Development Cycle Archive

Thread: Conversion 6/10/04

LanceSkykr
Thu Jun 10, 2004 11:32 pm
#27

cant access my character anymoreafter the conversion :/
Octari
Fri Jun 11, 2004 1:44 am
#28

Hmm, still cant get more then novice lightsaber, or one of the other novice skills on jedi, I got jedi on live, made the character before the date you set on testcenter1, have had this problem since start of TC2, and everytime after reroll, same thing, I would test alot if I got a full leveled jedi on tc2, but dont seems like that gonna happen?

Octari / Dephic
Chimaera
---------------
Dephic Scolof
TC2



Dephic - Dark Jedi Knight
JCruz
Fri Jun 11, 2004 2:57 am
#29




At first conversion went well. I have 2 padawans and 1 knight on TC2. I converted the padawans first and then my knight. All last night things were fine and working as expected.


I wake up this morning and the 2 padawans have lost all there skills and the conversion box pops up. I pick the luck skill and the box goes away and doesn't come back. I also didn't get any luck.


This is pretty similar to what was happening before. My knight however seems not to be effected by this.


On the knight I did experience the 10/10 force bug like most. I logout for 1 minute and log back in. This didn't work. So, I log for 10 minutes or so, and when I come back I have double the resources, double the crystal and double the speeders.


Dasan and Yheed are the names of the Padawans on TC2.



Jedi Initiate.
Ozzel_Intrepid
Fri Jun 11, 2004 3:14 am
#30

conversion finally after 3 weeks went smooth,


beside that 10/10 bug, so needed to log for a bit and relog. then all went good


but imo still jedi skills take to many skill points, we should get at least some more boxes.


force skills almost useless to even bother sadly, i do with a lightning1 same dmg as with a normal swing of my saber, which is rediculous, why i should use it then?




------------------------------------------------------
- SWG Beta Tester -
HuntzBBQ
Fri Jun 11, 2004 5:10 am
#31


Problems with both people on TC2


1. Any Lightsaber I craftdoes RESTRAINT damage not Lightsaber damage still


2. Can not put a tuned Crystal into any Lightsaber that I craft I drag it over and it will not drop in still


3. Any of the NEW force skills Force Run 3, Force Sheild, Force Armor, Force Meditate.....After Learning the skills for them I do not get anoption in my command window. When I typethe command outI get nochat channel by that name error. When viewing the skills in the skills window all of the NEW force stuff does not have an Icon next to the name. All of the stuff that was in the old jedi system is there and seems to work fine.

Oldy
Fri Jun 11, 2004 5:27 am
#32

force regeneration went back to initiate level after dieing 3 times or so.




Oldy

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Dadalis
Fri Jun 11, 2004 6:31 am
#33

Conversion did not work for my toon, I have asked a CSR for help, was told CSR's can not help anyone inTC submited a /bug and ticket, what should I do now? was really looking forward to this, and have been trieing to get help for 2 days no to no avail my testcenter2 name is "Nofear", any help I can get would be great.

Thank you
nolan007
Fri Jun 11, 2004 6:55 am
#34



JustG:


Since Jedi TEF has been removed, I highly suggest that many different Jedi should appear on the Bounty Hunter terminals far more often.



Basically, I play as a Jedi and a Bounty Hunter. The only content Bounty Hunters have is hunting Jedi and they can't even do that well since they have no defenses and their attacks aren't top notch.


Now, they can't even findJedi with a TEF.


If you remove Jedi TEF (and you have), consider placing Jedi on the terminals farmore often.


Bounty Hunters should routinely see 12 to 15 different Jedi on the terminals when they play SWG.



Lastly, I highly suggest updating the waypoint created byBH droids so that the waypoint is within 1.5k of the Jedi's location. As it stands now, BH Droids are useless since you may see a waypoint for Bestine when the Jedi is actually in Krayt Valley or hasgone to Dathomir!


Something to think about....












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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

shagon
Fri Jun 11, 2004 7:10 am
#35

Log on today and force regen isnt working.
iskareot
Fri Jun 11, 2004 7:21 am
#36

Cant log in (The OLE Cylon eye just goes back and forth), tried on 3 different machines... full scanned them-- my mains all work.



I dont have a second char on TC , I have no idea what has happend..


Isk



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
RedDragon133
Fri Jun 11, 2004 7:31 am
#37

- conversion bugged with my char.

all worked well. then you closed the server for a few minutes. afterwards i was asked to choose skills again and was alowed to take one force sensitive tree and three boxes in scout. thats it.

by the way i posses crystals on this character also, both damage and color all in one. say two in one. nice bug/feature.
shagon
Fri Jun 11, 2004 7:31 am
#38

JustG, can you explain how cloaks will work with the robes please?
Epitaxial
Fri Jun 11, 2004 7:39 am
#39



nolan007 wrote:
JustG:
Since Jedi TEF has been removed, I highly suggest that many different Jedi should appear on the Bounty Hunter terminals far more often.
Basically, I play as a Jedi and a Bounty Hunter. The only content Bounty Hunters have is hunting Jedi and they can't even do that well since they have no defenses and their attacks aren't top notch.
Now, they can't even find Jedi with a TEF.
If you remove Jedi TEF (and you have), consider placing Jedi on the terminals far more often.
Bounty Hunters should routinely see 12 to 15 different Jedi on the terminals when they play SWG.
Lastly, I highly suggest updating the waypoint created by BH droids so that the waypoint is within 1.5k of the Jedi's location. As it stands now, BH Droids are useless since you may see a waypoint for Bestine when the Jedi is actually in Krayt Valley or has gone to Dathomir!
Something to think about....





Wow - these are problems you had during the conversion? Man..you should beta test other software as you do a great job of reporting exactly what they want to hear..




Raum Kjar
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