Development Cycle Archive
Thread: IT 7-3: Crafting System Enhancements
There is nothing wrong with the current crafting system. Itis very fun, enjoyable, rewarding, and allows each crafter to produce unique custom made products which gives individual crafters a sense of pride in their work. Many of my close crafting friends areplanning to leave the game shortly after this nerf goes live because they forsee crafting to no longer be fun. By the way, the patch notes say nothing of fun or better crafted items, it says "more interesting, challenging, and easier to understand." - sugar coated wording for NERF.
I'm really dissapointed with all the nerfs I've seen in this game. This crafting nerf serves one purpose, to reduce the power of weapons and resists of armor all in preparation for the upcoming combat revamp -and just the sound of "revamp" scares me. I imagine masters of elite combat professions shouting "kaadu hunting party forming" in theed. Groups of 15+ elite members just to solo the borgle bat cave, and krayt dragons? Impossible. It seems like with each balance and revamp comes MOBs with higher HAM and players with weaker weapons & armor.
I'd suggest leaving the crafting system alone, with a few exceptions. Keep the reduction of critical failures for masters as stated in publish 7. Crafters keep any and all components from a critical fail; so only thing we'd lose is the resources.
is it just me or is there a consistant feel of "The devs are about to make a major mistake" here..............
If this nerfs he current weapon crafting schemes and skills, and the quality of the resources are the pure experimentation base. Not the crafters skill, whats the point in being a master other than access to more schematics? DEVS, tread carefully here, do you want this going down as THE NERF THAT KILLED CRAFTING.>?