Development Cycle Archive

Thread: IC4: Path of the Jedi

Maatia
Sun Feb 22, 2004 2:11 pm
#365

One idea for part of opening the FS slot type quest comes from the under use of major buildings in the game.


Start out as part of a quest where you have to get an invite to one of the grand balls in the palace in Theed. Somehow you have to weazel an invite from the officer who will not give you the time of day in the palace. Then since it seems to be part of the old orginal quest system from pre holocron days. Require that you must have at least Ent. dance level 4 to match the banner over the front door. Plus they would have to figure out what room (from the clues in the game loading screens and inside thepalace) to dance in and for how long.


If this was to be part of a covert Imp./Rebel factional spy mission. They would also have to learn who they were to contact and find that person during the ball.


Another side effect of this could be is this a real spy mission or an Imp. trap if they do something wrong during the quest.



SWG needs to make use of all the empty buildings in game and this was just one idea. Any others out there that you can think of as part of the FS or jedi quests?
Lovious
Sun Feb 22, 2004 2:47 pm
#366

I think it is important that the Jedi Path be non-grindable, mulit-faceted, and dependent on the Character's Actions, as well as the Player's attitude. I think that an essential part of the character/player gaining a force sensitive spot is if that person embodies the traits of a Jedi. The words of master Yoda when he tells us "Wars not make one great", "Adventure. Heh! Excitement. Heh! A jedi craves not these things.", "You must unlearn what you have learned", "A Jedi uses the Force for knowledge and defense, never for attack.", and finally ""A Jedi's strength flow from the Force.". It would seem that the path of the warrior would lead one further from becoming a Jedi Warrior, for the path of the warrior teaches you things you must unlearn to become a Jedi.

If there are quests, then do not make them single spawn quests that can be camped, instead randomly popped situations and the responses to them (as mentioned above) decide on moving toward the light, the dark, or inaction. A Jedi doesn't look for adventure, a Jedi responds to the world around them. A Jedi is a source of wisdom first, a defender last.


On the other hand, the path of the darkside should be made to be able to be taken, to be sought after, perhaps even grindable. However, it should not be able to come near to the strengths of a Jedi. Let the Darkside be as Yoda put it "...quicker, easier, more seductive", but not stronger.


The final stage of the process should always be series of anonymous tests by SWG developers. Does the proposed Jedi attack first? How does he respond to slight annoyances? Does he give into fear? Anger? Aggression? This can work as a gatekeeping device to limit the number of Jedi, as well as ensuring that only those with the qualities of a Jedi make it through.


Lovious
ThunderSaber
Sun Feb 22, 2004 2:53 pm
#367


I think u should revamp the jedi system because the holocron idea made it so people would log into the game mad. the idea of grinding skills u dont want is retarted. All people worry about is grinding instead of having fun with the game..... So im up for the revamp. biwan:



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Mor-Dan
Sun Feb 22, 2004 2:58 pm
#368

i think the jedi quests should be made mental and very little combat required. riddles, clues, and tracking and such. add a force power of location that needs to be honed and dont give waypoints, requiring the jedi to find these areas by 'using the force'. sensing and feeling their way through the world instead of having to kill a bunch of stuff. Yoda put Luke through zero combat tests in his training. the seduction of the darkside, leading to his mock confrontation with vadar in the cave, is the only thing that brought combat to Degobah. nothing takes longer or is more irritating in this game than travel. making people do irritating things teaches patience...



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Thatguywhotalks
Sun Feb 22, 2004 3:06 pm
#369

All I can think of is that eachproffesionseems to have atleast one unique aspect to it. So regarding the quests to unlock the slot I believe that the quest giver should be able to somehow see your template and give you missions that you can do with that template, example: Smuggler needs to slice a computer terminal in a base, bounty hunter needs to track someone, creature handler needs to go and tame a wild savage creature. Anyway something like that.




Defender Of The Blue Milk


Sp4nky
Sun Feb 22, 2004 4:03 pm
#370

Maybe have huge quests like a KOTOR Type thing. make it 1 huge quest that would take days if not weeks to complete, with very high amounts of dialogue and searching for things rather than just killing things over and over





Droozy wrote:
Typical of Reoze to go straight in to criticize and be the bad guy...



Jesus_Freak
Sun Feb 22, 2004 4:11 pm
#371

I dont know what to say guys.....I have been playing this game wondering trying and dedicateing myself to becoming a jedi. After comming this far I know others have been punished more then I. After 20 profs I find myself at a point of no return. A fight to beat the system....why should i have to start over? I have ground the worst profs in the game BY FAR....I did merchant when you had to sit in your house to get xp I did dancer and musician I am half way through EVERY artisan prof and left after words with 3 brawler profs, pistoleer, BH and BE so why should it be changed now. Give me a couple of months and I will have masterd every prof but politician. To give me a deadline is cruel and unusual punishment......BUT if I can do it WOW what an accomplishment. I know from experience that there is nothing more painstakeing then droping your fav prof knowing that if you want it back youhave to grind it again. Thats commitment folks. Not spending upteen amount of hours on various boring quests. This game is about fun and helping eachother. I grind almost everything solo but when a dear brother in the rebellion cries out for help....I am there. Thats what MMO's are about. Not achieveing some hard goal or being the uberest of them all. Its about life, about making friends, and about being your own made up personality in a brand new world to explore.


Dont change how you get Jedi.....MAKE THEM SCARCE....MAKE THEM AFRAID TO BE ON A TERM...GIVE BH A BONUS VS JEDI OR SOMTHING.... the reason people say there are too many jedi is because they walk around flounting apprentice saber duelest or whatever...because it is now so expensive to be jedi that all the credit dupers are comming out of the woodworks and buying all the pearls.....single force crystals are hard to find but duel ones aren't....chenge some loot drops make BH fearful for Jedi.......AND MAKE TEFS VS BH NOT ANY NEWBIE IMP WHO FEELS THE URGE


Well thats my piece.....have a great day guys.....and have fun with this game uh









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RolandTheRed
Sun Feb 22, 2004 4:31 pm
#372

I was thinking they should KEEP the "MASTER ALL PROFESSION" grind, Include a replacement for holocrons by creating a site (think Yoda in Dagobah) where you can go to hear what is in effect what the holocron says (and can be visited multiple times if you forget what it said), and third, include the quests. Quests should be given only to thiose who ARE CURRENTLY masters of a elite or hybrid profession. The quests should reflect, to some degree, that profession. Go make a suit of armor and give to so-and-so, Use THIS weapon and attack such-and-such, etc. The quest should in essence reflect a skill tree: That is there should be about 16 or so "mini-quests" than span the galaxy using a characters abilities. Some quests ( a tree of four for example) should certainly inviolve some PvP action, whether it be "kill to other players in a duel" or "Make a group of 5 other Master Dancers and perform for 1 hour" whatever...The interaction between players should be encouraged in some way.


One thing should bve clear: There shold be a motivation to CONTINUE in a profession that one has mastered rather than quickly dumping it once the badge is obtained.


CarinKaldesh
Sun Feb 22, 2004 4:48 pm
#373

I would like to see these missions balanced out, like 1/3 thinking, 1/3 combat, 1/3 delivery&discover.

A jedi-only theme park to start the questing would be great, maybe like an old Padawan training grounds. I just wouldn't want to see only one kind of missions, received from an easy to find Jedi trainer, standing in the middle of somewhere accessible. This should be hard, next to impossible. I don't want it to be easy.

NPC's might be:
-Luke
-Yoda
-Force Historian
-Thrawn



----------------------------------------------------
Carin Kaldesh - Radiant
Twlight of Theed, Eden's Grief Citizen
http://www.jedibitch.com - SW Costuming
http://www.phatooine.net - Everything else is just another SW Site!
Number-1-Commando
Sun Feb 22, 2004 4:50 pm
#374

I think if u complete a part of the quest tobecoming a jedi, after you getawarded a lightsaber before hand.You should get a award, like that training droid from Star Wars: A New Hope, that one that shoots lasers at you and u deflect them with your lightsaber, and maybe make it soyou couldleft mouse click onyour mouse to deflect those shots, it would be like a jedihobbie,that would be something funto do and look forwardto



___________________________________________
"Cheese is good, when cheese is needed"
baumjoe
Sun Feb 22, 2004 4:51 pm
#375

i only have one thing to say we should have a genneral idea of were to start like every one go's to the same npc for the frist quest for jedi and it is the same for every one but all the rest are randmly gerated on diffrent planet's diffrent npc's and diffrent quest's like a selection of 10 diffrent typ's of qeust's u can choose to go on but they arent all can't be easy easy
Klazart
Sun Feb 22, 2004 4:57 pm
#376


I was thinking about the new quest system, and about how it could be implemented and I got

this idea. I realised that the true difference between light and dark jedi is decided upon

HOW they deal with situations. Let me know what you guys think of it.


It is your actions that will decide who you are.


Quest Name - The Lost Master.


Quest Giver - Random NPC - Jedi's trainer


Quest Requirement - Jedi Padawan


After having attained the rank of Jedi Padawan, the young jedi must decide his path. He

needs to find a master to help him train further to guide his footsteps up the rocky path.
As the jedi searches the galaxy, he feels a disturbance in the force that guides him to meet

many people, and visit many places, picking up whispers and rumors as he trudges along of

another Jedi. Like himself, but stronger, wiser. This Jedi could perhaps be the key.
The young jedi recives suspecious, cryptic emails that he must decipher, each step leading

him closer, he can feel it. He must allow the force to guide him, through trecherous

dungeons and back alley ambushes. Then one day, he finally manages to catch up with his

mysterious quarry.

This is an NPC jedi Knight, who has been training himself. The Knight speaks to the

padawan, about the force about the use of it, but their conversation is cut short. The

knight tells the padawan that he senses and evil force coming. He tells the young jedi, "no

matter WHAT happens, you must not interfere."

A dark jedi knight having felt the disturbance in the force himself has been tracking our

young jedi, using him to get to the jedi knight. He wishes power, and he wishes to

eliminate all opposition. So he has tracked the young jedi to his master to be, and plans

to kill them both before they can become strong enough to challenge him. After making his

evil intentions clear the dark jedi laughs and attacks the jedi knight. The two are engaged

in ferocious battle, with the young padwan a mere bystander. As the fight continues it

becomes clear that the Dark Jedi is going to win, he is definately stronger, the jedi Knight

cannot defeat him.


At this stage the player has 2 options.
1) Remember the Jedi Knight's words and let the battle take its course.
or
2) Realise that the Dark Jedi will come after him next and he would have a better chance of

survival if he joined the fight now, and despite the Jedi Knight's warning jump's into the

battle to help kill the Dark Jedi.


========
Option 1
=====================


If the Padawan takes option 1) he watches painfully as the Dark Jedi kills his master to be.

The dark jedi incapacitates the Jedi Knight and then turns to the padawan who is forced to

defend himself. Should the Padawan survive and manage to defeat his foe, the quest is

completed. He now returns to the body of the dying jedi, greatly wounded himself from the

battle.
"I knew I was right to seek you out. You follow the path of the Jedi. Take my robe after I

am gone, it will help protect you!"
The jedi knight uses his last remaining strength to heal the Padwan's wounds, and then

passes away.

Quest Reward - The Padawan respectfully takes the Jedi Knight's Robe. This robe has bonuses

to defence as well
as defence vs dizzy/knockdown. It is as good as advanced composite armor (unless Jedi are

given actual defences) but also has the defence bonuses.
Promotion to Jedi Knight.


========
Option 2
=====================


If the Padawan takes option 2) he jumps into the fight the moment he realises that the Dark

Jedi is winning, and helps the Knight defeat the Dark Jedi. However the Jedi Knight wants

to let the dark Jedi live, he doesn't wish to kill him. The Padawan knows though, that the

Dark Jedi will return to try again, and takes advantage of teh opportunity to finish him

off.
The Jedi Knight is dissapointed, and feels that the padawan is not going to be able to

follow the path of the Jedi.
He bids the padawan good luck and takes his leave. The padawan enraged attacks the Knight,

who is already weakened from the fight against the Dark Jedi, and taking him from behind by

surprise manages to kill him.
He then steals the Dark Jedi's Light sabre and decides to find his own path without

guidance.

Quest Reward - The Padawan gains a 20,000 durability Light Sabre that is extremely powerful.

(the dura on the sabre should be the same as the dura on the light Jedi's robe or a little

less, so they both last the same amount of time).
Promotion to Dark Jedi Knight.

Let me know what you guys think of this quest idea, i might post some more if u guys like it



AriesFusion
Sun Feb 22, 2004 6:50 pm
#377


I think I have a decent idea about not only revamping the jedi system but a way to make it almost flawless. Everyone in this game wants to be jedi. Give or take about 10% of the population. I read in some post that 80% of the players on all servers were grinding to be jedi. Grinding four professions that you would rather jump in front of a semi instead of completing. Consider this.....


This game needs to be more quest oriented. The longest themepark in this game will take you maybe a few hours to do. I think that everyone should have a fair shot by doing this. There should be a jedi knight (like the ones near the ancient ruins). You could take missions from them, soloable missions including more than just beating the crap out of things. Maybe one mission is to fight toe to toe with a jedi padawan (final dark jedi mission). Perhaps another is to entertain jabba, another quest is to give a peice of tantal armor to a warrior. That way people will have to pick up different professions (not master them neccessarily) in order to continue. Then after the person has done X number of missions, they are considered FS. After they hit FS, they are given to a jedi knight as an initiate. Almost the same thing as the FS people do now but here's the fun twist.


Your trainer will give you missions that he has to do and you assist him with. Maybe he has to take out an imperial base, an ubber bounty hunter, infiltrate something, stop a war, rescue someone kidnapped. And he can only go out with you on those specific quests. Like the geonosian lab, maybe "master Skywalker" has asked that your trainer and his apprentice find out what there is in the geonosian lab, gather a data disk from the main computer and that's it. Or how about one better, make it so your trainer is always with you, but looks like any other NPC, so if a bounty hunter comes loooking, he won't be able to tell.


This system seems to easy doens't it, here's another catch. If your trainer is always with you (or if they choose not to make the trainer always out in the open, perhaps he's somewhere meditating thinking about what you are doing) then he can see what you are doing. If he sees you killing allies, cursing a lot, killing people (gungans, naboo, fs people, janta) for no reason, he can assume you are being seduced by the dark side and abandon you, and game over, you lose your ability to become a jedi, but you are still FS so you have to either give up, or continue like the jedi are doing now killing things with a saber and learning skills blindly for no purpose. This will add a roleplaying element, a system to make sure that people that don't deserve to be jedi don't get it, and it's more obtainable and fun to get than grinding four stupid professions. Flame, praise, do what you will, i just thought that would be more fun.
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