Development Cycle Archive

Thread: Friday Feature Pt.2 :: Advanced Player City Guide

Vegas420
Sat Nov 15, 2003 12:00 am
#27

Master Doctor for hospital...that's kewl
Master Chef/musician/entertainer for cantina that's kewl.

Why aren't Bio-Engineer's required for Clone Centers?

To me that would make good sense. Hopefully the fact that i held myself back form putting that into all caps will encourage TH to issues a response. aside from that man, I love the cities, ours is growing steadily, and I lok forward to your profession update tomorrow. Please, please, please answer me that thought. Was it just an oversight? or is it on purpose(WHY)?
MatrimHavelando
Sat Nov 15, 2003 12:22 am
#28






Thunderheart wrote:



Its 5 for you now. It will be 10 early next week.


Also note, if you have 5 now and it changes to 10 and you don't have 10? That means you lose your minimum number of residents.






Can you explain this a little more? I also think that the explanation should be posted in the Guide.


Does this mean that each week the number will grow until we reach 85, and if we dont meet the quota




MAY THE FORCE BE WITH YOU!
Matrim Havelando
Corbantis Server
Rebel Warrant Officer II
PA Leader of Force CIty
SacredNemesis
Sat Nov 15, 2003 12:50 am
#29

I would like to know why there is no mention of a 'cap' in this guide. Granted, you say the cap will be raised... but no one has a clue as to what that cap is, nor when it will take place.






v Qabalah v
Nemesis City, Dantoonie, Chilastra
Home to the Rebel's Pride: THE X-WING
Sacred Nemesis PA - WINNERS of the Scavenger Hunt 3.06.04 - www.sacrednemesis.com/SWG
Qabalah PA Leader, Mayor/Master Architect | Nobef, Master Bounty Hunter | Keter, Master Musician

MatrimHavelando
Sat Nov 15, 2003 12:52 am
#30

ok i read about promotion and demotion.


With demotions, do we keep getting demoted every week until we hit the next quota? Isnt that a little harsh? That means we are forced to eventually become a metropolis.


And is the quota raised by 5 every week? So in 17 or so weeks we need to be a metropolis or week could eventually be demoted back down Outpost. Is that correct?


Do the quotas ever stop rising?




MAY THE FORCE BE WITH YOU!
Matrim Havelando
Corbantis Server
Rebel Warrant Officer II
PA Leader of Force CIty
slugeater
Sat Nov 15, 2003 4:03 am
#31

Nice rubbing it on our faces, thanks.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

zulca
Sat Nov 15, 2003 4:30 am
#32

Hrm when I initially placed our city hall, I was under the impression that one needed 5 residents. So that was planned for. Now your saying 10 is min. When will this take affect? How much time do I have before the city hall goes poof? We have 6 atm from our PA out in a very remote location. We do plan on building it up, but dont want to recruit any dipsh*t out there to fill a slot we are trying to build a city where the citizens are productive and pull their weight. A timeframe on this 10 citizens crap would be nice TH. Especially since this seems to be a sudden change and was not mentioned anywhere on the Politician forums.
TripleDES
Sat Nov 15, 2003 5:49 am
#33

Why are a couple of you crapping your pants about this minimum population increasement?


I might not agree that it's a good idea for cities on advanced planets, but that increased cap is a nice idea for the noob planets to eradicate those sub-10 people secret private cities (if a few actually exist).




captive(tm)Resource Business
Deakin Frost on Eclipse.
ShannonKnight
Sat Nov 15, 2003 6:03 am
#34



TripleDES wrote:

Why are a couple of you crapping your pants about this minimum population increasement?

I might not agree that it's a good idea for cities on advanced planets, but that increased cap is a nice idea for the noob planets to eradicate those sub-10 people secret private cities (if a few actually exist).






Well we are on Talus and we PLANNED for 5 guys to start with. We will get 10 within the next 8-14 days, as we have planned.
But if the limit is increased on 10 with monday we are have a serious problem here. Make it at least that already placed cities have a "grace" periode for 2 weeks not only several hours.



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


Abyssdame
Sat Nov 15, 2003 6:16 am
#35

I don't understandall the "after the fact" announcements. Why the sudden limitations without enough notice.




Rebelion Colonel

Master Creature Handler*Master Rifles*Master Architect*Master Medic*Master Combat Medic*Master Fencer*Master Artisian*Master Carbineer*Master TKA* Master Merchant*Master Politician*Master Musician.

All on Bloodfin The Ultimate Server!!

revel911
Sat Nov 15, 2003 7:00 am
#36

I am curious TH, will the cities "grow" roads? I think it is kinda lame for a city to be just setting in the hills of naboo.





----chei li-hong----
-Master TKA/ Master Brawler-
----sung lei----
-Master Doctor/ Tailor-

jarlaxxle
Sat Nov 15, 2003 8:02 am
#37

Thanks for showing me more of something our PA doesn't get to participate in for .............oh who knows how long till next publish? It was nice to get the "patting ourselves on the back" email from station.com about how cities were in the game, of course ommiting the debacle of the land rush and limitations that have everyone pissed.


WOO HOO!!!

MedicalSuppliesSalesman
Sat Nov 15, 2003 8:42 am
#38

What happens when we get the metropolis stage? because i am sure there will be more people wanting to moving in.



Sisio Delser
Master Bounty Hunter
Master Combat Medic
Apprentice Poodle Wrangler



Proud Member of Trinity Republic
NewJedi
Sat Nov 15, 2003 8:45 am
#39

There are a couple of troubling changes in this document, not just the increase in minimum size from five to ten.


1. It's not level 1 cities that have a higher population requirement; other levels do too. E.g., I'd understood that level 2 required 15 people; now it requires 20.


2. The size of the level 2 radius has been reduced from 250m to 200m. I'm not sure if other city radius sizes have been changed. I was really counting on 250m to fit in all our new immigrants!


Ronny Starwalker, Mayor, Mos Arcanum, Chilastra


Page 3 of 7