Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)
On the issue of mission terminals, I think we need a higher cap on the mission levels we are allowed to take. In the past I've had to routinely group with others to get rancor missions that I can solo. But by myself the best I can pull by myself on a terminal is a baz nitch mission.
My opinion is that the missions should have tabs to select the difficulty of the missions you want to take. That way if I want to take level 50 missions I can, if I want to take level 80 I can. What's the difference if I get the mission by myself or by a group? Obviously if its too hard I'm going to die anyway.
I agree with Lok having virtually no spawns, what's the deal with that? I went to Lok in October and it was a frenzy of beasts everywhere. I could barely walk 200m north of the star port and was in the middle of a bunch of different things. Now I go there and can walk for 2000m and not see one spawn. This goes for other planets too, seems that the spawn rate on Endor is much lower than it should be. The only advanced planets that seem to have the right spawn rates are Dathomir and Yavin 4.
Bottom line is we need more creatures spawns on Lok, Endor, Dantooine, Rori and Talus. These are all planets that seem pretty baren while walking around them.
But more importantly, we need to be able to choose the level of the mission we want to take, there should be no filters involved at all. Let us kill ourselves as we see fit, PLEASE!!!!!
Save time for publish 8. The patch notes should just look like this:
Changes Made.
To promise communication and leave patch notes as vague as they were in publish 7 is absurd. Further, to leave the several feedback threads on the broad stroke changes left unattended (ie: no feedback from the developers) is borderline offensive.
The forums are crazy, and I understand this. That it's possible to pick key posts and respond to them is commendable. But to blatently ignore centralized feedback and questions is awful. You promise communication. We see steps made often enough. But then we see giant leaps backwards and there's wonder why many people are steamed at SOE as a whole.
There is no joy of exploration on patch day anymore. I don't look forward to figuring out what was changed. Patch notes are there so I can figure out what's different.
Rants made.
mythronde wrote:
Kade_Deveron wrote:
I'd like to comment on the issue of armor. Armor in SWG is clearly too powerful. It encourages soloing to virtual exclusing of grouping, makes being unarmored an unviable option (esp in PvP), and creates a cookie cutter environment where everyone is wearing their 70%+ composite. It also leaves factional armor (and uniforms) unviable (the cost on faction armor doesnt help).
The fundamental problem is that the "penalty" for wearing armor isnt really a penalty. Buffs are so powerful and easy to get that everyone runs around in their armor and buffed. In order to balance armor, forget penalties to secondary stats. Try penalties to defensive skills (ie ranged/melee, KD, dizzy, etc..) or to weapon speed. Armor is cumbersome and should make players easier to hit as they are less mobile (but allowing the armor to absorb damaage of course), leaving unarmored players options for pvp or for, heaven forbid, factional armor.
Hey, this is a really good idea
I second that
~XX
For those of you stuck on the Borvo mission with the briefcase, drag and drop it out of your inventory onto Borvo. That will complete the quest.
As far as Publish 7 changes, you're talking to a very happy Master Carbineer/R3 combat droid owner. ![]()
Rorenikibi wrote:
For those of you stuck on the Borvo mission with the briefcase, drag and drop it out of your inventory onto Borvo. That will complete the quest.
October 2003: I did Borvo's Guard's missions. I did Thale's missions. I took the briefcase of cash to Borvo. He said, "Good", afterwhich he would only say, "Next". He gave me no missions and he didn't give me the gun to give to Huff. Borvo tells me to talk to his guards. Borvo's guards tell me to either get busy on Corellia, or if I'm finished there (which I am) to go see Borvo. Thale tells me to get busy. Huff won't talk to me because I don't have the gun I was supposed to be able to get from Borvo.
Secret research data is an optional component that can be placed in chef supplements that BE's make.When a BE goes to craft a supplement, there is an optional slot that is labeled, "Secret ResearchData." It's so secret, that no one has any clue on what it is, or where one would get it. The BE's ASSUMED that it would be in the bunker because it had a bio-engineer theme to it. We thought, hey, secret research data, new dungeon with bio'd animals in it, the data MUST be in there. But it hasn't been located. Thanks for the response, I should have been more specific.
Thunderheart wrote:
Ocu_Lus wrote: I've got a quick question.First, the new Geo lab is awesome, I made it to the bottom with a rather large group and the Acklay is cool. The TKM that was constantly beating on the thing looted some venom and gave out some to a lot of the people there. My question is,a lot of BE's were assuming that the "Secret Research Data" would be found somewhere in the Geo lab, but no one has found it. Is it in the game at all? A simple yes or no would be fine with me, it would help stop the "What's the secret research data and where can I find it?" threads in the BE forum. If we know it's not in the game, we can quit looking, but if it is, I'll start doing a lot of quests for scientists. Thanks.
Help me out here. I havent been through the dungeon on live. What is "Secret Research Data" and why do you think its in the bunker? Did the herald tell you that?
KardenTyrell wrote:
Crossposting my idea from Galactic Civil War
---------------------------
Ive been lurking around allot trying to figure out a few of the biggest annoyances and hoping to come up with a feasible solutions. So far I had a load of positive responces..and hoping for this idea to catch on. Take note that Im hoping this to be seen in line with the upcoming combat changes, not the current state wich the galactic war is in
Speed heals:
Being to pop a stim in the middle of the fight without a real consequence is also quite gamebreaking. I had the following idea...
You have to be peaced andin kneeling position if you want to heal yourself, the animation has to fully complete and you cannot take damage during that animation or the heal is disrupted. (leveling much higher in medic and doctor will eliminate this handycap of heal disruptions)
Kade_Deveron wrote:
I'd like to comment on the issue of armor. Armor in SWG is clearly too powerful. It encourages soloing to virtual exclusing of grouping, makes being unarmored an unviable option (esp in PvP), and creates a cookie cutter environment where everyone is wearing their 70%+ composite. It also leaves factional armor (and uniforms) unviable (the cost on faction armor doesnt help).
The fundamental problem is that the "penalty" for wearing armor isnt really a penalty. Buffs are so powerful and easy to get that everyone runs around in their armor and buffed. In order to balance armor, forget penalties to secondary stats. Try penalties to defensive skills (ie ranged/melee, KD, dizzy, etc..) or to weapon speed. Armor is cumbersome and should make players easier to hit as they are less mobile (but allowing the armor to absorb damaage of course), leaving unarmored players options for pvp or for, heaven forbid, factional armor.
Hmm the login problem has gotten worse than it was before.
Now it asks me to log in every time I try to post something.
I just got myself a landspeeder recently and love it.
I didn't care for them before we could color them, but now I love it more than my swoop and enjoy cruising around in it.
But there is a problem with the graphics that kind of ruins the experience for me.
Tall grass, particularly on Corellia, pokes through it.
It's like the whole vehicle has no solid substance to it.
I'd really like this to be fixed.