Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Hi, I have played since the beginning of live, although this is my first post on the forums.
This particular post details a small list of possible solutions that would allow Jedi to play completely PVE, yet not allow Jedi to run around town freely. The point is that these solutions keep Jedi “feeling” more rare, even though the system is still PVE.
Here is the general idea before discussing the possibilities:
Jedi can be a PVE profession, but in order to keep Jedi “feeling” rare, we must reduce their visibility in the areas that are most frequently entered by players. Being a Jedi with a saber out, in the middle of a town, is like being overt, where as running around in the wilderness using force powers alerts no one.
So here are some of the possible Solutions that would allow PVE Jedi, but reduce their presence in towns:
- Jedi get a TEF for using their saber or a force power in town.
- One option: Only in dev built cities does this apply.
- Another option is this TEF occurs in all cities, player or dev built.
- Jedi get a TEF for using their saber or a force power within a certain range of a town. For example, if a Jedi is within 500m of Coronet and they use their saber or a force power, they get a TEF.
- Jedi get a TEF if “seen” by players. The developers could then discuss the appropriate range at which a player must be at for a Jedi to be considered “seen.” This is not the best option, because players should not be able to grant TEF’s to Jedi, at least not if the system is to remain PVE viable. This could cause exploits to the system, but I am mentioning it nonetheless as a possibility. However, if this choice is considered, there are some options:
- Jedi get a TEF if seen by a single player of an opposing faction, which smells of exploits.
- Jedi get a TEF if seen by x number of opposing faction members, perhaps 5 or even 20. This still smells of exploits.
- Jedi get a TEF if seen by any one person, opposing or not. Again, this smells of exploits and I recommend against this option.
- Jedi get a TEF if seen by any x number of people, like for example 20 people in the starport in coronet. (Sniff, Sniff, exploits)
- Jedi get a TEF if “seen” by an NPC of another faction. Players seeing a Jedi does not grant the TEF, which is probably a good thing if the system is to remain PVE viable. With that said, if there are NPC storm troopers in a Jedi’s local area, the Jedi must be wary as to pulling out her saber.
- Jedi get a TEF, again in town etc, if they have their saber out, use a force power, or have their saber equipped.
- Jedi get a TEF, again in town etc, if they have their saber out, use a force power, have their saber equipped, or have their robes on.
- Jedi get a TEF, again in town etc, if they have their saber out, use a force power, have their saber equipped, have their robes on, or have a Jedi Title above their head.
My own suggestion would be a combination of number 1, 4, and 6, although this post is just one possible set of ideas to fix the problem of Jedi "feeling" to common. There are thousands of posts on the board; sorry if this was mentioned already. This would mean Jedi can play the game completely PVE, up to the force rank system, yet they cannot use their saber around town, or next to a group of storm troopers, without getting a TEF.
Lastly but not least, and unrelated, could you please lower the amount of xp you lose on death. In the previous system it took me about 3 hours to get 100k Jedi xp, perhaps I am slow at this. Dying once now would cost me about 6 hours of play time. I understand we need to have a punishment, and that is awesome, but 200,000 xp points is too high. I would suggest about 1/10 of that value. This would mean, at least for a slow grinder like myself, a little over a half hour, plus time to rebuff etc, to get out of xp debt. More punishment than that is discouraging, and boring to do repeatedly, especially on multiple deaths.
Thanks for making a fun and rewarding game to play.
The Armour Hole Is Back!
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Clear enough? Fighting last night every few hits/shots one would go right through and not be reduced at all.
It took you over 8 months to fix this last time, PLEASE sort this out ASAP.
Aswell as the damn delays.
Message Edited by kimirahi on 06-30-2004 04:35 AM
Message Edited by kimirahi on 06-30-2004 04:36 AM
In Theed 2 jedi even fought 30 meters besides the imperial branch. Sorry, but this is wrong.
We are in a timeline were jedi are hunted down. Jedi have to hide. They may not use their
As devoted Star Wars fan I have to say that this destroys my and other peoples fun and
We do not want to see jedi all around and have the Empire standing next to them doing
Ideas:
These troopers may teleport off the scene to prevent having xxx troopers standing around.
It does not work to rely on people behave mature. You have to force them to not ruin the fun of the majority.
Tstorm wrote:
On Bria (assuming all servers), resource subtype and quantity is no longer shown in the bazaar interface. This is really annoying!