Development Cycle Archive

Thread: Schematics limited to 100

Drterror
Thu Sep 25, 2003 10:30 am
#27

Holo, PLEASE do not leave the schematics to 100. Let me explain why.


As a master architect I often receive order of 5 heavy harvesters or more a day. I buy stacks of 100K ore and steel regularly. It is hard enough as it is to have to wait for my factory to make me walls, but making structure modules would now take FOREVER.


I usually place a stack of 100K ore and 25K steel in my factory and let it make my stucture modules (bricks) while I am at work. When I get home I use ALL of these "bricks" in about an hour. It takes well over 3 or 4 hours to make 500 bricks in a factory. So having to load 20K ore at a time would devastate my business that is already hurting from the lack of decay.


You say that for DB reasons you don't want it a large number, but this has been going on for over 3 months now. Why all of a sudden are you worried about DB issues? Those that have needed more than 100 uses on a schematic know of the bug.


500 is more than reasonable and keeps us master architects alive. Please please don't keep it 100, this is not just affecting my profession. Us crafters will ALL be forced to raise our prices in an already tough market.




Drterror
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Droopy_Doh
Thu Sep 25, 2003 10:32 am
#28

I'm guessing this doesn't effect the schematics we get by learning new skills, because I think 100 comes pretty fast.



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Meienea
Thu Sep 25, 2003 10:33 am
#29

What everyone has already said. As an armorcrafter I would make a run of 500 or 1000 segmentsor cloths, and burn through them in no time. This allowed my segments to build while I slept, and in the case of Composite armor... 500 = 30 hours of build time. 100 = 6. I'd rather wait for 30 hours once a week then 6 hours every day.


This is not a bug or a problem and I don't know why you're taking this stance, but the interface has clearly stated for a long time that you can enter any number between 1 and 1000. Try it yourself... working exactly as designed. Leave it alone.




Meienea
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Meeshog
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PhaliaGirl
Thu Sep 25, 2003 10:33 am
#30

I would like to see schematics for greater than 100, even just 200 would be fine with me. I'm also coming from a Doctor/Combat Medic, my reasonings have already been stated by other people, so I won't repeat.
Quinalla
Thu Sep 25, 2003 10:33 am
#31

As other have said,one problem with the 100 limit is subcomponents. If I am making stim-d's for instance, I need 2 identical BEC, but if I can only make 100, then I can only make a run of 50 stim-d's. So, I would make the limit at least high enough so those with schematics requiring identical sumbcomponents can make a run of 100 of the final item if that is possible.


Otherproblems with the 100 limit is it is a lot harder to have consistant items and you feel like you are "baby-sitting" your factory since it runs through 100 items pretty quickly and if you can only make 100 at a time, if I want to make stim-b's in the factory, that is 100 BECs, then 100 CRDM, then 100 LS then finally 100 stim-bs. With the limit being 1000 right now, I can make 1000 each of the components and do 100-200 stim-bs at a time without having to make a new schematic, which is much less time consuming, but maybe not how you want it.


I think 500 sounds like a reasonable number for a limit, though I must admit I like the 1000 limit we have now.




--Quinalla Hran, Combat Medic, Lowca
Baelen
Thu Sep 25, 2003 10:34 am
#32

I really don't have a problem on a limit of 100 for the finished product.


As a Master Weaponsmith,many of the high end weaponsI make require 3,4,5...up to 10 (think T21) identical subcomponents. For me to continue producing weapons in the quantities I am now, I'll have to babysit my factories to keep them churning out the subcomponents in adequate numbers. I don't plan on reducing the number of items produced, I'll just have to do more runs in the factory to create the numbers of subcomponents I need.


I'd suggest limiting sub components to I dunno, maybe 500. I typically make runs on 300-500 Blaster Power Handlers depending on the weapons I expect to make in the next day or so.


Is it possible to classify the sub-components differently to allow for different limits between that and the finished products?

DarthSmackdown
Thu Sep 25, 2003 10:34 am
#33

This is just another attempt to band-aid a crippled database. The real solution to this problem is to fire your current DB team and hire some professionals.
Rela
Thu Sep 25, 2003 10:35 am
#34

To Make a PA you need 15 walls. (160 segments with +10 for schem) Sure, this doesnt HAVE to be factory made.. but have you ever tried hand making a PA before? Making an Additional Factory run to accomplish this just wastes 2 Walls worth of materials, and more time. (Doing this by hand will likely cause a crit fail on even more than 2 walls - so this is not a very viable option)



To make Stim-E's you need 3 BEC's. So the Max you could make would be 32 - Not even a full crate, and that's assuming you get a nice success on the first try.



And just for simple "ease" of use. Tailors go thru an awful lot of things like Synthetic Cloth. I make a Schem for 1000, and then just make more as I need them using the same schematic. It's simply less convienient to remake the schematic over and over again.







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ArchitectHaven
Thu Sep 25, 2003 10:35 am
#35

More database problems?!?! Good Grief! this is enough! Replace the database for crying out loud! I've already got two houses and a PA hall to store my crafting items in, I would think the house item limit nerf was enough already!

But since I'm a reasonable guy heres a solution and it would solve something thats incredibly irritating to me. Allow me to put anything I make in a factory in a crate! Why is it that if I make a factory run of Generator turbines they come out in a crate but not Ore mining units? I make structural modules in crates of 100 but Torches come in crates of 10? Allow me to set the number of items in a crate and I'll make almost all of my stuff in crates of 100 or more! Then, I won't have 40 or 50 crates lying around in my shop I'll have more like 10 or 12. If you let me set the number I can still easily make a crate of 10 torches or something but most crafters would like to be able to make components in a single crate...If I make 100 generator turbines why do I have to have 10 crates in my shop? The 100 structure modules fits neatly in a single crate. Maybe we should look at how we pack them...maybe if we rolled them instead of folding we could get more in a crate...

=)



Haven Linacka

Korbyn
Thu Sep 25, 2003 10:35 am
#36

I'm a casual player, and I am doing fine. I have never increased the number of uses on schematics I make over the 100 cap because I have known since Beta that that was the intended cap.


So the arguement that setting the cap at 100 hurts casual players...well, it doesn't. It just slows us down some, but casual or hardcore...we all face the same limit.


That said, I wouldn't mind seeing the number of schematic uses increased to 1,000. I don't really see how this would hurt anyone, and it would probably greatly increase the market demand for schematics. Right now, Tailors make decent credits selling Synth Cloths and Reinf Fiber Panels to us Armorsmiths. They could charge 10,000 credits a pop for a schematic of 1,000, and most of us would probably buy it.




~Torbyn Impalla
Master Armorsmith, Master Artisan, Gunfighter
Obsidian Alliance, Obsidia, Tattooine (Starsider)
Potillan
Thu Sep 25, 2003 10:36 am
#37






Holocron wrote:

This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.


I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?


I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.







I can sum up how well this will go over very simply


BOOOOOOOOOOOOOOOOOO


Besides it won't really help the database, you just make us make more schematics cut up pieces in to smaller stacks for different factory runs and have more scattered output. Hell this could actualy end up hurting the DB.






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Atiw
Thu Sep 25, 2003 10:37 am
#38

Normally I do not take the trouble to post on these boards, but this change is severe enough that it pulls me out of my lurker cave.

Personally a limit of 1000 will be acceptable to me. I play as a Master Doctor that has only one factory. When I need to make stuff for people I normally make 1000 of each subcomponent (provided I have the resources), and then do small runs of the final product.

Since I cannot play as much as I would like (I really am a casual player, and no that does NOT mean 2 hours a day, more like 3-4 hours a WEEK), a limit of 1000 items works out really nicely.

Even though I rarely sell large quantities of anything, I can just imagine how much this is going to affect some of the larger merchants.

As someone else pointed out, if I wanted to make resusitation kits, this change will limit me to a factory run of 33 (requires 3 identical Adv Liquid Suspensions), which in my opinion is just crazy, (but then again, it might just be me that is slightly off my rocker).

So, to sum it all up, PLEASE DO NOT IMPLEMENT THIS CHANGE, it just destroys the whole dynamic, or at least make the limit 1000 and not anything less than that.



Imap
Gedd
Thu Sep 25, 2003 10:37 am
#39

100 is just far too low. Personally I'm happy with the 1000 unit limit and I'm not sure there needs to be a change. It's 1000 now (has been since launch), are there DB issues related to that? The fact is just because we have a limit doesn't mean we're all going to run off and create 1000 unit runs.


You also have to realize that reducing the number is going to have no real effect on the number of items in the world. Folks who need 1000 units will just create multiple schematics. Result = There's still as many objects in the world, you just made it more difficult for us to do.


If you still feel the need to lower it, then I think 500 would be more acceptable, but do you really think it's going to make enough of a difference in the DB to be worthwhile?




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