Development Cycle Archive

Thread: IC4: Path of the Jedi

Witter
Mon Feb 23, 2004 6:15 am
#391

ok so from what i have read on y'alls ideas, i am quite happy with most suggestions so i will leave it at that ............ buti would still like to see rather than force regen (which is broken anyways) maybe put a stat similar to tka's meditate (but instead of healing the ham bars faster it heals your force bar, and maybe ham as well (not wounds though)) besides, i think it essential that the jedi have SOME sort of meditation, it is dominant throughout the star wars series be it from yoda meditating or even qwi-gon before the battle. And why do the tka get the same exact meditation stance as qwi-gon? NO FAIR anyways there's my 2 cents


Element


radiant initiate 4,1,1,2


FalgornLightfoot
Mon Feb 23, 2004 6:50 am
#392

Assign each jedi a specific trainer.


have early quests all about crafting and exploring, no combat. After a long period of "enlightening" ones self earn the ability to craft a saber and begin combat training. make the crafting a very difficult experience. (ir rare resources, medium rate of critical failure etc..


A jedi should ONLY be able to use a saber he crafted himself.


If the Jedi is slain, he/shelosses his/her sabre. the player that delivers the deathblow earns the saber as a trophy. have the disadvantage to being FS, that to combat you must firsthavea sabre, make them hard to make and even get in the first place, and a real pain to have to re-craft. if a jedi dies in PvE they only loose Xp not the sabre.


Now, are you gonna show up on a battle field every day?


Anyone can be born with the force, its staying alive with it thats tough.





Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
Rorrlancca
Mon Feb 23, 2004 8:50 am
#393

Hello all -


There were a number of excellent suggestions bounced around when we were trying to figure out the path to FS in the first place. You might seriously consider going back and reading those, a number of the "theories" could be used as fairly complete, workable systems. I'm surprised the devs haven't done that by now.


I think the best system that was discussed was the "Force Sensitive XP bar" theory. To review, basically there is a (fairly large) list of activities that can give you a very small amount of "FS XP". When you reach an ungodly-huge amount of FS XP, your slot unlocks. The bar, of course, is hidden from you, so you don't really know what you need to do to unlock -- you basically have to just play the game in all its forms.


This system has the advantage that it is both organic and truly unique for everyone. If there is a wide enough variety of activities that give FS XP, then anyone can eventually unlock their slot simply by playing the game. Yes, they will likely have to break out of their repetitive set of tasks and try some new things, but not to the extent of trashing their entire characters. When the devs suggested that the new FS system will be "more quest-based", this is truly what I was hoping for. If they make it like the RIS armor quests or Krayt pearls, then we will simply have a new version of EverCamp. Whatever you do AVOID THIS TEMPTATION! You saw how camping for holocrons nearly destroyed the game - please learn from your mistakes!


One of the most talked about ways of getting FS XP was to do the NPC quests that are available in all the cities. Right now, no one bothers because the rewards are silly. But the quests themselves are actually pretty fun -- and would be a really good way to get FS XP (one way among many, I stress). You could even haveTWO separateFS XP bars: a dark side and a light side bar. Some of the existing NPC quests require "questionable actions" -- these could give dark side FS XP. The quests where you help people could give light side XP. When you unlock, you unlock one or the other -- and forever will it dominate your destiny. People who don't "choose a path" will still unlock, but will take twice as long to do it, since their time will be split getting two different kinds of FS XP.



Oh, one last unrelated request:I strongly recommend you change the "Jedi Initiate" tree to the "Force Senstive" tree. Make it like you promised -- you don't become a Jedi until you reach Padawan. This would also silence a lot of the critics who say Jedi are underpowered -- Jedi Initiates aren't really Jedi. Luke didn't consider himself a Jedi until he had completed Yoda's training, after all.


Regards,

Rorr
Jediknight2k1
Mon Feb 23, 2004 9:02 am
#394

I would like to see the option of your original character becoming a Jedi.


There should also be Jedi and Sith based quests from your NPC trainer.


Quests such as:


Protect and Escort(Ep 2 Amidala type mission)


Negoiate Treaty missions.


Quests should be a test of the various tests, combat, diplomacy and tact etc.


For Sabers I think construting your own saber should be to be done from the hilt on upwards and each saber should unique(as they in the movies)


The option should also be there to save people from the dark side or to cross people over from the lightside etc.


Also the option to take on a Padewan of your own when you become a Jedi master.





Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

Megatroid
Mon Feb 23, 2004 9:17 am
#395

FSCS ideas


First, I don't mind profession grinding that much. Others do, of course, but I think it was a good system in that it forced us to learn new things. You should keep that aspect in this way: It would be better if you had fscs quests that required elite masteries relevant to completing a quest. IE a crafting quest requires experimentation accomplishable only by an elite master, a smuggling quest requires master level slicing, a combat oriented quest requires elite mastery skills, etc... In this way, folks are working indirectly on profsAND quests, so there is a challenge. Perhaps fscs path would require many of these different prof quests (maybe one for each major class type, but we can choose which related elite prof from each class type we want for the quest)and/or include more traditional quests, such as the intellect badges.


That said, I'm one of many at silent holo. I'll probably quit if you make me camp random spawns for weeks. Competing against a whole freakin' PA is silly. If spawns must be random, at least give loot drop schematics for FS DNA survey tools, so we can find FS questgivers and get our own spawn.


Also, it would be nice if you could give those of us who are at silent holoan fscsbar to chart our progress and/or fewer quests to do. Some communication on this is very important, as I'd bet there will be a mass exodus if we don't feel our progress is adequately taken into account.



*---------------------------------------------------------------------*
Megatroid 11pt Doc, Flora Farmer
Visit Megatroid Voodoo Co. - Buffs, Meds
Compton, Naboo (-4110, 3310 near Theed)
Megatroid
Mon Feb 23, 2004 9:36 am
#396

Somehow, some way, integrate jedi into the economy better (other than creating a market for pearls and crystals). When everyone is jedi...there will be fewer crafted goods. We have already seen the sacrifice of so many formerly dedicated crafters to the hologrind. Maybe jedi could craft something that others need in return for faction points or xp, since they shouldn't be attached to credits. In any case, jedi have no impact on the rest of the universe, except for the fact that they need armor, food, buffs. Somebody correct me if i'm wrong, but they don't seem to really add anything and don't influence the GCW in the slightest.




*---------------------------------------------------------------------*
Megatroid 11pt Doc, Flora Farmer
Visit Megatroid Voodoo Co. - Buffs, Meds
Compton, Naboo (-4110, 3310 near Theed)
lorildeh
Mon Feb 23, 2004 9:42 am
#397

Quests in order to unlock the FS slot,


Things the quests should not be



  • A repetitive grind

  • Easy as hell

  • Doable in one day

  • A simple destroy mission

  • should not require a combat character

  • should not require a maxxed out SP character

  • should not be group based, they should be forced to be done solo.. no ub3r combat friend rushing their newbie friend through the missions. if in a group, Jedi missions are terminated immediately. all kills and damage to Jedi mission targets must be done by the player. (this prevents people staying ungrouped but still assisting in kills)


Things to consider


  • Get all quests from your trainer

  • Like KOTOR, learn the Jedi Code, prove it to trainer

  • Resuce a damsel in distress (could usewisdom, bribery or trickery, doesnt need to be combat)

  • Free some slaves (could usewisdom, bribery or trickery, doesnt need to be combat)

  • Free some hostages (could usewisdom, bribery or trickery, doesnt need to be combat)

  • Practice with the force, simple tasks like Yoda gave Luke (see below about using the FS character)

  • Go to a secret, remote, hiddendynamically spawned force cave (ala ROTJ) and fight or use your wisdom to get past certain obstacles. Maybe an evil clone of yourself.

  • Find the components (crystal, rare metal, etc) for a lightsaber

  • Make your first Lightsaber using the Force(see below about using the FS character)

  • More practice with the force/lightsaber, simple tasks like Obi Wan gave Luke with the practice droid


I would rather do all these quests with my actual FS character. I find it stupid and unimmersive that you use a different character to unlock the FS slot.


  • Give everyone access to the FS slot

  • Everyone can create the character but the character is not a Jedi and incapable of gaining Jedi xp or learningForce powers at initial creation. this would be a character flag marking them pre-jedi FS newbie status.

  • Let us use that character to complete said quests in order to actually "unlock" force sensitivity on that character and become a Jedi. Let us gain standard professions such as pistoleer or CH if it will be required for combat aspects of the Jedi quests. this i find much more acceptable than the Hologrind idea.

  • Once quests are complete: "You must unlearn what you have learned" -Yoda


    • the characters xp and all skills are wiped by the Jedi trainer, assuming they took up any combat or artisan professions while completing the Jedi quests. They are then a newborn Jedi babe with no skills.

    • or if it is acceptable to devs, let players keep those skills and surrender them as they climb the Jedi skill trees.

  • If this is done must stress, don't allow non FS characters to help complete quests. People will be severely tempted to ask friends for help if they are a newbie character trying to complete these quests.

  • I think if this route is taken, grouping with other pre-jedi FS newbie status characters should be allowed. Grouping with full Jedi or other non-FS characters in order to complete quests still shouldnt be allowed.



Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
aose
Mon Feb 23, 2004 9:47 am
#398

I think making the path to jedi a questis a great idea. Most people dont want to get certain professions just to open up the jedi class. I have completed 2 holocrons so far and I have opened the third which stated to be a master dancer. This is where I draw the line. I am not going to become a dancer to complete this holocron. I would much rather do a long quest to become jedi and keep the professions I currently have attained. I think the quest should revolve around learning about the jedi to aquiring what you need to be a jedi. This I think is more toward the movie then opening up a holocron and completing that profession. It is not at all fun that way. I believe the quest for jedi will be a more rewarding and fun while learning about the jedi as well, compared to gaining professions for the jedi class. Take Luke Skywalker for example, he had to learn about the jedi and they ways of the force, not become a chef, or a dancer. He had to do alot of research about jedi and the force. So the quest for jedi is more orientated to the movie then profession gaining from a holocron.
yarble
Mon Feb 23, 2004 10:09 am
#399

Heres my idea. it still may have holes in it being that it took me a minute to think it up, but how about in order to acheive fs have players do profession specific missions. for instance have theme parks for every profession, each part of the theme requires the mastery of one skill tree. example, say a tka goes to the tka theme, the first set of missions require the player to do quests that have the player fight mobs that give status affects such as bleed, disease, or poison. once that part of the theme is completed the player goes to the next section which gives missions that require the tka to do missions involving mobs that hit you with dizzy, kd, stun, etc, and so on and so until the player gets to the final level of the theme whichs requires the mastery of their proffesion to complete. each partof the theme shouldhave a large amount of quests, some easy and some hard enough that the player should have ot goout and spend money on new amor, but noneshould be so hard that one would need a groupin order to finish.


players would have ot complete, say five or moreof these themes in order ot achieve fs. Proffesions wouldnt be random as they now are, that way we can do the proffesions we want and not get discouraged because they dont have to master an awful proffesion, like carbineer.


As for jedi, there should bea way to achieve light and dark side status rather than just choosing the left or right skill tree. Perhaps have it faction and mission based. killing certain npc's, like hermets or moisture farmers gives darkside faction while killing bandits and theives gives lightside faction. than that faction would decide which tree a padawan will go. if they have more dark side faction when padawan is achieved they must go the dark path unless they can get more lightside faction.





Pain is an unavoidable side effect
yarble
Mon Feb 23, 2004 10:10 am
#400


Heres my idea. it still may have holes in it being that it took me a minute to think it up, but how about in order to acheive fs have players do profession specific missions. for instance have theme parks for every profession, each part of the theme requires the mastery of one skill tree. example, say a tka goes to the tka theme, the first set of missions require the player to do quests that have the player fight mobs that give status affects such as bleed, disease, or poison. once that part of the theme is completed the player goes to the next section which gives missions that require the tka to do missions involving mobs that hit you with dizzy, kd, stun, etc, and so on and so until the player gets to the final level of the theme whichs requires the mastery of their proffesion to complete. each partof the theme shouldhave a large amount of quests, some easy and some hard enough that the player should have ot goout and spend money on new amor, but noneshould be so hard that one would need a groupin order to finish.


players would have ot complete, say five or moreof these themes in order ot achieve fs. Proffesions wouldnt be random as they now are, that way we can do the proffesions we want and not get discouraged because they dont have to master an awful proffesion, like carbineer.


As for jedi, there should bea way to achieve light and dark side status rather than just choosing the left or right skill tree. Perhaps have it faction and mission based. killing certain npc's, like hermets or moisture farmers gives darkside faction while killing bandits and theives gives lightside faction. than that faction would decide which tree a padawan will go. if they have more dark side faction when padawan is achieved they must go the dark path unless they can get more lightside faction.





Pain is an unavoidable side effect
AntUK
Mon Feb 23, 2004 10:26 am
#401

Oh and one more thing bring back Permadeath it was the one thing that made Jedis a rare and exciting thing.


That was smashed and now if a person hasa jedi its theres forever taking away the aura and specialty of a Jedi.


Bounty hunter missions against jedis mean nothing because of this, wow they lose a skil wopee do a few hours AFK macroing will get it back,


Please just make the Jedi special and rare again as they were in this timeline, stop runing the game beacause non star wars fans who want uberness want easy ways to gain and to keep a Jedi ......dont bow to them.


I just hope your new quest system is better than previouslyallowingany hologrinding fool with macros to be a jedi, please dont let the quests be beaten by a PA sending out a large group to power through the quests.


Just bring some of the mysticism back to the Jedi amke them special again, not a dime a dozen please



DarkSithLordSpirit
Mon Feb 23, 2004 10:43 am
#402

Now i've been playing SWG for a couple months now on the farstar server, even tho i am not i jedi there are a few thingsi beliveshould be put into the jedi system


1. There should be more than one way to unlock FSCS. I thinkyou should keep the holos because by the looks of things most people are half their way through grinding them and i kno you are considering adding quests. But i think other ways toUnlock FSCS would be good thus giving players more chioce in what to do weather its combat crafting or both. Not alot of people like crafting and not alot of people like combat so

GIVE THEM A CHOICE.


2. Jedi weapons. I think the jedi should also have the ability to use 2LIGHT SABERS and (im not sure about this but) a 2 handed saber. Also Jedi shouldnt hav to wear armour and there should be jedi clothing for Dark and Light.


3. becoming a Light or Dark jedi. to become a Dark jedi u should be able to kill your trainer or somethig along the lines of that or save a light jedi npc or kill them or even meet a new trainer who trys to tempt your character to the dark side. for females something involving the night sisters and the singing mountain clan sisters.
LoricStarfury
Mon Feb 23, 2004 10:56 am
#403

Alot, (and i do mean alot) of good things have been said. Now i know half of the population out there hates the idea of jedi. saying to remove them completely. that's just not do able. for many, the confusion of Force Sensitive and "Being Jedi" is one and the same. I read that someone said to have the novice level be Force Sensitive only.. that is a great idea.. Padawan and above needs to be the start of Advanced, and Elite level of this professions style.


(NOTE: Ideafor unlocking the slot only)


Now the idea of a Jedi/FS xp bar is something i really like. not only would it allow us to track our progress, but it can be used to give those Holo grinders almost full xp bars i think they deserve that at least. and have the bar have a cap of like 1,000,000 or so. and every thing you can do in the game gives you xp towards that goal.. like have minor quests give like 5 xp. where Jedi specific quests (like the ones that people have posted on the board so far) give more.. say like 100 or so. and have this quests un repeatable so people can't farm the xp. and perhaps even have professions give a certain amount of xp. maybe 1000 total. (but give those holo grinders a huge, and i mean huge,bonus) so even if someone mastered every profession.(after the quest stuff goes live)it would only give them 36,000 towards the 1 million total. this would force people to (get out there and do) POI give so much xp, theme parks give so much xp etc. the more you do. the more you get. it would allow for people who are close to get credit where credit is due, and still allow for us non grinders to enjoy just playing the game to unlock the slot.


And having a ton of Force sensitives running around is NOT having an army of jedi... that has to be changed.. like i said above. that is confused more than anything else i have heard. Force sensitives do not have knowledge to weild a Lightsaber. that should be "epic quest" in nature.. (although not as NEARLY as difficult) i read it in someone's post, the saber should be given as completing specific quests. that would be a great thing to impliment. it would cut out the dependancy of the pearls and crystals. (but again. giving credit for what people have already done is also important.. so a method MUST be devised to do just that.. if you don't.. your going to piss off all the people who have done what you designed so far.. even if it was really poorly done)


Finally i also think that being Light/Dark should be just a choice once you reach that point.. there needs to be some form of faction that dictates which path you unlock.. weither it's in the actually unlocking of becoming force sensitive.. or done while your working up the force sensitive "profession" (and i still agree that this needs to be a starting profession for the Jedi/Dark Jedi) and that alot of the stuff like TEF, Lightsabers, Bounties etc only come active once you become a Padawan. and i can hear the flames. (but that won't limit the amount of people who become jedi!) keep the death/skill loss thing. make that what stays active during the entire profession. Bounties and lightsabers come from jedi.. not FS people. Mara Jade got selected to become one of the Emperor's Hands because she was FORCE SENSITIVE!. Leia was an awesome diplomat and leader because she was FORCE SENSTIVIE. there are tons of characters both in the movies. and the EU that where force sensitive but not Jedi. Bounties wheren't placed on them because they where FS, but because of the actions they did. None of them could pick up a lightsaber and start pwning the world because they where FS.. just didnt' happen. and this is an issue that needs to be changed (like a ton of other crap. believe me, i know)


like it. or hate it. support it or flame it. i really don't care, this game shows alot of potential. More so than EQ ever did.. that's why i've kept with it for about 9 months now. and prolly still play it. I just wish that SOE would get the $$$$ out of their eyes (and don't try to BS me about this Dev's. i've been playing SOE games way to long to think otherwise $$$ is the top priority) The Star Wars name will bring people. the thought of playing a Jedi will bring people. but that isn't the ONLY thing that is important about this game. I bought this game to play it. and playing a jedi is one thing i'd like to do.. but it's not the only thing. I want more quest. more theme parks. more content. (as alot of people do) right now. the concept of jedi is how i'm going to get alot of that.


and my last rant is FIX CRAP, DON'T NERF!!! THAT JUST CAUSES MORE PROBLEMS sorry /rantoff
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