Development Cycle Archive
Thread: Team Comments JTL Art Lead Jeff Dobson
generelz wrote:
Q-3PO wrote:
This time we bring you a letter from the Art Lead for Jump to Lightspeed. Get to know Jeff Dobson.
"First" goes to the person who names one of the art tasks Jeff has had a hand in for the ground version of the game.
Enjoy!
Q, you need to start paying your web guys more, or at least feed them more than the bread and water they're getting now because this is the second time you've posted a link to something that's been in a non-working state
I think the Hampster that turns the wheel that powers the web server needs to be replaced. 1 year is a long time for a hampster to live, after all.
Or in their haste with the Jedi "Revamp" they went ahead and "Revamped" the hampster in similar fashion... which basically would consist in cutting off 3 of his legs and tying his tail to the wheel. Hehe.
And considering that the game is Windows only, they might want to consider that 80%+ of their user base will be using IE5 or 6.
generelz wrote:
ValonHeler wrote:
Link works just fine for me... then again I use Mozilla and not that M$ based browser
I've tried using Moz and IE. Neither works for me.
Message Edited by generelz on 06-28-2004 05:56 PM
Message Edited by Quamin on 06-28-2004 09:18 PM
stahlej wrote:
I only get Cinco Barnes' Letter to the Community
Me too!
Hello, my name is Jeff Dobson and I am the Lead Artist for Star Wars Galaxies: Jump To Lightspeed. I started thinking back over the time I have been on this project and I realized that I kind of got here around the same time as many of you did. It has been three years since I started on the Star Wars Galaxies team. When I first started we were gearing up for our first E3 and giving everyone out there their first look at the game. It is hard to believe that as I write this we are on the eve of celebrating our first anniversary of being open. We have you all to thank for that.
Over the last three years, my main responsibilities have been as a technical artist. In that role, sometimes I don't always get to do the cool stuff you see, but rather I get to help the incredibly talented artists on this team do their jobs better by creating tools for them or solving other technical problems that are getting in their way. But don't get me wrong, I got plenty of opportunities to make art for this game as well. I had a hand in the creation of the stormtrooper armor, Jabba's palace and the planet Yavin. Of course, all of these things are a team effort by the time they get to you so a tip of my hat to the the other artists, designers, and programmers that put the polish on these and help the work be the best that it can be.
Enough about the past, though. All of you know where we have been. Let's talk about the future. It won't be long now and we will be releasing Jump To Lightspeed. I can't even begin to tell you the excitement I have for this project. I was fortunate enough to be able to make the trip to E3 this year and demoing the game had me spending three straight days of doing nothing but flying around space, picking targets at random, and blasting them. I spend around 12-13 hours over three days doing this and it never ceased to be a thrill. As we have begun to put some direction behind this experience, it has become better and better.
As far as the art goes for Jump To Lightspeed, we are trying to raise the bar. As an artist, working on starships and space environments all day long is pretty rewarding in itself. Working in a space environment really allows the artists to create more complex models, higher-resolution textures, and more over-the-top special effects. We are able to create amazing new locations that allow your imagination to get lost in a sea of planets, nebulae, and stars.
It really feels like we are on the verge of having something special with JTL. I can't wait to see if you will all feel the same.