Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
Leiser
Tue Feb 03, 2004 4:16 pm
#27
This is confusin you say you cant tell the difference between PvP death and regular death, YET you dont have to pay insurance again after PvP death, but you do after pvE......doesnt this mean you can tell the difference????
And here i was getting excited that the devs were listenning to people and takin away decay in PvP....
RYDOG
Tue Feb 03, 2004 4:17 pm
#28
I'm still happy with it. As much as I die in PVP, I'm gonna save around 50K per day.
DarkWonderer
Tue Feb 03, 2004 4:19 pm
#29
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
Weapons don't decay when you die anyways. Clothing doesn't destroy itself when it hits zero. Armor is everyones main concern here. It costs 400-800k for the good stuff and decays just fine by getting hit. With 1% decay, you're too scared to use your armor in PvP but at the same time it's almost impossible to win without it.
Ragnaat
Tue Feb 03, 2004 4:20 pm
#31
Thunderheart wrote:*hangs head*Nope. It really was wishful thinking...They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
I'm still totally confused on PvE vs. PvP and insurance.
TH, instead of re-editing and re-explaining a footnote, can you please give this item what it really deserves - a full restating of how insurance and decay work across the board?
MrWizzard
Tue Feb 03, 2004 4:20 pm
#32
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
We can assume you meant Tailors and Armorsmiths right? Weapons dont insure anyways (at least not on live?)
Armor decays enough when you take damage doesnt it? I mean, if you're wearing a 400k suit of composite, and you happen to take enough damage to die, dont you think your armor has most likely decayed enough just now? The whole clothing decay system is messed up anyways, as someone else pointed out it only adversely affects BE'd clothing.
ZahrIna
Tue Feb 03, 2004 4:21 pm
#33
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
This hasnever helped any of use Tailors. Your clothing can reach 0/0 and still be equipped with your BioEnhancements working. Could someone, anyone please explain to me how this helps the Tailor profession?
Keep in mind, we (tailors) asked for a usage based decay system, similar to that of armor or weapons. We never supported this and as such it is completely useless.
LeBob
Tue Feb 03, 2004 4:21 pm
#34
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
TH, thanks for getting our hopes up and then crushing them before us while we lay on the ground helpless... that's exactly what we needed right now...
neinnunb
Tue Feb 03, 2004 4:21 pm
#35
I am still confused, If you say there is no way to tell between a PvP and PvE death, then how will the game know about: "Players will no longer have to insure their items after each death in PVP"?
Thunderheart wrote:
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.
Bryan1138
Tue Feb 03, 2004 4:23 pm
#36
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
TH, as a weaponsmith I could care less whether weapons decay or not on death, they already decay every time they are fired. Armor decays everytime it is damaged. Chefs and smuggler's products are consumed. As far as Tailors, what about time based decay? It makes more sense anddoesn't penalize the PVP crowd or overachievers trying to solo Kraytsfor dieing so much.
Dozer2
Tue Feb 03, 2004 4:23 pm
#37
This has just ruined what i have been waiting for a month for. I allready had a special suit of armor i was not using because i was holding out until no more decay for PVP. Since I have no reason to holo grind and i am allready TKM, Master Smuggler, Novice medic, novice artisan and have no more skill points then I guess i have no more reason left to play this game. I had spent allmost a million creds buying armor and slicing it myself to get a good full suit of composite that my retarded Zabrak body with stat limitations could wear. I swear i give up, the Devs in the game have just made to many broken promises and seem so incompetent, i shouldn't be this mad and so bored with a game, time to move on.
evetsleep
Tue Feb 03, 2004 4:23 pm
#38
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
How about some love for my 80% Kinetic Composite 42% encum sliced chest piece that had a +10 pistol speed skill tape, +8 pistol accuracy while moving, and +7 dodge. I lost this yesterday because I wanted to take part in PvP. I lost it half by PvP damage and then failing to repair (using a 99% repair tool kit). How about the ability to remove skill tapes once they are added? This would make taking part in PvP easier. As it is now, I can now only PvP nekkid....what is the fun in that?
Deiouss
Tue Feb 03, 2004 4:24 pm
#39
Thunderheart wrote:*hangs head*Nope. It really was wishful thinking...They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
Weaponsmiths and tailors have always gotten business, weapons dont decay from death anyways, and nobody cares about clothes being 0 condition unless they have mods.
This is really depressing and It almost makes me want to quit, I finally thought the devs were gonna correct something they screwed up before