Development Cycle Archive
Thread: Daily Test Center Bug Thread: Wednesday May 5th, 2004
ok, I just started having a poofing problem that happens much more often than usual.
I was fighting quenkers on Dantooine with my pet. Usually when 2 quenkers were on me, one would poof (disappear, and never come back). Somtimes it was the one I was fighting and sometimes it was the one "waiting to be killed", lol. At one time, I was fighting 1 huurton, then a quenker and a huurton ran up to me to join in, but they weren't attacking but were in attack mode. I finished the one I was on and when I turned to attack the quenker, the huurton poofed, then my pet poofed, and the huurton I tried to finish poofed just before he died. If they hadn't poofed they would have killed me I'm sure so I thanked the bug for that.
I did 4 quenker missions on Dant this morning and each lair had at least 2 poofs each. Thats a MUCH higher number than I've ever seen.
Also, when the fights were over and I called my pet, he came right away and didn't make me wait the 15 secs. I was way out in the wilderness and not near any cities or structures.
Wokka-wokka
Darkagent101 wrote:
Oh... Vandessa. While I appreciate the fact that bugs are meant to be posted in this thread, the thread in the ID forum was commented on by a red-name who said he would direct the Dev's to THAT thread to monitor bugs as the community found them. Elsewise, we'd be plopping bugs here faster than you could draw your bug-zapper.
Actually, we need those bugs here please.