Development Cycle Archive
Thread: Understanding the Crafting Experimentation Changes
JCatano
If the reasons stated were valid then may I wouldn't be complaining but they're not. They present an apples and oranges argument and we're not expected to be critical, skeptical and pessimistic about the changes. This is unreasonable and yes we do see the glass as half empty because what we're being told is making the best goods that you can is impacting the game negatively. Economicsare not the reason for the adjustment. Monopolies are not the reason for the adjustment. I'm left to assume that the entire system needs adjustment( something that does not fill me with confidence)because there is no variety yet with the propsed changes there still will be no variety and the quality of most goods will be inferior.
my friend is just now getting to novice rifleman, dont make him shoot peas.
Redguard wrote:
JCatano
If the reasons stated were valid then may I wouldn't be complaining but they're not. They present an apples and oranges argument and we're not expected to be critical, skeptical and pessimistic about the changes. This is unreasonable and yes we do see the glass as half empty because what we're being told is making the best goods that you can is impacting the game negatively. Economicsare not the reason for the adjustment. Monopolies are not the reason for the adjustment. I'm left to assume that the entire system needs adjustment( something that does not fill me with confidence)because there is no variety yet with the propsed changes there still will be no variety and the quality of most goods will be inferior.
The way I've seen the process stated is the exact opposite of how youexplained it. This is why I say people are upset about items changing in quality.
What I find funny is no matter how much spin they put onto this breaking the current craft system is still breaking the system. Crafting is NOT for undedicated individuals if they wish to become established.
These futile attempts to add to this game ESPECIALLY against the majority of the current player base will do no more than anger the players. The problem you are neglecting is the ball rolls down hill. You break our crafts this not only angers the crafters. Once the players who use our crafts are forced to use obsolete equiment they will be furious.
This change so obviously highly aginst the ideals and want's of your paying customers will do no more than the idea of the Lattice on Planetside.
The community begged, pleaded, and warned the dev team. The changed happened. And well now the game is a Ghost town. I anticipate the same thing here in the next few months.
Your populations are already dropping because you are angering long term customers. There are no where near as many players on at any given time.
This is a sad attempt. You were warned.
My 4 accounts will be canceling soon.
This is the processI was talking about:
0smspiff0 wrote:
"The only thing that made my life miserable as a crafter were the resource prices, which went through the roof when the holo's you guys gave everyone turned everyone into a holo grinder."
There is a weaponsmith on my server who I talk to every so often. He is attempting to hologrind while keeing Wepaonsmith (as I am doing with BE). His biggest complaint about the hologrind is that it has totaly screwed up the economy (the implication is that he was fine with the economy before the big Holo-push). People pay WAY too much for resourfces and do not sell their end products.
Things you will notice - while I grinded all the Entertainer professions I had two tiusses that I wanted to put into clothing - I was able to find two tailors in over a week (and unfortunatly couldn't meet up with them).
Once the Holo grind is over the economy should return to where it was before - that is the time to determine if the economy really is broken or not. You are trying to fix something with an unknown variable that you will be removing in the near future... not a good way to do things. Perhaps, if you can do it, you should see what the state of the economy was in November and compare it to now - if it is very different (which you should find that it is) then making this change for the sake of the economy is probably not a good idea.
Let the holo grind stop and the economy return to normal. Put the topic for crafting changesd on the In Concept board. Find some ways to have items under the new scheme have advantages over the old scheme so that people who stockpile do not have the ability to screw up the economy with their old wares.
Just wanted to reference this post. Exactly what I wanted to say, exactly how I wanted to say it. Thank you.
Such truth is that Holocrons are an unknown variable in the system - you cannot accurately say the economy is operating normally now, and the main reason is the Holocrons. SOE - that was a blunder of unbelievable proportions. There are two main reasons for this.
1) Crafters dedicated to crafting now are dedicated to opening their Jedi slot. With so many possible crafters not crafting, prices will skyrocket on goods. We already see this.
2) Holocrons were some of the first loot to get Million Credit Auctions. Now, people learned they can do this with MANY different items; pearls, RIS armor components, and tissues are just some. Hello massive credits influxion! Goodbye stable economy!
If you really wanted to fix the economy, take Holocrons out immediately, and stop allowing them to "work." I don't like using the word "work" associated with Holocrons though, because they never really "worked." In fact, all they did was break.
This is a game I had so much faith in, and I still want to have that faith. However, with some of the ludicrous decisions that the Dev team has made, my only option was to cancel. I can handle the bugs, I can handle the broken economy, I can handle the lack of content, and I can handle the lack of a Star Wars feel. However, I cannot handle when a company decides to "fix" something that is not broke, when SO MANY other things happen to be broke in the game. SOE - tell me you couldn't put the manpower into figuring out why my PSGs stat-shift, instead of this crafting nerf. Obviously, there are more important issues than my PSGs, but why haven't you done something about them? Why mess with something that isn't broken?
And please, don't tell us that "we (We being the Customers who pay for this game" want more weapons and goods variation." WE will determine what WE want, and not have it dictated to us what WE should like our goods to be like. If WE want a suit of armor with the lowest HAM possible, WE will make it. If WE want a rifle with the best range allowed, WE will make it. Don't force us into a box - that's not your job.
With all my love for a Star Wars MMORPG, I still want this game. I just don't have that game yet, and I'm hoping the Devs can bring that game to me eventually. I will be happy to resubscribe, at that point only.
JCatano wrote:
Just for kicks and a little, well....we'll get to that after your next post:
Where did this "less than 100k" come from?
MMORPGs are all about change. This is not something new. Thoughts of Armageddon isn't new, either.
Anyway, you gave me nothing to refute, because the change hasn't even gone live, yet. Everyone is screaming at something that isn't there at this time.
Feel free to try and come to a conclusionabout somethingwhich hasn't been implemented.
Most games improve as they go, adding new content and quests that will help make players a little stronger and gain and edge, unique items, good quest rewards. Its all about living in a world where there is always room toimprove. Thats what this game fails at.
This is not just a crafting nerf, this is by far the largest nerf yet. Its a nerf that effects every single player in the game reducing everyones abilitiesand effectivness. How can that possably improve the game, it may reduce lag as people rush to go buy another game to play.
This games been out for what 8 months and it is still in a ballancing stage, total revamps???!!! Thats what you do in Beta not live.this game hasbeen a continual decrease in player ability and power since the day its been released, and you say better for the long run The long run so fars been nothing but bad,when does it turn around and become fun to just play with out worries about when the next shoe is dropping?The only way i have seen so far in the game is the one between the players and the devs.
Sooty wrote:
Less than 10% of players read these forums on a semi-regular basis and will not have been stocking up for the change (btw, you may want to curb old THs enthusiasm for handing out bits of 'advise' like that). With the change already made to the mobs and NPCs it is patently obvious that PCs are significantly more powerful in PvE than they should be. Elite professions take a matter of a couple of days to master using current weapons, meds, buffsand armor. The fact that some people have stockpiled to mitigate the effect of this change on them personally should have no bearing whatsoever on the decision to implement the change. Either mobs and NPCs all need to be taken up in difficulty again, or players need to be made weaker - and slowly weaning them into less powerful, all-effective versions of the gear they are using now seems to me to be a far more sensible solution than simply raising the bar again.
The problem is that your suggestion of lowering PCs power runs totally coutner to the way an MMO needs to be run in order to survive. Players, especially the achiever types MMOs tend to attract, like to see their characters get better with time, not substantially worse. What motivation does any combat toonwho's mastered their profession(s)have to engage in PvE after this nerf, knowing that what they have now is, for the forseeable future, the best they will ever have? It produces the very strange situation where the best thing a combat character can do.. is nothing.
Go kill Krayts? Why, when all you're doing is degrading your currentKrayt weapon on the off chance you'll get more tissues tomake one that will be in most respects worse. Not to mention that irreplacable armor you'll be degrading. Geonosian cave? Who cares, when you've already got 10-20 guns/ackley-enhanced weapons/whateverfrom there that can't be matched anymore. What's the point? There is none.
At some point, for an MMO to grow, there has to be some upward mobility. The bar HAS to be raised, not lowered, or there is no sense of achievement. Just spinning wheels, and in this case even worse.. going backwards. It's not good for the players, not good for the economy, and certainly not good for the game.
Fluxxen wrote:
I realize I may be a minority, but both me and my wife have double accounts and do most kinds of crafting, but I actually look forward to this change. Yes, it will hit like a kick in the nuts, but in the long run it will make grounds for a better game, especially after most "pre-nerf" items is gone form the market.
Might take a month or three, but I am sure this will just make the game work better in the long run, and that is what the Devs must concentrate on.
I think it's going to take a lot longer than that.
I still have two Pre-nerf Probots, that made it through Droid Permadeath, and have been "nerfed" for about seven or eight months now. Still have vitality around 97.
How long ago were FWG's nerfed? Still find them on vendors everywhere. They cost a million credits, but they are there.
And we are talking about EVERY SINGLE ITEM ALREADY IN GAME...
It's going to be a LONG time before this would shake out if implemented as described above.
Audio