Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-8-04)
Penguin-X wrote:
Long time reader, first time poster in these types of threads.
There is a LARGE problem that goes unnoticed but there are certain individuals making millions... upon millions... upon millions using an exploit.
When I contacted a CSR, they said that it is not currently an exploit and that if I didnt like it to contact the "in concept forums"
Well, here I am, and here are the screenshots of proof.
http://students.uis.edu/tlowe01s/screenShot0000.jpg
http://students.uis.edu/tlowe01s/screenShot0001.jpg
http://students.uis.edu/tlowe01s/screenShot0002.jpg
http://students.uis.edu/tlowe01s/screenShot0003.jpg
I have used the borgle cave to make millions since this message with the CSR's.
It needs fixed like you would not believe, but my method of "fixing" is NOT to remove it...
Rather, fix the others. Narglatch cave has NO drops in it and is much harder. Make these chests worth while. The borgle is the only one that has such incredible drops and is camped all of the time.
Those attachments are needed in the competitive market of crafting (experimentation points) so shutting off this source kills and new crafters from the start.
Much as you did to the holocron problem... dillute the market. If all the caves dropped well, these tapes wouldnt be worth millions. People who camped wouldnt be the richest on the server.
I hope a speedy fix is possible... since now that this is out to the public, camping will be crazy.
At 0/0/0/1 TKA I could solo the bat borgle cave and camp if I wanted to. It's EXTREMELY BORING to sit there and I have often been tempted to buy the same $10 third-party program everyone else is using and just camp the cave.
The previous author is correct, you give out the best loot in the easiest cave and the only persons that get rich are the campers. You started a merchant thread that's almost 100 pages long now over "supposed" monopoly creation and this one HUGE imblance is continually ignored. I would advocate a total nerf for the cave.
I haven't been able to successfully do the nightsister's cave yet, but after talking to folks that have who receive literally zilch for the end game it's a major disappointment - yet you (SOE) continue to let the Bat Borgle cave run the show and create a MONOPOLY for those players that camp there all the time. When the last 20 times I visited the cave you see the same 2 players there, at all hours of the day and night, something is wrong. On top of that the HARD quests give nothing according to reports. How upside down is this?
At least I got a cool basket for the pad from the Warrens. Overall that was fun, but no rewards there raised an eyebrow much either.
If you are taking votes from comments, please nerf the Bat Borgle Cave to a level of loot it should be and put the +10 and over tapes on Endor, Dathomir and Yavin.
Cripes on Tempus they got houses for storing the tapes surrounding the cave, literally!
Please note this is the first time I have ever asked for a nerf, and only because no assistance or help has been forthcoming on this issue due to whatever reason. You had no problem nerfing my AT-ST to oblivion because of perceived exploiters, yet this sore creates an injustice to all players.
Cafa Asia
Penguin-X wrote:
Renairdor wrote:
Player crafted Faction Equipment
I haven't seen this idea up before, but I believe it would be well received. The concept is this:
a) Players go out and accumulate faction points via faction missions/PvP etc...
b) Players trade in the faction points for weapons, armor, and installation schematics of limited use that can be used to create:
Factional
I agree! Stormtrooper armor is useless at the momment. This is a great way to make it great and add new content to the game! PvP in st armor would be great! 5-stars for you.
LOL! Thanks, glad you figured out where I was going with that before I sent prematurely (doh- no Edit abilities HERE!!).
I think it would be just superb for the game to get such a program going. Enough of the Imp/Rebel in composite 'robot wars' going on. I want stormies to invade a rebel town, and rebels to look 'rebel' like when attacking a Imperial stronghold. It would require some development work, but the database and infrastructure appears to be mostly there.
I'd love to see player made bases too, just something fun to spend the FP on that allows players to determine just how good their stuff is, based on results of team work.
Holsters:
If you are in a city you should have to have your weapon concealed. Unless you are in a military controlled city; weapons should have to be holstered or put away. It would give this game so much more immersion if everyone wasn't running around town with a gigantic LLC or drawn pistols.
Consequences of having your gun drawn. You are a percieved threat by the local police. Example. I run into a city from a hunting trip. I have my rifle pulled out. Quickly the local security/police force arrive and ask me to put away the weapon or they will open fire. If I don't put the gun away in a certain amount of time they shoot. If I do put it away they tell me to go about my business and stay out of trouble.
Cool things that holstered weapons allow. Speed if a character does get in a fight it will take some time to unpack a rifle a carbine, polearm, or heavy sword. Pistols, light swords, small bladesand TKA would have a serious advantage in town if accosted.
Security/Police:
I would give the local police a role too. If there is fighting they shoot at both parties as they are trying to maintain the peace and do not want innocents bystanders getting hurt. If a serious battle starts they send in the special forces of the police force. Ifsomeone kills a local police officer he should constantly be harrased by investigators. If he doesn't answer a question right the investigator calls for backup and starts shooting.
Im sure this has been hit over the head a million time but usually all I see is crying ive never seen a hashed out logical idea to wookie armor.
First off I am a wookie I have played since release to the public - ive been capped on skill points since the end of the first month and have changed professions several times so i have checked out alot of facits of the game.
Its only logical to assume that anything worn provides some sort of protection even if its very minimal. The whole reason for gloves is to protect your hands, shoes to protect your feet so why doesnt the tailored items have some sort of very minimal protection depending on the look and feel of the item? Bear in mind we are talking a revamp to all clothing not just wookie items. Also encumberances would be greatly reduced because of the functionality of clothing is not to be war armor but everyday moving and protection...lighter protection ligher encumberance.
Two examples of clothing protections:
Leather Clothing - almost every wookie garment has leather look and feel to it. Leather is worn in real life to protect against heat in situations like arc welders and plasma cutters. So logically it could have heat protection. Also leather to an extent with padding protects against kinetic damage to your body. Leather would however not stop a bullet nor stop a laser so it should be vulnerable to things such as blast and energy.
Example Garment:
Wookie Travelers Helm:
No Armor
Kinetice Resist 30-50%
Heat Resist 40-60%
Cold Resist 40-60%
Energy Resist Vulnerable
Blast Resist Vulnerable
Acid Resist Vulnerable
Sythetic and Reinforced Clothing:
Sythetic items irl are developed to be light durable against certain agents. For instance medical hazmat teams wear a containment suit that can be torn fairly easy but its almost impervious to acid and disease. These cothing segments could be specially added to the synth cloth maybe via the BE enhancment tissues? The systems already there just change the coding to add protection instead of stat bonuses. Something thats reinforced would be more durable to being cutt or damaged from kinetic stuff.
Example Garment:
Paramilitary Pants
No Armor
Acid Resists 40-60%
Heat Resist 20-30%
Kinetic 15%
Vulnerable to Energy, Blast
In Conclussion:
Its very logical that the clothing we wear everyday offer some sort of special protection against many different things that could be potentially hazardous to our bodies. Did wookies wear armor? No. Did the clothing they did wear offer some sort of protection? Definatly! I would like to hear some sort of response from thunderheart if possible if by asking for some sort of realistic protections being applied to tailored clothing is out of the question? Been considered? Being Considered?
Lobaca of Scylla
Cafa wrote:At 0/0/0/1 TKA I could solo the bat borgle cave and camp if I wanted to. It's EXTREMELY BORING to sit there and I have often been tempted to buy the same $10 third-party program everyone else is using and just camp the cave.
The previous author is correct, you give out the best loot in the easiest cave and the only persons that get rich are the campers. You started a merchant thread that's almost 100 pages long now over "supposed" monopoly creation and this one HUGE imblance is continually ignored. I would advocate a total nerf for the cave.
I haven't been able to successfully do the nightsister's cave yet, but after talking to folks that have who receive literally zilch for the end game it's a major disappointment - yet you (SOE) continue to let the Bat Borgle cave run the show and create a MONOPOLY for those players that camp there all the time. When the last 20 times I visited the cave you see the same 2 players there, at all hours of the day and night, something is wrong. On top of that the HARD quests give nothing according to reports. How upside down is this?
At least I got a cool basket for the pad from the Warrens. Overall that was fun, but no rewards there raised an eyebrow much either.
If you are taking votes from comments, please nerf the Bat Borgle Cave to a level of loot it should be and put the +10 and over tapes on Endor, Dathomir and Yavin.
Cripes on Tempus they got houses for storing the tapes surrounding the cave, literally!
Please note this is the first time I have ever asked for a nerf, and only because no assistance or help has been forthcoming on this issue due to whatever reason. You had no problem nerfing my AT-ST to oblivion because of perceived exploiters, yet this sore creates an injustice to all players.
Cafa Asia
There are storage houses on shadowfire too... three players have the monopoly there, and only one is nice about it.
The others yell and cuss you out for being there because they were there since the server went up.
I think the borgle cave needs nerfed if the harder caves get a power up in loot drops. That sounds like a great idea.
TH,
Since launch, the most well-written NPC quest in the game has been 1/2 broken: the Hero of Tatooine Quest (a.k.a., the Hermit Quest). The Marks of Intellect and Altruism have been achievable, but the Marks of Courage and Honor have never been able to be finished. This has been the case since launch, around 8 months ago! During that time, many threads have been started asking for updates on the status of this quest, but no official word has ever come down to us. In fact, there is currently a 200+ post thread ongoing simply looking for answers to the following basic questions regarding this quest (with no official replies):
- Why has this quest gone un-fixed for so long?
- When will the quest be fixed?
- In the meantime, are the Marks of Intellect and Altruism still spawning?
The thread can be found at the following link:
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=125797
I know that not every thread can be responded to by a Dev, but this is getting a little crazy. Please respond with some concrete information. Thanks!
If you will allow me to propose, the editing of Coding into the game to give Master Pistoleer and Master Bounty Hunters the ability to weild double pistols. As seen numerous times in the expanded universe, and also in the movies, hundreds of characters have used the double blaster ranging from Bobba and Jango Fett to other assorted characters.
I'm not sure if this is the appropiate place to post this.
With the changes to the Jedi path, will you (or someone else) be revealing the current way? You made a cryptic post about everyone seeming to miss something for the key to getting the FSCS.
As well, will players be notified in-game what their professions were, just so we kind of know? Thanks.
some defense mods to the group who put it down. You could put it under the Ranger
tree to add usefulness to there prof. This little bunker could add a little cover
when fighting npc mob’s or used in PvP as a forward defensive position. This
could also give Commandos some thing to take out with a flame thrower or rocket
launcher.