Development Cycle Archive

Thread: Design Topic: Player City locations

Nip
Wed Oct 29, 2003 2:24 pm
#27

If you add a perk of shorter or no down time for shuttle waiting you will see more player run cities in remote areas.
Nnniro
Wed Oct 29, 2003 2:26 pm
#28

We have our city built already. 6km away from the closest Dev city, because we didn't want to be close to an existing one.We have got it all planned since a long time ago and have been waiting for that shuttleport and player cities ever since release. Too bad we don't get Starports, because that was also in out plans...
VarrickCW
Wed Oct 29, 2003 2:30 pm
#29

Greetings,


As High Commander of the Brotherhood of Steel, It is my duty to think for the future of the guild and the chapter guilds under us. Much effort has been put in developing a plan that will give us a chance to establish ourselves financialy as well as politicaly. The best options for us is to settle arround a important ressource. We have though long on this, and decided to settle west of the krayt canyon on tatooine. There we have settled our PA Hall as well as sent all our members (from all guilds and sub guilds) to settle down and declare residency. The closest shuttle is 6000m and the closest Clone Centre is 3000m. We have decided to control a ressource, and there is many reasons for that. I do not want to get into our personal guild reasons in public, but yes, we are creating our city's far away for specific reasons. I shall becaume the mayor of our city. If any SOE staff has any questions on our development plans, please feel free to email me at [email protected] and I will be happy to share it with you.


Sincerely,


Varrick ChaosWielder


High Commanderof the Brotherhood of Steel (BOS)


BOS Chapters: BOS, B-O-S, DARK, ELITE


WanderHome




Sincerely,

Dark Lord Varrick ChaosWielder
Commander, Roughneck Warriors (RW)
Wanderhome
* * * * * * * * * * * *
* Varrick (CL 90 Elder Jedi)
* Jabah (CL 90 Medic)
* Khaosia (CL ?? Bounty Hunter)
* * * * * * * * * * * *

ExceededGoku
Wed Oct 29, 2003 2:31 pm
#30

I have tons of plans for my player city, got evrything on paper Even the skills im getting and the layout of the city:

Server: Ahazi
Name: Utopia
Partnered guild: Extreme [eXe]
Use: to have the best crafters in the game situated there aswell as dancers and doctors.

Im going to get every perk i can get for it even if i become bankrupt ill still work for my player city, taxes will be fair, still need ot work out how im going to get 50k a week when most players cant get 5000 a week.

Location NE of theed (exact: secret)

The player city is close to Fambaa spawns and others, not really any good ones though.

Faction is irrelevant, got a guild partnered with the city (owned by my friend but i started him up)

Thats all, still need to sort out taxes thoroughly but got a rough idea.
Thanks for listening



/Enom Gwan\
|~ MASTER WEAPONSMITH!~|
\SELLING WEAPONS, AND POWERUPS. ACCEPTING ORDERS ON WEAPONS!!!/ -1144 6669 ___ Naboo, Paradise Cove

Jenden
Wed Oct 29, 2003 2:31 pm
#31

I think that cities created by PA's for their PA will be in remote locations, but cities with a mix of different people, groups, and factions will form up near pre-existing shuttleports. I know that I plan on starting up a city west of Mos Espa on Tarquinas as there is already a decent group of housing out there. I would prefer to be further away from pre-existing cities but at this point moving is not feasible. Between me and two of my friends we have a PA hall, 5 houses, and 5 factories full of stuff. I just don't see any way we could move it all.


Jenden Morn - Master Droid Engineer - Mos Espa, Tarquinas


Owner, Operator, and Founder of DarkStar Inc.




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Vylin
Wed Oct 29, 2003 2:31 pm
#32

As the leader of a small PA we have planned to start a small township since the beginning. Of course we will have a shuttleport if possible as we are located twice as far out from town as most other players. Most all of the PA members have residence here, with more intending to move in once the Town Hall is placed.



I know what I want in the City, but the citizens will help determine what else will be there.




Vylin Vaynard
Imperial Colonel
ChoNaguriai
Wed Oct 29, 2003 2:32 pm
#33

I believe you will be seeing cities pop up in remote locations... many based near popular attractions (themeparks, sites, dungeons). These will act as staging stops for visitors.


My group of friends are starting a city in the middle of nowhere. The main criteria for us is a nice, uniquelandscape. There are some static points of interest that would make an excellent "town square", like ruins, caves, etc.


The city will start off with just our PA, though others are welcome to join. We mainly would like to see roleplayers and thinkers join our community (Imperial preferred).




Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
BindyBalaroo
Wed Oct 29, 2003 2:32 pm
#34

Our city has wondered about this we are next to two cities on our left and right so we are worried about being able to expend. We figure we will have to either A) MOVE or B) FORCE the others out by being so big and awsume they give up.



Tesra Elation & Starphire Elation (lvl 80 jedi??) @ Dantooine
Aoccdrnigto a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
sleepdepzombie
Wed Oct 29, 2003 2:33 pm
#35

I suspect there will be lots of suburbs set up and not so many out in the remote areas. At this point there are a lot of people who already have a house set up full of 150-200 items. Moving an established house is a tremendous hassle on top of finding a suitable place to drop a house on the landscape. Not being able to pick up a house and keep the items in it will be a major hindrence to people settling other areas. Moving dozens of houses and a few PA halls is no small project. Especially when people are already reasonably settled in where they are at.

I think the core of a lot of the player cities is goiing to be a PA or two working to put them together.



--

Keidi Iga
Arca Effex, Corellia, Bria
Rheet
Wed Oct 29, 2003 2:34 pm
#36

I have a group of us that would like to have a player city and call it North Theed and make it a suburb of Theed. But there is no way just the 10 of us can afford the upkeep. It may only take 10 people to make a small city but it will need the taxes from 20 to keep it. I am hping to get a few PA's together to make and support a city, but will most likey join another city.
ColtFA
Wed Oct 29, 2003 2:36 pm
#37






noSup4u wrote:

Our PA was at one of the fringe city PA locations. We found a little known PA in the middle of nowhere that was an excellent compliment to our current members. When news of player cities starting coming out we proposed and succeeded in a nice move and merge. We are all now out in a very isolated remote location dreaming of our shuttleport.


Unfortunately one of the reasons we picked this PA to merge with was their active PVP members, something we were not yet into, but wanted to start. Being well along in this stuff they (we) have several large faction bases.


It breaks my heart we won't be able to participate in player cities if the faction bases block our ability to build. The past month was focused on this goal, and a design decision that makes little sense to most ruins our efforts. I even have the subcomponents and resources gathered for making the buildings we want in the order we want them.







Ask yourself this question... do you want a shuttle port nestled safely inside all of your faction bases? I can certainly side with you n that such flexibility should exist, but with the current game systems, it's just begging for a couple opposing PA's to mass-shuttle in and obliterate those hard earned bases.


Back O.T... what would get my out in the boondocks, would be a Star Port.. I very, very rarely visit non-starport cities. Takes long enough as is to wait the ludicrous 10 mins between shuttles, than to expose yourself to an extra hop just to get where you're going... I still stand behind express-shuttles at a higher rate would not only provide a solid money sink, but also improve commerce and travel frequency.

Propolis
Wed Oct 29, 2003 2:36 pm
#38

Well, My guild has been falling apart lately as people leave due to attrition.


Before this happened, I was fairly secure that our city was going to be in the boondocks. I have spent a lot of time master planning a city to be both accessible - easy to move through with defined streets and avenues, well organized - City blocks defined where players may place structures, and was even considering not letting anyone place but me and one or two others so we could place a house, then /transferstructure back to the owner to ensure that everything was placed to plan, and beautiful.


But, My guild has whittled down from a very successful highly active guild of more than 50 accounts with some of the most recognized artisianson our server, to a guild where seeing 5 people on chat at the same time during prime hours is about as many as you will see, and almost daily raids against our placements due to the fact that not only can we not defend them, but telling people that we will ban their guild from our shops is no longer a credible threat other than to remove a reason for those people to be around. I would still love to do a city, but it would now probably require a merger with another guild, and no two guilds are going to see eye to eye on how to build a city.


I still love the game, and hope I can remain happy playing it.




Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
Linkless
Wed Oct 29, 2003 2:41 pm
#39

My guilds city is about 1500 M N of Mos eisley on Tat on the Scylla Server and we have been growing so much that we are planning on moving when player citys come out. Having a shuttle port will probably allow us to build more remotly. The thing I worry about is if this is going to allow raiding parties easy access to your city. It would be a nice enhancement for rebel or imperial cities to limit access to only covert to avoid raids. Just my 2 cents.

Kallea
Blue Skulls
Skulls Crossing
Scylla



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