Development Cycle Archive

Thread: Publish 7 Feedback: Combat Changes

Rigphoria1
Tue Mar 16, 2004 3:53 pm
#27

ohhh, i finally understand how the new warcry should work. it allows you to focus on one enemy at a time without having to get hit by the others around you. that actually sounds better than the original to me..

all three of the carbineer specials you mentioned were fixed and work great.
revisoHT
Tue Mar 16, 2004 3:54 pm
#28

thanks for the love!



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Spacey
Tue Mar 16, 2004 3:59 pm
#29

Warcry doens't change your target anymore. I beat on one dude and warcry his buddy to stop the 2nd from attacking me while still hitting the first.



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The Outer Rim Trading Company

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Dispenser
Tue Mar 16, 2004 4:02 pm
#30

TH, I thought the dodge, etc caps was at 125. You can take food and increase the caps over 125 making them unhittalbe still. This needs fixing pls
PBN
Tue Mar 16, 2004 4:10 pm
#31

dispenser,



In this case, your thinking was a bit off. As a chef, we have broached this question often. The official stance on food is that it is a Temporary boost, and, as such, can be used to exceed caps. The current 125 limit is standard fare for all skills, and for all skills, food can allow the skill to break the cap, whether it is Wound Treatment (for doctor buffs), dodge, accuracy (hint, hint - but some snow cake), or any other.


Hope that clears it up against. Oh, and as for supporting posts... take my word or do a search, you should find it often enough. We (collectively) have asked regarding each and every cap.



Misterie


wildcard1973
Tue Mar 16, 2004 4:15 pm
#32

Warcry should be changed to a radius effect, instead of a cone effect. I'd also suggest that warcry be allowed to delay your target UNTIL they take damage, even if they're engaged in combat, this would allow Melee to still use it against Kiters.



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


Sithlord8705
Tue Mar 16, 2004 4:20 pm
#33

I just wanna say devs thanks alot for the special fixes for carbineer we really needed it bad...im starting to feel i can trust you guys...most ppl talked down about you but you came through for us so once again thanks
Keltorr
Tue Mar 16, 2004 4:23 pm
#34

Please address the 20m Lunge range of brawlers. Not just TKAs, but even Novice Brawlers. 20m is just too great a range. I say 10m would be much better, it doesn't require a brawler to be literally on top of an opponent to hit, but at least it doesn't give the brawler a pistol's ideal range. I have tested this 20m range with a Novice Brawler character, when neither I nor my opponent were moving, and it really does work...butit shouldn't...



I have a bad feeling about this nerf


The few...the proud...the Marine-armored

StarRunner
Tue Mar 16, 2004 4:25 pm
#35

As for the ranged combat class changes (fixes) I am unclear on asI am strictly melee so I shall not comment on them.


Warcry change has seemingly made warcry completely worthless and there is no merit to having the skill. In pvp combat if you are being attacked by more than one person you can no longer delay your opponent to make a break for it or to change to the most immediate threat.


To myself I would've thought that a reorganization of the skill tree to move warcry to elite professions plus adding defenses to warcry to elite would have been a better course of action than nerfing it to uselessness.





Severius Darkbane
MCH from 2003 til the NGE
SWG Winner of mmorpg.com's 2006 MMOWTF awards!
AlaManQ5
Tue Mar 16, 2004 4:35 pm
#36

Thanks DEVS!!!


I don't PvP much, and mostly do PvE, and those Carbineer fixes allowed me to actually FEEL like a Master while being Master Carbineer!!! I love stacking states on NPC MOBs, the Chargeshot2 fix, the bleeds, the dizzies, the stuns!! OH Joy, oh rapture!!!! ty ty ty ty ty ty ty



sethrak felbovv


master carbineer/fencer


corbantis






\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Moriendor
Tue Mar 16, 2004 4:37 pm
#37

I agree with everyone here. We need much much much better documentation on the changes that go in with publishs. You guys really need to work on this and update the online manual or put it in launchpad or in in-game mails or anywhere where we can easily find it. Thanks.
n3bzlancer
Tue Mar 16, 2004 4:40 pm
#38

Great Job on the Carbineer Issues TH!!!



Its much apreciated!!





Zak Paige
Master Fencer
NITEOWL INDUSTRIES AI
Crazyboarder
Tue Mar 16, 2004 4:43 pm
#39

As a TKM if feels almost the same as before, just a bit more interesting with the warcry change.


Smuggler just feels like a nerf......





__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
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