Development Cycle Archive

Thread: Test Center Update Notes April 2, 2004

AtlantisCH
Fri Apr 09, 2004 6:52 pm
#27






Ariven wrote:

If MOBs can warp when stuck on stuff, I want to warp through trees when i get stuck on them on my bike!





My thoughts exactly, it was bad enough things would flee from me, and become immune to area attacks, even if I were standing right next to them, now they run away, AND warp 100m away. And if they get stuck on a wall for a few seconds guess what I have a MOB in my face, I'd rather have people using harvestors than this. At least I could always run in, tank and then get it aggroed on them



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
Sindolo
Sat Apr 10, 2004 8:02 am
#28

Since this "fix to the AI" was implemented, things are for the worse...

Last night, I was on Dathomir hunting giant baz nitch for cash. One got low on health, turned away to run and was suddenly 400 meters away from me! Wow! What I fix, SOE! This ROCKS! So, instead of being able to kill this thing where it stood or just chase it a little bit (like I could before this patch), I now found myself in the middle of a mutant rancor spawning ground where I was eaten pretty quickly (I was not buffed and was out of stimpacks) by them all.

I love how SOE posts that this change is being made and allows us to discuss it and share our wisdom on it (since this is a rampant problem in EverQuest for years now), only to NOT listen to us ONE BIT.

Wake up guys... the players support this game. The players play this game and have played that other beast, EverQuest, and KNOW how bad making mobs warp can be. Remember things like AoW in EverQuest warping and then subsequently summoning and eating people? Well, you just introduced that here... shameful, really.

Next time, don't even offer the subject up for discussion. Simply just do it, don't tell us about it and then we can feel like the customer's satisfaction doesn't matter even one iota.

Thanks. I bought this game to escape the cess pool that EQ has become, only to be faced with it here.





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SinTu
Mon Apr 12, 2004 4:04 am
#29

Ok I agree with alot of ya'll they should be able to move around things, overthings, and yes in the instant that they are stuck through things, (even though this is not very realistic and I speak of this only on moving through things), but if your going to go like that, then make it to where we can shoot out of the second story balconies on houses, the creature can't get to us, let it run. it is simply ignerant that though I can clearly see the creature, my 6'5 character (6'5 being and estimate) can clearly raise his rifle over the 3 foot railing, but yet it says you cannot see your target, come now, you want realistic let's go all the way.
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