Development Cycle Archive

Thread: Publish 10.3 Feedback

Morianna_
Tue Sep 21, 2004 7:41 am
#27






Warryyr wrote:




  • Vendors
  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.





  • So, if a vendor's stock doesn't move, and they have a bad month in sales, they not only get their vendor but also their wares deleted. That makes a LOT of sense. That was sarcasm. I think that's a pretty shady way to treat your Merchant.


    If I crate up 400 Max Combat Rating R3's and don't sell any in a month, yet keep paying my maintenance and checking on my vendor, you will delete all my droids. That's ridiculous.


    I really see no point in you guys hurting (and possibly even crippling) a Merchant for having a bad month.


    I hope you folks reconsider this "unused" vendor function. It seems exceptionally, and needlessly, harsh.


    If someone pays maintenance on their house, but they don't enter it or drop anything in it for a month, does the house automatically get deleted? NO. Why are you doing this to vendors? I pay my maintenance on my vendor, I make sure it's stocked, so leave me and my businessalone. Stop trying to ruin the game for me, just because I'm a Merchant.









    Can't see your problem here...then you remove 1 crate and put it up for sale again and thats it.

    Novock
    Tue Sep 21, 2004 7:42 am
    #28

    Wow big suprize. Fixes for Jedi no fixes yet still for a smuggler August 26 2003 promised a revamp still waiting. Can't even get a single item or problem aderessed. Hmmm i wonder who is more important to SOE? Sry smugglers we just haven't made it that far down the priority list yet, we should be able to adress your problems no later than April 1 2010.



    Novock
    Cr|mson Kn|ghtsCo-Leader of <-CK->
    Tim-bo
    Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

    Pahaddino
    Tue Sep 21, 2004 7:43 am
    #29






    ShineKnuckle wrote:


    • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.


    I really don't like this change.



    My Jedi is merciful (shut up -- I'm serious) and I haven't yet DBed a single BH who's come after me. Why can't the developers get it through their heads that not all Jedi want to be murderers?








    Because developers use mechanics to simplify there work. I bet my head the guy who implemented it fixed the Tef bug by using the death blow code instead of the incap event.


    Now, if the guy had looked beyond the implementation diificulty, he could have seen that he incorporated a way for the BH to keep the Jedi mission forever, by having a friend duel at all time with a DB macro on him and when he dies, the jedi has no chance of Db him (and the friend is ungroup to avoid a jedi tef).


    Oblox
    Tue Sep 21, 2004 7:43 am
    #30

    Wheres the move of player hunting to master BH? wouldve made the pill easier to swallow.



    ~ Ani'a L'o ~
    Dune Sea Desperadoes
    Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
    "Wandering the galaxy since November 5, 2003"
    Hapoon
    Tue Sep 21, 2004 7:45 am
    #31

    hey Tiggs where is phase 2, or how long we have to wait????? speak to us, this would be terribly nice.
    THAWKINS
    Tue Sep 21, 2004 7:45 am
    #32

    Yeah my bug is NO PHASE 2!!!!!





    Terran Hawkins
    Dark Jedi
    GUNIT
    (ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)

    RockNwO
    Tue Sep 21, 2004 7:45 am
    #33

    No word on Ranged Speed FS linebeing fixed. So glad I wasted a free unlock on a broken skill



    Jasmina
    New world Order
    Wanderhomie
    I haven't been a noob since this game was in beta....oh wait...

    meeuki
    Tue Sep 21, 2004 7:48 am
    #34


    RockNwO wrote:
    No word on Ranged Speed FS linebeing fixed. So glad I wasted a free unlock on a broken skill






    no s**t. hey tiggs, NOBODY HAS SAID A PEEP ABOUT THIS. WHY? i just can't fathom why you put broken features in the game and then fail to address it in any shape or form.



    Replicant.NonStopDisco.Kettemoor
    Tactic.Ycoto.Kettemoor
    ATM.Gorath
    make server transfers free you crooks!


    JanuHull
    Tue Sep 21, 2004 7:50 am
    #35

    Ok,what the hell kind of crack are you people smoking? I use a vendor as a drop off point for looted Armor segmentsI buy as part of my Rebel Marine operation. Whether I'm offline or offplanet, people can swing by and sell me items they know I'm looking for without having to needlessly wait for me to coordinate a face to face, so tell me what this is supposedly helping? Its a completely legitimate, non-storage use for a vendor and now is considered inappropriate for maintaining its presence?


    You're punishing merchants for slow sales, Droid Engineers are about to get f*cked up the darkhole by this because what they sell isn't necessarily fast moving or high volume. Armorsmiths and Chefs who are up and coming, trying to break into the established market are going to suffer as well. Legitimate sales of loot items are highly variable based on interest in the items being sold, so may not move consistently.


    Removing vendors from the planetary map is one thing, but deleting the vendor is an abusive revocation of items from a player.I seem to recall looting on death and item confiscation during the Crackdown as having been quashed for the same reasons.


    Any chance we can get some friggin' consistency here? I mean, otherwise, this mini-publish is great.



    Janu Hull
    CertifiedjWing Nut
    CFA

    "This is not the ground game, please see a therapist for your outrage."

    kardia
    Tue Sep 21, 2004 7:52 am
    #36







    Warryyr wrote:




  • Vendors
  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.





  • So, if a vendor's stock doesn't move, and they have a bad month in sales, they not only get their vendor but also their wares deleted. That makes a LOT of sense. That was sarcasm. I think that's a pretty shady way to treat your Merchant.


    If I crate up 400 Max Combat Rating R3's and don't sell any in a month, yet keep paying my maintenance and checking on my vendor, you will delete all my droids. That's ridiculous.


    I really see no point in you guys hurting (and possibly even crippling) a Merchant for having a bad month.


    I hope you folks reconsider this "unused" vendor function. It seems exceptionally, and needlessly, harsh.


    If someone pays maintenance on their house, but they don't enter it or drop anything in it for a month, does the house automatically get deleted? NO. Why are you doing this to vendors? I pay my maintenance on my vendor, I make sure it's stocked, so leave me and my businessalone. Stop trying to ruin the game for me, just because I'm a Merchant.







    You guys are not ready what she is saying. It is not just that you don't sell anything but if you don't check your vendor with 15 days. That is two weeks. A good merchant checks his vendor at least once every 2 days. Whether your slow or not, I am sure you can put something in your vendor to sell or reaarrgned the price. It is not that big of a deal.Stop being so lazy.

    Message Edited by kardia on 09-21-2004 09:59 AM



    Kardia
    Guild Leader of Republic Liberation Front RLF
    If you fight one of us you fight all of us!!
    If you are a rebel Jedi and you need help spell my name backwards and call for aid.
    If your a rebel and you need help with imps spell my name backwards and call for aid.

    Nerj
    Tue Sep 21, 2004 7:52 am
    #37






    d0qtrX wrote:


  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.

  • This is utter, complete and totalBULLS***.


    Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!


    Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.


    ...the dev crackdown continues...





    WHY? Because a number of players were using vendors as their personal storage station. They were NOT using them as intendedand are overloadingthe databases, blame them for the change.Two, with fewer empty vendors listed on the maps perhaps you will have fewer slowwwww months. Third if your prices are to high that maybe why you are having a slow month. Ever, hear of a clearance sale? That is why retailers in RL have them.



    Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

    WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

    Farcaster007
    Tue Sep 21, 2004 7:52 am
    #38

    Another broken promise.


    Why do the Devs even open their mouths and post timelines, the Village Phase 3 week cycle THIS time, and then not even say a WORD about it being pushed back.


    Does this sound familiar at all?


    Ekatha
    Nerj
    Tue Sep 21, 2004 7:53 am
    #39






    aledo-flurry wrote:




  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.


  • i have already seen a ton of post on this note...can you elaborate further on what gains visiblilty?




    Profession: Jedi
  • All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.

  • I think it is explained here





    Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

    WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

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