exceptionally lucky and have 2 days to do it. As of now I'm a complete pushover in combat against anything bigger than a rouge bagerset.


FunkNinjaXXX
Wed Feb 11, 2004 9:27 pm
#425

I WOULD LIKE TO MAKE THIS CLEAR TO SONY. PLEASE...PLEAAAASEEEE FIX BOUNTY HUNTERS. WHERE IS OUR TOP 10 QUESTIONS THAT ARE SUPPOSE TO BE ANWSERED? WHY DID YOU NERF CARBINEER? WHY DO YOU WORRY ABOUT JEDI AND NOT THE OTHER PROFESSIONS.



ANWSER: MONEY


Ok, on that note. SOE has done it again..screw more professions over! Thanks for paying your 15 dollars for beta testing this game till it is balanced





- This is Howard Stern reporting in, HEY NOW!
Morthon
Wed Feb 11, 2004 9:47 pm
#426



Not a rant, but I cant call my vehicle without a camp as advertised, wouldnt be a big problem except I dropped scout and used the points because it was supposed to be part of this patch.



*****************************************************************************


Dont bother looking for my Epeen, wife got it in the divorce....
FaceInTheCrowd
Wed Feb 11, 2004 9:56 pm
#427

SpyNet operatives that are spawned in locations like cantinas are spawning as 4 operatives in the same spot. Regular exterior locations where operatives spawn seem to be normal. I saw this in both the Kaadara and Wayfar cantinas.


I also noticed this with a spawn of Jawas outside the Mos Espa starport. There were at least 4 on the same spot.






Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
ga2
Wed Feb 11, 2004 10:26 pm
#428

all the complainers have completely ruined this thread. Thanks to the whole swg team for the imperial crackdown patch. I had a blast today.... it really has a feeling of being oppressed now. great job.
Jansem
Wed Feb 11, 2004 10:27 pm
#429

Meatlumps aren't dropping act II loot anymore. No one has seen a crystal all damn day.



"Mesa gonna ruin Star Wars forever!"
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