Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
No to the vendor item limit. The vendors I visit are always out of stock, so capping them will probably make this worse. I hate traveling 1200-2000 meters just to find a vendor without much stuff.
Ohhh... My post is buried... I doubt it will get read... But hey... Here's my $.02
I like the vendor idea...
With regards to the Bazaar, I think you should keep the cap at 3000, and allow each character to make onecapless auction. Thus, people could auction off high-value items IN-GAME as opposed to going to the trade forums to do it.
Separate the Auction board from the "Insta-Sale Bazaar."
The Bazaar should be a place to purchase low-cost items and quick stuff for newbies, and people that need simple items.
The Auctioneer should be a place to auction off high-end loot to those that can afford it. People looking for such things shouldn't have to go to the galaxy trade forum.
You could access both from the same terminal... But separate them... They serve two different purposes. I mean, who actually auctions off stuff anymore? Only those people that are advertising their shops... And it sounds like you are considering making a Galactic "newspaper" terminal to take care of advertising for player events and such... Be sure to allow businesses to have a place on that thing to advertise. Allow master merchants to post better ads...
Anyway... I get this feeling that this post is headed off into a black hole, never to be seen again... But I made it anyway... <sigh>
Goodbye idea!!!
I don't understand the price cap on bazaar. I coudn't on 3k and I can't on 6k. It's like if in the newpapers you could only findhouses, cars ... lower that 3000$ or 6000$. Totally useless. Down with the bazaar cap!
As for the merchant limit ... I use to sell more than 150 items every day. Most of them to different people. With the limit of the houses (a big one can hold only 250 items) How am I suppoused to store all items, help to my guild with turrets, scanners or HQ's, and to have some slots to get some material to craft? I think something is wrong, and the vendor cap only will make it even worse.
... just my 2 cents
150 ITEMS PER VENDOR?!?!?!!?!?
That is impossible for me as a weaponsmith... I stock weapons in blocks of 10, 25, 50, and 100. All my weapons are made in factory crates and every twoweeks I call the slicer over to my town and ask him to sit there and slice through 8 or 9 crates... so when his inventory filles up.. he passes it to me and I load the vendor ..rinse and repeat.
Please do not insult me and tell me that I should be selling my stuff in crates... Ever see a guy buy a crate of 25 butter knives (survival knife)Also note that stuff in crates = unsliced stuff.
The merchant profession is not being hurt by not having a vendor cap... I have 1 vendor for sliced weapons and 1 vendor for unsliced & crates because I am too lazy to type into the note whether the item was slice or not.. so by have two vendors my customers cannot complain that they thought the item was sliced. All in all I have over 500 items combined on both vendors. The 150 limit will kill me and I will be permanently /AFK because people are going to be asking me why my vendor has nothing on it.. I sell pretty close to 150 items a day after a major restock.
Secondly... regarding backpacks on vendors.. SOE has verified that we are NOT supposed to be putting loaded backpacks on the vendor because it is not intended for use in that way. What I wish SOE would do instead of caping vendors is allow Items to be sold in blocks or at least allow us to put items back into factory crates... or recombine two crates with the same serial into onestack like we can with resources.
Want to make vendor sales "easier" for the customer... make the interface easier... MAKE THE "NEXT ITEMS" button BIGGER andmake itBLINK when there are more than 100 items on the vendor. allow searches... Define categories even further... eliminate from the categories list any category that is NOT listed on the vendor. Allow the customer to buy bundles which brings me to my next thought.
I'd like to be able to go to a tailor shop and buy an OUTFIT with one click.. without having to put one together one from all the pieces that are listed on the vendor... Same for Armorsmiths... But the rest of the professions.. merchant (a seller of everything), DE, Weaponsmith, Chef, Architect, Bio-engineer (tissue/critter sales), Scount (meat/hide/Bone sales)... all have individual items that can very easily go beyond the 150 limit in a heartbeat.
Oh and about raising the Bazaar limit to 6K I have no problem with that.
WOW !!!
13 pages in 2 hours.
I'm not reading all of them but I hope you do. ![]()
I am not really a crafter. I am a smuggler. I sell spices and smuggler supplies on a vendor with my partner.
Bazzar increase is fine with me. Have no problem with it.
Vendor limit I would really have no problem dealing with but that is only because I am a small time Drug dealer. ![]()
Where the big problems are going to come in is with the big time crafters. Armorsmiths, Weaponsmiths, Tailors, ect......
I know my guilds armorsmith who is one of the best if not the best on our server can not keep his vendors stocked. This is even with another major Armorsmith who set up his shop right next store. He is probably on 8-10 hours a day making armor and stocking his vendors. Thislimit on vendorswill effect him and all the other large crafters greatly.
1) With a 150 item limit he will not be able to put as much stock on the vendors before he goes off line and will sell out which will hurt his business as well as hurt all the players who have come there to buy Armor because there will not be any on the vendor after about an hour.
2) If they do make enough stock to keep replenishing the vendor that has a 150 limit where are they supposed to store these items? The house limits have been way too low from the games launch. It still boggles me how you can only fit 50 more items in a medium house than you can in a saftey deposit box at the bank. (But that is another discussion)
3) Especially Armorsmiths will be affected, They have multiple pieces for one set of Armor, So with a 150 limit on Vendors they will be able to put only 16 sets of composite armor on a vendor at a time. That means basicly that the vendor will be sold out in about an hour.
4) With this limit you will also be forcing the large crafters to have to be Master Merchants or pretty close. They should not have to spend all those skill points to have multiple vendors if they do not want to. But they would have to in order to keep stock in thier shops for sale.
5) Also with this limit the crafters in order to keep stock on thier vendors will have to log on and stock more frequently and that is also unfair to ask of them. If they make it they should be able to sell it with out having to log on every hour or two of the day to restock thier vendor.
6) This will also hurt the customers (all the other people who play SWG). They will not be able to find the items they are looking for because no one will be able to stock the vendors fast enough.
Putting a 150 limit on Vendors is a bad idea all the way arround. Where it may (or may not) solve what ever problems there are with vendors at the moment it will certainly cause 10x more problems.
I do not know anything about programing so I will not try to tell you what should be done to fix anything. All I am saying is this will cause alot more problems that will effect everyone in the game as a whole than it is going to fix.
5
Krayvex wrote:
This won't take away db problems from people using a vendor for storage. Cross-server house trades are starting to be a popular thing and it'll just get bigger if these changes happen.
Very good point. This change will just hurt those legitimately using their vendors to sell, and those using it for storage will not be affected in anyway...
Vendors capped to 150 items?
NO!
As a weaponsmith, even with a quite a bit of merchant skills, this change will RUIN my business. I have 2 stores, one on Dantooine and one on Corellia. There is no way I'm going to be able to provide an adequate stock to even one location, let alone two.
I love playing this game, but due to real life I can only play once every few days. I simply cannot be a weaponsmith/merchant if I am forced to log on every day and babysit factories and stock depleted vendors.Frankly, this changesucks and you are hurting the casual gamer bigtime if you go forward with it.
Thunderheart,
I absolutely agree with raising the bazaar limit and I would like to add that I would like to see it jacked to 10,000. This would allow me to put more of my wares on the Bazaar instead of the vendors.
This I feel would allow us to really use the bazaar to it's fullest.
Also, why the cap on auctions? couldn't those be opened up to say 25k or so? maybe then we would see that type of sale get used more. As it stands now it's pretty much an instant buy for 3k that you have to wait for.
If you are looking to limit the amount that goes on the vendors, then why not consider raising the number of auctions we have to 50 on the bazaar? It does not have to be an across the board increase for everyone, perhaps you could add it to the Merchant tree? I do find that I sell quite a bit of my lower cost stuff that I still make there such as Chitin Armor. If I stock the Vendor with 25pcs of that with 18%base and 30% special it will sell out overnight in most cases.
Would another way to potenitailly decrease the database sizebe to change material stacks from 100K limits up to 500K? I know I carry quite a few stacks of material for a rainy day
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RE: Bazarre credit cap
Increase the cap on bazaare to 10k.
RE: 150 items vendor limit
If people are too lazy to look through multiple pages on a vendor that is their loss, don't make players have to put up multiple vendors by capping it at 150 items.
As for bazaar increase the more the better. Its a great start but would like to see it higher.
Vendor Cap - A little low i think alot of people think around 300 items is fair. Im a master merchant and I sell goods for both architect and tailor items...tehres a ton of tailored items and to keep a couple of each stocked is alot of vendored items.
Lobaca