Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
BECAUSE THIS IS AWESOMELY AWESOMELY AWESOME!
I guess the JtL beta did some good there, because....this game is actually getting
BETTER rather than going straight downhill!
I LOVE YOU (in a purely friendly way)!!
MrBomb wrote:
Finally we can experience the real Star Wars Saga and the real side of theGalactic Civil War! Yeahh!
I wish that the game will be updated with these amazing changes in a short time. We are waiting for them impatiently!
I have a wish about PvP and PvE faction bases. I think there should be many NPCs inside the bases and some defensive weapons (like turrets) in the enterance of the bases.
elcin wrote:
New changes look great but brings some concerns to my mind...
PvE bases cannot be protected by players also TEF is gone now..so..
PvE bases also dont require lots to place and every player can place up to 3!!!
This will cause some things..
PvE bases will be used for faction farming.
PvE bases will be used for XP farming......more than ever been used.
This 2 thing will occur if they put a reasonable respawn time for npc defending PvE bases.So to my opinion better put super NPCs to a PvE base and make the respawn time real slow.That can prevent any kind of farming.
But have you considered, much like the troops in Mos Entha, that these PvE bases may not provide any FP or XP? That their only purpose is to generate a "score" for your faction - and by blowing them up, you prevent that faction from receiving any more points from that base.
Therefore, the onlyreason to attack these bases is to help your faction, rather than personal gain. Which is how taking sides in a war should be.
I think there's a lot of worry about nothing going on at the moment. All this worry of FP/XP farming is going to be a non-issue. These bases are about Planetary Control... not Faction Points...
- Ymo
Rougenndrews wrote:
Having come from the TEF thread and read this it makes a little more sense to me, but on the whole I really don't understand why people are getting so excited over this. It's just making things more complicated and I think less involving.
The wayit is now, areb / imp could go to the oposite factions town, have a quick fight near a base, kill some np'cs on a spur of the moment thingand then within minutes it all kicks off, its fantastic! Even people who arn't pvpers that have been with me have loved it! I fear this will scare a lot of players who dont want to PVP and then just never will bother, as they have it easy. They can go around, kill stormies, kill bases, with no consequences? wheres the fun and whats the point if theres no real danger of getting a good kicking?
Perhaps i'm missing the point here, but to me it takes away the risk and realism of the game. It's becoming too structured and too much hastle I think. It will also split players apart more, as people will now have an excuse not to venture into PVP and you will get those who just go npc killing, while the existing pvpers get into the new system and go off on their own....
Sometimes I just think things should be tweaked over time, not just changed straight off like this....
Hum? Are you talking about the "planetary control meta game", or the TEF change? If it's the meta game thing, then people are most likely very excited over this since we'll finally get something to fight over instead of pointless skirmishes that no one can really win. If it's the TEF change, well... Then there are many reasons (No more GTEF, more PvEers in the GCW, etc).
Rougenndrews wrote:
Sorry that came out wrong, I meant I don't understand why ppl are so excited over loosing the whole TEF thing.
My point being it's great to have a goal in pvp, just as its great to have spur of the moment battles. It's just rubish the way the PVE'ers can kill bases and NPC's with no conseqences. If your a rebel and kill imps, imps should be able to attack you, and if your a imp and kill rebels, well then rebs should be able to attack you, that the price you pay and the risk you take. I think thats they way it always should be regardless of the new icentives.
The thing i mentioned about it being complicated is the whole PVE and PVP base issue. I thought it was much better if you had one type of base like before, that everyone can attack and defend. Having PVP and seperate PVE bases like I said I think will seperate the player types more.
Also, give it a few months, and there will be cocky little kids all over the place knocking out npc's infront of you and mouthing off while you just stand there and take it in your own town.
Utter rubbish..........