Development Cycle Archive

Thread: IT 7-3: Crafting System Enhancements

HighGround
Sun Mar 07, 2004 7:31 pm
#27


There is nothing wrong with the current crafting system. Itis very fun, enjoyable, rewarding, and allows each crafter to produce unique custom made products which gives individual crafters a sense of pride in their work. Many of my close crafting friends areplanning to leave the game shortly after this nerf goes live because they forsee crafting to no longer be fun. By the way, the patch notes say nothing of fun or better crafted items, it says "more interesting, challenging, and easier to understand." - sugar coated wording for NERF.


I'm really dissapointed with all the nerfs I've seen in this game. This crafting nerf serves one purpose, to reduce the power of weapons and resists of armor all in preparation for the upcoming combat revamp -and just the sound of "revamp" scares me. I imagine masters of elite combat professions shouting "kaadu hunting party forming" in theed. Groups of 15+ elite members just to solo the borgle bat cave, and krayt dragons? Impossible. It seems like with each balance and revamp comes MOBs with higher HAM and players with weaker weapons & armor.


I'd suggest leaving the crafting system alone, with a few exceptions. Keep the reduction of critical failures for masters as stated in publish 7. Crafters keep any and all components from a critical fail; so only thing we'd lose is the resources.


The crafting community does not want nerfed; the combat community does not want nerfed. Nerfs make the game less fun to play, and a game that is not fun is boring. Whatever happened to taking polls? This ner...er revamp should be voted on by the entire swg community. Announce the poll and let us decide if it goes into effect or stays as is.


I have said my peace.
Verace
Mon Mar 08, 2004 4:35 am
#28

This system is nerfing a system that in my opinion was fine the way it is! Why don't you concentrate your efforts on fixing things that are actually BROKEN! That's all very well hoarding pre-patch weapons, how are new crafters supposed to get started?? No one will buy their goods as they can't compete with the richest crafters who can afford to make a factory crate of 1000 weapons at a time.


Perhaps listento your customers, the crafters are NOT happy. Look on the fan sites, no one seems happy with this "fix" to experimentation. A lot of crafters will quit the game over this.


This affects us all, please DO NOT implelment this change.


I am sure a lot of people will quit the game over this as what they wanted from the game is now going to be impossible to achieve.



Playing games in a galaxy far far away........

Master Commando/Teras Kasi Master - Chimaera (SWG) *Retired*
Lvl 116 Battle OG - Frostfell (AC) *Retired*
ArmandThrann
Tue Mar 09, 2004 5:34 am
#29

is it just me or is there a consistant feel of "The devs are about to make a major mistake" here..............



If this nerfs he current weapon crafting schemes and skills, and the quality of the resources are the pure experimentation base. Not the crafters skill, whats the point in being a master other than access to more schematics? DEVS, tread carefully here, do you want this going down as THE NERF THAT KILLED CRAFTING.>?


I know im not all versed in technical stuff, but howza bout this. Crit fail adjustment from 4%-2.5% leave the rest alone or base result ON THE CRAFTERS SKILL MODS. make the resources 20% responsible and the skill 80%.


When im at home, if i use crappy wood to build a table, im gonna make a pretty good table anyway, lat time i checked, failure to glue a leg on correctly didnt make the table so unstable it would fail to hold a candle upright.....same with items. A MASTER craftsman should have ther ability to overcome defects in materials and make a still passable item, in SWG with these new changes, i use 5 uber materials and 1 soso one and the items is pimpslapped? Not good.


The rest looks great.




Eclipse Server
-=Xavieon=- Droid Engineer / Merchant / Artisan --->Xavieon's DroidWorks of Dantooine
-=Xenthil=- Pilot / Merchant / Deep Space Miner & Salvage Expert --->Xenthils Ship Salvage & Mining Company of Dantooine
SifferMorgue
Tue Mar 09, 2004 6:28 am
#30

Yes most of you are rightI am a crafter(Master AS), and all I ever wanted to do was craft. I have been a master AS for over a month and am just now beginning to get the hang of it. From what I read the new change will destroy any chance of me being able to compete with the higher end 12 exp point masters. So if this is all true and the patch does what everyone says it will do to crafting. Well ty Dev. You just saved me $15 a month until WoW come out.
TremorArchayen
Wed Mar 10, 2004 10:13 am
#31

Worst idea yet. They aren't even listening to the player community about this one. This is a mistake.



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