Development Cycle Archive

Thread: What's on the plate for tomorrow messages...

SinR
Sat Feb 14, 2004 11:37 am
#27

ive seen stormies walk into cantinas and piss off rebels. post patch



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OmniDo
Mon Feb 16, 2004 1:07 am
#28

I think the idea of removing bleed stacking is a bad one. Players have long been used to the rewards of using both skills, since they did earn both skills. Combining them is essentially two different skills that do comparitively different amounts of DoT. I dont agree at all with the removal of these bleeds, and if that is going to be the case, perhaps they might simply make the second Healthshot more powerful to compensate for the loss.

It is already against all logic and reason that they remove incapacitation from bleeds, since now all they do is reduce their targets respective HAM down to zero, but do not incap or kill.

It does not stick with common logic, as in real life if you are bleeding, you WILL DIE if you lose too much blood. A person or creature will lose consciousness first, and then eventually die from loss of blood. It is no coincidence that blood loss is the main reason for injury/trauma related deaths, in almost all cases. In the end, its our retention of blood and the reduction/elimination of infection, combined with the bodies natural healing processes that allows us to survive ANY injnury at all.

In this players opnion, alot of problems are related to the developers lack of comprehension or implimentation of simple logical concepts and real world applicable science.
If the developers would actually consider such simple scientific principles and at least make an attempt to impliment them properly, alot of players might appreciate their gaming experience at least upon the grounds of the usage of common sense.



Glzmo's Superior FRS!
~~~ Plato: Master Doctor / Jedi Initiate ~~~
Retired Masteries: Musician, Teras Kasi, Marksman, Entertainer, Scout, & Artisan.
Dabbles: Creature Handler, Bounty Hunter, Swordsman, Tailor, Weaponsmith, Armorsmith, Architect, Pistoleer, & Smuggler
"Ive lived long enough to dispose of you." - Kain
"As long as I have not lost, in time I am sure to win." - Hylden Lord
OmniDo
Tue Feb 17, 2004 3:38 pm
#29


Emperor_Pimpatine wrote:
So by your real world scientific principles we should all get killed by one head shot or eye shot, should be completely immobilized by a leg shot etc. Come on, this is a video game, its not real world, which means that things dont have to function on a real world basis. Get over it.




Oh I see. Well if its "Just a game" then There should be ABSOLUTELY NO WHINING at all, 100%. If its just a game and people should get over it, then these forums serve absolutely no function at all.
Excuse me, but Im paying for this "Game" and therefore, I have just as much right to state my opinon as anyone else. Your reply was not only immature, but pointless. Please dont waste forum space with useless replies.

Continuing on my previous point, it does not stick with logic that bleeds wouldnt stack.
Lets suppose I shoot you in the chest, and then I shoot you in the head. Both shots are used with healthshot 1 and/or 2, but according to the Combat window, I had a "Left Leg Hit" and a "Head hit" ? If its a bodyshot, then apparently its forcing a health bleed only, regardless of where the shot actually lands on the target. If I shoot you in the chest, and you start to bleed, then if I shoot you in the leg and you start to bleed there, BOTH bleeds should be valid, not merely one.
Again the use of simple logic would validate my point, and if logic is not to be used then it shouldnt matter where your shot lands, just so long as the appropriate HAM is effected. Therefore, different armor pieces are useless, since a desired skill effects only a particular HAM attribute, not the region impacted.



Glzmo's Superior FRS!
~~~ Plato: Master Doctor / Jedi Initiate ~~~
Retired Masteries: Musician, Teras Kasi, Marksman, Entertainer, Scout, & Artisan.
Dabbles: Creature Handler, Bounty Hunter, Swordsman, Tailor, Weaponsmith, Armorsmith, Architect, Pistoleer, & Smuggler
"Ive lived long enough to dispose of you." - Kain
"As long as I have not lost, in time I am sure to win." - Hylden Lord
Crazy_Rob
Tue Feb 17, 2004 3:38 pm
#30

WHY CANT I EAT MORE FOOD AFTER I DIE! WHY DO THE **edit**ING BUFFS STAY ON MY CHARACTER.



->Temporarily Zoidburg

->And Jesimee sometimes too....
OmniDo
Tue Feb 17, 2004 3:55 pm
#31

Emperor_Pimpatine:
Its also no coincidence that in Tom Clancy's Ghost Recon, a single shot CAN and DOES Kill your player, and getting shot in the leg does force your mobility to decrease.
I found that game far more realistic, and far more enjoyable as far as anticipation is concerned. This game has virtually zero anticipation, as everything is queued and lined up like a list of pre-defined instructions and calculated circumstances. Preparedness with opportunity equals "Luck". This game lacks proper implimentation of danger and mystery, as well as anticipation of the unknown. All targets can be seen on the radar from 100m away, and selected as well as examined even when line of sight does not permit. Most of the threats are already ascertained with zero effort by the player, as Aggressive creatures are clearly displayed in red.
Man what a uber-badass radar all these people must be carrying. It makes for a quick assessment and easy escape on my Swoop bike long before any danger can ever reach me. Hell, I can even take out a Dark Jedi Master on my own, simply because he's too stupid to burstrun, or use a vehicle while I encircle him and bleed/bail him to death.
Game over, have a nice day.
Im surprised people still havent figured out the basics of this game, its community is a majority of people with an IQ of 80.
Why do I play? For the tight-knit community of people who are not like you Emperor_Pimpatine, because they actually bring good conversation and spice up our "adventures" with a bit of slapstick humor, 99% of which is always directed as sarcasm at the developers failings.



Glzmo's Superior FRS!
~~~ Plato: Master Doctor / Jedi Initiate ~~~
Retired Masteries: Musician, Teras Kasi, Marksman, Entertainer, Scout, & Artisan.
Dabbles: Creature Handler, Bounty Hunter, Swordsman, Tailor, Weaponsmith, Armorsmith, Architect, Pistoleer, & Smuggler
"Ive lived long enough to dispose of you." - Kain
"As long as I have not lost, in time I am sure to win." - Hylden Lord
Hitokiri_kenshin
Wed Feb 18, 2004 4:40 am
#32

Wen to Kor Vell today to take a look. The place had 20 overt rebs mopping the city of all imperial troops taunting players to try and stop them while others camped the hallways of the star port shooting all freshly spawning overt imp players. I also saw an ATST running in circles on fire. It was just plain crazy.
Stutter
Wed Feb 18, 2004 3:57 pm
#33

It's obvious that the dev team has no clue as to what's going on anymore. There are literally a ton of bugs that are known that they have done nothing to fix. Every swing of the nerf bat seems to hurt the imperials more. Faction pets that won't attack enemy TEFs and overts, faction bases that provide no defense while the walls can be shot and diseased/poisoned through. Turrets that refuse to fire. The large joke called the AT-ST. Let's face it, the rebellion has already won in this game and the Dev team could care less. You'll notice that there is no way to direct comments to them anymore. All communication with them is all one way, with no way to provide feedback. Should you say something they disagree with, you are banned. Meanwhile exploiters are allowed to run rampant with no fear of repercussions from SOE.


I realize that nothing will come of this rant, for they could care less of what the real player base really feels.





Demedimede-Sunrunner-Imperial Colonel
Gre'ty Brazos-Kettemoor-Galaxy Famous (hopefully) Master Musician

Apology accepted Captain
rommelrommel
Thu Feb 19, 2004 12:08 am
#34



Ragemaster9999 wrote:


OmniDo wrote:
Emperor_Pimpatine:
..of people with an IQ of 80.
Why do I play? For the tight-knit community of people who are not like you Emperor_Pimpatine, because they actually bring good conversation and spice up our "adventures" with a bit of slapstick humor, 99% of which is always directed as sarcasm at the developers failings.

The devs have failed alot of things, and everyone can clearly see they push out new stuff (that sells) before they fix broke stuff thats been in there for months!SONY is a very greedy company, you have to understand that. (not saying the devs are, but sony IS)

As for you commenting on peoples IQ.. IQ is intellgence quote, and it refers to ones mental ability compared to their physical age. And IQ of 80 is a tiny bit below average, and not bad at all. .

IQ of 60 is around borderline mental retardation(most mild form).. thanks OmniDo for your (lack of) physchological knowledge.







Umm, what's "physchological" knowledge? Little tip, if you wanna look smart look up the big words to make sure you can spell them.

Also, maybe your parents told you an 80 IQ is a tiny bit below average to make you feel good, but that's wrong. 100 is average by definition, and you're right that 60 is borderline retarded, so that makes 80 about half retarded lol.
Ragemaster9999
Thu Feb 19, 2004 1:35 am
#35







OmniDo wrote:
Emperor_Pimpatine:
..of people with an IQ of 80.
Why do I play? For the tight-knit community of people who are not like you Emperor_Pimpatine, because they actually bring good conversation and spice up our "adventures" with a bit of slapstick humor, 99% of which is always directed as sarcasm at the developers failings.




The devs have failed alot of things, and everyone can clearly see they push out new stuff (that sells) before they fix broke stuff thats been in there for months!SONY is a very greedy company, you have to understand that. (not saying the devs are, but sony IS)


As for you commenting on peoples IQ.. IQ is intellgence quote, and it refers to ones mental ability compared to their physical age. And IQ of 80 is a tiny bit below average, and not bad at all. .


IQ of 60 is around borderline mental retardation(most mild form).. thanks OmniDo for your (lack of) physchological knowledge.






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