Development Cycle Archive

Thread: “Oh my…sir, he says there are several creatures approaching�

SumDuud
Tue Dec 02, 2003 12:06 am
#391

Forgive me please for not searching through all 18 pages... I have been checking this thread for a while and I have not seen an answer to this question, so anyone that can help is much appreciated.


I am just wondering how the Wookiee CH Bonus will come into play with the new tree?


Thanks,




Mailleki - Intrepid
Master Doctor
Pistoleer 3 2 4 2

B'Powder Slap
Hologrinder Lacky
lewelyn
Tue Dec 02, 2003 12:31 am
#392

Being master Ch--I see no reason that the transfer command can't be near to bottom of the tree. After all, you wont be able to tame anything except good non-ch pets until you are up higher in the skill tree, and it is annoying with my fellow CH that are 2-2-0-0 get a cool mount, but can't train it and can't transfer it to someone who can train it. What does the transfer command really give the CH profession? it isn't a big perk except to those who want to try to make a merchant profession out of CH, and it is hard enough to make money as a CH. I believe, and have since I made novice Ch, that the tranfer command should be closer to novice Ch level- or maby creature management 1 level. Let the younger Ch get involved in tranfering pets to non ch. the biggest market for a CH is mounts anyway and the younger Ch can't train that until creature management 4.
Thracken
Tue Dec 02, 2003 6:18 am
#393

To add to the



"what about the wookie + bonus skill" --- How will the bio engineered tissue be affected after the CH changes... which also brings me onto...



Is there a policy on items in game, when updates change items, do you as standard leave the old items in (Such as the infamous "pre-nerf" probot droids) --- or will you change all of the items that are affected with such a patch? or is it on a case by case basis.



Thanks for taking the time to read this,



Frostbyte


Euro-Chim Server

Ekubahan
Tue Dec 02, 2003 7:26 am
#394

Well my question is, since your making all these nice CH changes, can you go ahead and make the vendors capable of holding our pets we want to sell? I'm part of a nice town (waiting on a City Hall) that has great vendor sales in its mall, and I wish I was apart of this instead I must hang out at starports to sell most of my pets



The Wook in the Orange shades


Master Swordsman
Master Brawler
Squad Leader 0-0-3-1
Marksman 0-0-0-4
medic 0-0--0
Scout 4-0-0-4
Ka-oan
Tue Dec 02, 2003 7:54 am
#395



Thunderheart wrote:


MutantSquirrel wrote:

Whew, ok, everything that I was worried about, I'm not anymore. As a 3-2-2-4 CH, doesn't look like too much will change for me, except that I will lose the transfer command. That wouldn't be too bad except that ... I LIKE SELLING PETS! If I spent as much time gaining XP as I did hunting rare pets to tame in order to sell them for nice $$, then I would already be a Master CH. So, I'm very inquisitive as to the justification for moving the transfer command all the way to the master box (it was already pretty high). Sorry if I'm coming across in a demeaning manor. I don't mean to, I am honestly just curious.


No worries - - its all good. With the upcoming creature balance, it should make even more sense and make even more fun. We're still taking measurements and collecting feedback and doing some over all tweaking so that everything is more fun in general. There are some big system changes coming down: the CH Profession, Chef profession, the Creature Balance, the HAM balance, the combat balance, Droid Profession, etc etc etc...lots and lots of stuff.

In short, the reason it got moved to the top is so that people like you can master the profession and be unique in what you do. Otherwise, people looking to turn a fast credit, who might not care about being a CH and just want the combat advantage or to game the economy are going to flood the economy and make it tough for people who truly desire to be a Creature Handler.

All we basically did was make it a decision. People have to make a commitment to the profession to get the advantage. For example, Teras Kasi Artists and all melee combatants commit themselves to the challenge of playing a short-range game on a playing field where most of the advantages are long-range . Crafters commit their skill points to crafting disciplines and are at a greater risk while searching for resources in the wild and maintaining their harvesters. All professions have to make hard choices at some point - - that is what defines them and makes them interesting.

Im hoping to post about a lot of stuff this week so stay tuned!







And what about the other professions who deserve the same? BHs are HATED just as much as CHs (probably more) due to dabblers. What about professions who are nothing WITHOUT dabbling, then become ENTIRLY too strong due to said dabbling? Are you going to take the same stance?



(ggggggggggggggg:WX??????????????WX9ggggggggggggggg)

The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
Tusken's Bane, Chilastra
Quidquid latine dictum sit, altum sonatur.
thewhizard
Tue Dec 02, 2003 11:48 am
#396

I spent a lot of time saving up faction points allmost have enough for an at-st was hoping to use it for higher level missions 45+ (not womp rats). Now your telling me I can only use and at-st for imperial missions that max out at 6000 credits?


What about the lower level imperial support personal? Will storm troopers be usable in non-faction mission?


Is there anyway to select overt status besides having to go to and imperial city and finding the recruiter?


If I amd TEF'd can I call and imperial npc?



emo-kor
Tue Dec 02, 2003 12:13 pm
#397

Even with all these changes I still feal that the CH profession is unbalanced. Why is it fair that a creature handler can have out a rancor, or say 3 greater sludge panthers and even if I manage to kill him, I still get killed by his pets. This is bull **edit** imho! When in any of the movies when there are huge battles do you see people sending their pets in to take out 2-3 stormtroopers....


Here is what I sugest:


Removeall creature pets from pvp. There is no reason they should be able to do the above. I admit that the CH profession is fun, but this is compleatlly unfair that pets rule pvp. when ever there are huge raids or large battles, it comes down to pets and **edit** wars. This needs to change!


Emo-Kor


DanLucky
Tue Dec 02, 2003 3:53 pm
#398

Since you are changing the xp so you won't go up any faster by having two pets out, drop the limit and instead allow the CH to control as many pets as they have level limits. So if the CH has a limit according to the new system as being able to control 30 levels, let them have 1 level 30 pet, 2 level 15's, 3 level 10's, and so forth. While this has the possibility of getting insane in the number of pets out it is obviously capped at 20 at master level, but only a fool would run around trying to fight with 20 level 3 pets. It would add a diffrent dynamic to creature handling and the title pack management.
DFH
Tue Dec 02, 2003 4:19 pm
#399

In short, the reason it got moved to the top is so that people like you can master the profession and be unique in what you do. Otherwise, people looking to turn a fast credit, who might not care about being a CH and just want the combat advantage or to game the economy are going to flood the economy and make it tough for people who truly desire to be a Creature Handler.

No one is going to flood the economy with creatures. It takes days to grow a creature to full size, and that's on top of the time required to find them in the first place. Frankly, the only reason I am not more upset over Transfer being moved to the Master box is that selling creatures is a near insignificant part of my income. I can harvest hundreds of thousands of credits in creature resources in the time it would take me to produce tens of thousands of credits in saleable creatures.

Keep in mind that buying a creature is only a convenience for Creature Handlers. Anything I can sell to another handler, he could have tamed himself. That puts a hard limit on how much anyone is going to pay for a pet. Only non-handlers need to buy their pets, and very soon they won't care to. Level 10 pets are useless in combat, and if vehicles go live in anything like their current implementation on Test no one will use mounts, either.

The change is irritating for two reasons. The primary one is that it restricts the ability to use the Creature Handler profession for income to Masters only. This is true of no other profession in the game. Management IV was already too high a requirement, in my opinion. The secondary reason, in my case at least, is that my character is a Master Ranger, meaning I am eminently qualified to track down hard-to-find baby creatures -- only I won't be able to do anything with them when I find them. Just to head off the obvious reply, please do not suggest that I hire myself out to Master Creature Handlers as a tracker. As I said above, selling creatures is a marginal business anyway, something I did as a diversion more than anything else. It can't possibly be worth my time to track creatures for only a fraction of what they'll be sold for, eh? Besides, the Creature Handlers will just go out and buy Tracking, if they haven't already. Too bad Rangers don't get "capture web" traps for capturing baby creatures.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
drekkanstalker
Tue Dec 02, 2003 5:26 pm
#400

not that i like these changes all off them seem gd im a master ch on intrepid. BUT instead of all the new stuff u cram in the game should yall fix some of the lag spikes in the game, on intrepid server i know a ton of peaple that crash. game play is great i like killing krayts and so forth im (drekkan stalker) and the krayts need to be alot harder and have beter drops. also should yall fix the bugs in the other updates before u ad alot more to it im not a really gd player and i want to understand the reasoning so feel free to come in game and say hey drekkan shut the **** up or tell me what yall are thinking on lagging everyone down because i know a lot of peaple that are thinking of quiting send a tell mayble we hunt.
PokSnipes
Tue Dec 02, 2003 6:22 pm
#401

I personally agree with the changes. I am a Wookiee master CH - master sharpshooter and feel that low skill point cost"dabbling" is the single-most obstacle to game balance. One question I have: I looked at Thunderheart's CH progression table and noticed that max pet levels now appears to be 60 as opposed to previous 50. Am I correct in assuming that level 60 pets can be tamed now? Also as a Wookiee, I feel that now would be a GREAT time to reestablish our nerfed Wookiee CH bonus that was advertised at first as a species benefit then mysteriously nerfed with no acceptable replacement benefit (Wookiee Roar - lol). If the new patch could give Wookiees back our CH bonus in the form of additional pet or pet levels (preferrably both) that would be fair since we have the ridiculous distinction of being the only species that can't wear ANY form of armor. I knew this going in but I decided to be a Wook anyway due to the increased CH bonus I thought I would be getting. Also it has been rumored that creature levels might be adjusted as well. Are there going to be downward adjustments for BE pets that previously were untamable such as kimogilas?



-Sniper Pok

Dri0dmaster
Tue Dec 02, 2003 9:24 pm
#402

yo vasilia about your post...try finding a human imp colonel that is a master smuggler and human...my guild leader can get an AT-STs for like 2000 faction exp...


second i was in the warren and tried catching the "altered AT-ST" on fire, but no dice...since there is no real battles going on i cant prove that AT-STs cant be flamed any more(everyone is getting masters so they can be jedi)... im not saying that im right i just saw this and wondered...


plus did u c the # of rebels that out numbered all the imps??? the rebs had oer 63% more people...and NPC's dont count...they have hell stupid AI and if u attack them with a pet...they will attack it instead of you... so having storm troopers only really help if 40 are gaurding your HQ along with 5 to 7AT-STs...


P.S. i wish devs gave us more skill points to use lol i cant stand only having master CH, grenader and novice medic... oh that remindes me... why the hell do u have to learn unarmed to be a commando, i havnt used one unarmed move since i got novice commando... whats the point, like, commando should be master marks and like level IV survival (have to beable to take care of them self, not do 100 dmg with your fists when u can do 7000 with a flame thrower).


i also got a great idea for CH!!!!! the more powerful of a CH becomes the more powerful the pet becomes.. so like if u were a CH master u could tell ur GSPs to all go for a certain part of the neck leading them to do more dmg. you could also then have your pet have higher resistes and more HAM... this is a good way to root out dabbles who are like doctors and use cowarldy gurreks as little tanks and heal them when they get dmged. so...Higher Level CH leads so more powerful pets that have more HAM, Dmg, and resists.




Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
Dri0dmaster
Wed Dec 03, 2003 3:33 pm
#403

can any1 tell me the top tanks on the test center? the critter then will be full grown by the time the patch comes out



Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
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