Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-26-04)
Mr. Stangl,
Since you ignored it in the previous two posters' comments, allow me to ask it again: Why, 10 months after launch, are over half of the pistoleer specials still inoperative? The answer for so long was wait for the combat balance, and now you're telling us that we have to wait for the 'animations', despite the fact that most of the animations exist but the specials just don't work. You had time to fix four carbineer specialsand nerf the smuggler panic shot, but you don't havetime to fixeven a small portion of pistoleer? Enough is enough--please cut the double speak, the word-smithing, the evasiveness, and respond to the real questions.
um, CODING it? Shouldn't you have a design document with the basic RULES before you start coding?
Thunderheart wrote:
Jman3ooo wrote:
My question right now is this: I have two characters right now, Shados, and my jedi Reborn. When the revamp hits what will happen? You still haven't explained anthing particuarly well.
Shados will be free to be played however you wish. Your Jedi will be a Jedi at some level. It will be a Jedi because you have a Jedi now. If you had NOT had a Jedi, there would be a calculation based on what effort you had put into the system and get credit for it in the new system.
The reason I havent explained it thoroughly is because the answer don't exist yet. They are coding it now.
Thunderheart wrote:
Currently, in the design, you will need to open the slot to become a Jedi. Players will be able to do whatever they wish with both slots whether it is to attain some minor force sensitivites or work to have two Jedi characters.
Two Jedi pro player?
Dont you think, it will result in the same problem as we have now?
If the current jedi stay open and the new ones get two, the number of jedis will raise faster than now...
Just let the main char be a jedi and thats it. Of course the main char should keep the professions and skill points and get the jedi tree attached with the jedi skillpoints.
Existing jedi should get their jedi atributes copied to main char and get the slot deleted.
Bogak wrote:
Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force.
?? Does this mean. Everyone will have two slots per server as well? And be FS? creating thousands of Jedi running around? Still kind of confused about this.
Successful Jedi Knights will have the opportunity for two slots (in the current design), but it will be difficult to attain.
Or this.......
Tavian_McMaster wrote:
Do 25 page long petition threads deserve a comment from the dev team?
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=313455&page=25
Currently, in the design, you will need to open the slot to become a Jedi. Players will be able to do whatever they wish with both slots whether it is to attain some minor force sensitivites or work to have two Jedi characters.
Both of these statements made within the last week seem to say two different things. Does this mean that once you become force sensitive in the new system you gain the slot? Does this mean you must become a Jedi Knight to get the slot? Does this mean you only get the slot once you reach "Jedi" status and force sensitive status will be something else? If force sensitive is different than Jedi than are Hologrinders being placed further along in opening the Slot and reaching Jedi status or are they being placed further along in becoming force sensitive?
I hope this means that becoming force sensitive opens your 2nd slot. That to me is the only fair way to do it. Having to grind another profession (Jedi this time) to get the 2nd slot so I can drop the Jedi skills with my main and go Jedi with my 2nd character isn't fair. Yeah I know life isn't fair, but can't it be at least every once in a while...
Since you are adding a bonus and not changing what is currently in place, you will find a lot more people are receptive to this idea.
Fighters can still loot awesome stuff to be proud of, like that exceptional t-21 witha max damage of 1981 (drools), now lets give the smiths something to hold dear. Let them behold something besides a cold and lifeless 200+ million credits. Let them make their own legends.
Feedback is always appreciated.