Development Cycle Archive
Thread: Publish 7 Feedback: Combat Changes
all three of the carbineer specials you mentioned were fixed and work great.
dispenser,
In this case, your thinking was a bit off. As a chef, we have broached this question often. The official stance on food is that it is a Temporary boost, and, as such, can be used to exceed caps. The current 125 limit is standard fare for all skills, and for all skills, food can allow the skill to break the cap, whether it is Wound Treatment (for doctor buffs), dodge, accuracy (hint, hint - but some snow cake), or any other.
Hope that clears it up against. Oh, and as for supporting posts... take my word or do a search, you should find it often enough. We (collectively) have asked regarding each and every cap.
Misterie
As for the ranged combat class changes (fixes) I am unclear on asI am strictly melee so I shall not comment on them.
Warcry change has seemingly made warcry completely worthless and there is no merit to having the skill. In pvp combat if you are being attacked by more than one person you can no longer delay your opponent to make a break for it or to change to the most immediate threat.
To myself I would've thought that a reorganization of the skill tree to move warcry to elite professions plus adding defenses to warcry to elite would have been a better course of action than nerfing it to uselessness.
Thanks DEVS!!!
I don't PvP much, and mostly do PvE, and those Carbineer fixes allowed me to actually FEEL like a Master while being Master Carbineer!!! I love stacking states on NPC MOBs, the Chargeshot2 fix, the bleeds, the dizzies, the stuns!! OH Joy, oh rapture!!!! ty ty ty ty ty ty ty
sethrak felbovv
master carbineer/fencer
corbantis
Great Job on the Carbineer Issues TH!!!
Its much apreciated!!
As a TKM if feels almost the same as before, just a bit more interesting with the warcry change.
Smuggler just feels like a nerf......