Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Tyrael_X
Fri Jan 23, 2004 11:55 pm
#326

hmmm sorry for the triple post don't know what happened there.....
R2DADROID
Fri Jan 23, 2004 11:58 pm
#327






MonroeThanes wrote:

This is great news! Before these types of changes were mentioned, being a jedi was mindless grinding killing beasts in the wilds of Endor, now the jedi will be able to venture out of his cave and PvP or hunt with a group of friends or pull out a saber in the coronet cantina just to show off. Thank you devs for listening to the community on jedi issues and responding with good news.






Devs: Is this what you want?



ttp://swg.stratics.com/content/feature/library/interviews/CavE3Interview.shtml



Interviewer : Surely an awful lot of people will want to be Jedi. How hard will it be to attain this status?


Galaxies Technical Director Jeff Grills : It's going to be extremely difficult. Based on the continuity between Episode IV and Episode V, there aren't that many Jedi. On top of that there's the fact that the Empire is very worried about Jedi in general, and Darth Vader is tracking down all Jedi and wiping them out. So even if you become a Dark Jedi, you're still not safe from Vader. He'll still want to kill you just as much as if you were on the Light Side.



http://swg.stratics.com/content/feature/e3/e32002qa.shtml


Stratics: Can you talk about the Jedi? What sorts of checks and balances are you going to be put into place... We know you mentioned it would be hard... but anything specific?


Raph: Well During this time period the Jedi are hunted by the Empire. So if you flaunt your Jedi power, we will send Boba Fett, Mara Jade or even Mara Jade after you.



http://swg.stratics.com/content/feature/library/interviews/IGNInterview672002.shtml



Haden Blackman : We're purposefully holding back information on Force Sensitivity and Jedi because we want Jedi to be rare and mysterious.


http://swg.stratics.com/content/feature/library/interviews/xgrinterview.shtml


Haden Blackman : We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about.


http://swg.stratics.com/content/news/archive/arc4-2001.php

Tuesday May 15 2001


Shug Ninx, the LucasArts Content Supervisor, has also been spotted on the forums and he has written a huge reply to a thread by Bajeezus entitled "What price rarity?", the link is in the title if you want to read the original thread. Shug decided to open up a new thread for his reply. Here's an excerpt from what he had to say:

3) Are Jedi too rare? Not rare enough?

Again, this is something that will really come out in Beta, but it's currently the one thing that keeps me up at night...

There will, without a doubt, be people who buy this game because they want to become Jedi and the fact that those players can't choose a "Jedi" class out of the box is worrisome to me. I never really think "Gee, I hope we're not making Jedi too common" (although Raph probably does), but the thought that we're making them too rare makes my stomach tie itself into knots.


It looks like Shug Nix won.


http://swg.stratics.com/content/news/archive/arc7-2001.php


Shug Ninx and Continuity, Part 2


lengthy 4 part essays on continuity by Haden Blackman



"In addition to the Lucasfilm Licensing staff, George Lucas becomes involved with high-level decisions (“Can we kill Chewbacca?” “Can Luke get married to Mara Jade?”) and potential Episode II or III conflicts. He was consulted about whether or not we could include Naboo in SW Galaxies, for example."


Has Lucas been asked about how rare Jedis should be in this game?



"Just doesn't seem right--bunch of Jedi/dark Jedi running around on Yavin 4 after the Death Star is destroyed. Is this continuity going to work?" -Fomalhaut

There won't be a "bunch" of Jedi/dark Jedi running around *anywhere* in the game. As we've stated over and over again, Jedi will likely be scarce, so it's very hard for me to imagine this scenario. We're not intending Yavin 4 as a battlefield between Jedi, although it would certainly be exciting to see a light and dark Jedi square off outside the creepy ruins of Exar Kun's temple.



Haden Blackman
LucasArts Producer






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Spetznova
Fri Jan 23, 2004 11:58 pm
#328

Hmm, it seems like it's pointless to do any more grinding towards jedi, so there's nothing to do until this comes out.



Spetznova
Wayticus
Sat Jan 24, 2004 12:00 am
#329

Yep all thoose quotes were just more lies from them, TH had good teachers it seems.
R2DADROID
Sat Jan 24, 2004 12:00 am
#330



Part 3 of Blackmen's continuity essays:


"Truth 7: Aspects of the continuity are open to interpretation. How severe is the species conflict between Wookiees and Trandoshans? How many Jedi are in hiding as of A New Hope? When exactly does Splinter of the Mind’s Eye take place during the three years between A New Hope and The Empire Strike Back? There are obviously some areas that we need to define, and we should define them to suit our design purposes if possible.

Truth 8: There is a higher power. We do not make the final decision when it comes to continuity issues; Lucasfilm Licensing does. Because of this, we need to be prepared for occasional rejections. As a hypothetical, let’s say we wanted to give all human characters X-ray vision as a special power to help balance them against the other species. Obviously, X-ray vision is not something that normal humans possess in any of the continuity sources. We could argue the game design issue (that humans need something special), but we’d likely lose. If we were to propose such a thing, we’d need to anticipate that the idea could be vetoed by Lucasfilm Licensing. We always need backup plans when proposing anything that could be rejected."


Why did the design purpose change? Did Lucasfilm Licensing ok this change?



This is the most interesting debateI've read about Jedi rarety in terms of the continuity:


http://swg.stratics.com/content/news/archive/arc8-2001.php


Shug Engaged "DaMan" in a quick Question and Answer Sesstion over on the SWG Official Dev Forum:



"This has to do with continuity insofar as we wanted Jedi to be rare and mysterious, and wanted to make becoming a Jedi difficult, all of which fits with the continuity. From a design pespective, we wanted to make the path hard to scoop.


B) If known Jedi escaped the purge, then it's reasonable to assume that Force sensitives who had not yet been identified and trained as Jedi remained unidentified and were never slaughtered. These Force sensitives have the potential to become Jedi.

C) New Force sensitives were also born during the time between Episode I and Episode IV. The Jedi Purge didn't stop all Force sensitives or potential Jedi from being born... Over the years, some of these Force sensitives may have became aware of their connection to the Force. We know for a fact that there are many Force sensitives out in the galaxy because Luke goes off and finds a bunch of them after the end of the Galactic Civil War


E) There's nothing that says that one of your characters can't become aware of their *Force sensitivity* (but I'm not talking about the mechanic for that). Eventually, it's totally logical that a Force sensitive could become a *Jedi* (and I'm not talking about the mechanic for that, either). Neither development is a contradiction with the continuity - nowhere does the continuity say "The Emperor sucked all the Force out of the galaxy and made it impossible for beings to connect to the Force or become Jedi" or anything even remotely like that. All we know is that many of the 10,000 Jedi in the galaxy as of Ep. I were killed somehow, Vader spent years hunting down survivors (but didn't get them all), and the Emperor was always vigilant for signs of Jedi activity or the appearance of new Force sensitives (yet he still managed to miss Luke and Leia). In fact, the developments I describe do happen in the continuity - even during the Emperor's rule, you have new Force sensitives coming onto the scene, Yoda training Luke, other Jedi still lurking around, etc.

4) I don't see characters "becoming" Jedi during this time period a contradiction because we have a mechanic in place that makes sense given the continuity. We're not sharing it yet, but the way that a Force sensitive goes about becoming a Jedi makes sense.

And that's all I have to say about that.

Haden Blackman
LucasArts Producer"



The players have decided that the mechanic of becoming a Jedi does not make sense. It's good of the devs to change that mechanic (although it doesn't make the people who've spent months trying to follow it).


But what about rarity?


How many players are there per server, and how many of them will be Jedis?



"Jedi: The movies indicate that Yoda and Obi-Wan believe that they are the last of the Jedi. The only other Force-wielders that they know about are Luke, Leia, Vader, and presumably the Emperor. Despite this, in Star Wars Galaxies we are allowing players to become Jedi. Expanded Universe sources have shown that other Jedi aside from Obi-Wan and Yoda escaped the “Jedi Purge” carried out by Vader. They basically remained in hiding, but they existed. In addition, other Force-wielders were out and about – they just either lacked anyone to train them or fell into the Emperor’s grasp (Mara Jade, for example). So, this is a BEND. I’d also like to point out that we know for a fact that there are about 10,000 Jedi during the time of Episode I. That’s a lot of Jedi for Vader to hunt down... Maybe your character is one of them.

Player Impact: There’s the potential for players to impact the galaxy in ways that contradict what we know happens in the films. This doesn’t mean that players will be able to kill Darth Vader, but the Imperial presence on Tatooine might be pushed back, or the Rebel presence on Yavin 4 might stick around longer than we know is "true". This is all in the interest of letting players affect the game world, a design decision that we made early on. Because we’re drawing definite lines (no killing Vader, remember), this is still only a BEND. We are allowing fairly major changes, but not any that will directly contradict with the films."



Is having tons of Jedis running around going to be a BEND that breaks the game?






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
BlauwVis
Sat Jan 24, 2004 12:02 am
#331

To start with, let me say that I am frustrated and angered by these upcoming changes. This game appears to be progressing even more rapidly towards Star Wars: Jedi Galaxies than I had feared. Nevertheless, I’ll try to put my objections in as coherent and constructive form as possible:


1. "The second phase will be to rebuild the Jedi system to be quest-oriented; and to include the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi." This criticism is more out of jealousy than anything. I admit that. The Jedi, and/or Jedi-wannabes, get cool new quests and content? Great. What about the rest of us, who aren’t Jedi, who don’t have any real interest in playing Jedi? Where’s our new content? Why is it that this brand-new change is already "In Development" while the proposed changes forthe "regular" classes–whose issues, in many cases, have been on the table for months and months--are just "In Concept"? I’m sorry, but I was unaware that Jedi were the focus of this game. I guess the new promotional site video wasn’t just a case of marketing tactics at work, but a real sign of things to come.


Of course, if the new changes make it possible to open a FS without destroying my character, maybe I’ll pursue that line on the side. I mean, why hinder myself unnecessarily? If the Holocron fiasco has taught us anything, it’s that finding a few classes you like, building a character based within those classes, and then playing that character is not the way the game was intended to be played. Though, by the time I get around to doing that, I’ll probably be Jedi #3528 on my server. Which brings me to my next point:


2. I thought Jedi were supposed to be secretive and small in number. It’s bad enough right now, when I can walk into in any cantina in the galaxy and ask the other entertainers, "Who is here to entertain and who to hologrind?" and 9/10 of the responses I get are "Hologrind."I can't help but wonder whatthe gamewill be like when all of those people have FS slots. Previously, I could console myself with the knowledge that most of them would probably be unable to handle the Mother Of All Grinds that is the Jedi system, especially if they managed to amass hundreds and hundreds of thousands of xp, only to lose it all after being killed. Now that the system is much more forgiving in that respect, I expect to see many more Jedi openly using their powers... and participating in PvP.


I don’t know if it’s the case anywhere, but on Starsider many people share a few common ideas about the current state of PvP: a) The side with the most CMs wins, and b) Don’t bother if you’re not a fencer/TKA/rifleman (or whatever the current FOTM is; I’m so behind on these things). The Jedi changes will almost certainly alter these ideas (if proposed changes to skill bonus stacking don’t do it first). Which is my third point:


3. Large numbers of Jedi participating in PvP will radically change the nature of PvP. And I don’t mean in a good way. As it stands, Jedi are powerful characters–at least once they’ve trained a bit. The overall weakening of hybrid combat class characters that I believe is just around the corner will be good for PvP dabblers like myself, but bad in the long run when coupled with the emergence of another class whose power will therefore be unmatchable. Continuity issues aside, the ability of Jedi "to sway the course of a battle" will ultimately boil down to "the side with the most Jedi wins." Eventually, as more and more Jedi become powerful, I’d imagine that the conventional wisdom regarding PvP will become "if you’re not a Jedi, don’t bother."


A few months after the above happens, I predict that the Devs will take notice and realize that the system is not actually what they intended. Their first response would probably be to make becoming a Jedi even more difficult, but I’d imagine that by the time they got around to doing this, the problem would be too acute for a reactionary measure like that to have much impact. Removing the Jedi class entirely, while an idea that I would support wholeheartedly, would not be an option; it would be suicide. Nor could the Devs arbitrarily cull the Jedi population, deleting a few characters here and there. No, the only solution would be to drastically reduce the power of the Jedi, leaving us with hordes of lightsaber-wielding weaklings.


Yippee. I can hardly wait.


Disclaimer: You can call me pessimistic if you want, but I can see all of this happening all too easily. I just have a knack for predicting the worst possible way anything can turn out. Yes, there are some good things about the changes... ok, one good thing that I can think of, and that’s that opening the FS is now a viable option for casual RPers like myself, who don’t have the inclination to destroy a character concept for the sake of a FS and don’t have the time to play a second, for-grinding-only character. Somehow I just don’t think that this potential benefit outweighs the potential drawbacks.




__________________________________

Loreani Oceithe
Dancer, Fencer and Honored Maiden
I've registered with the Starsider RPers Index. Have you?

LadyVega
Sat Jan 24, 2004 12:02 am
#332

Hey Q and true Star Wars Fans.


Here is a thought. Be rid of the entire Master Jedi Profession! The hologrinding, the whine, the permadeath, rid it from this game.


In this time period of STAR WARS LORE, only Yoda, Darth Vader, and the Emperor are offically th

GamerProX
Sat Jan 24, 2004 12:04 am
#333

TH, Q-3PO: Does this mean all our Holocrons are useless after this patch, or will they serve another purpose?



Headed to World of Warcraft


OnlyMaestro
Sat Jan 24, 2004 12:18 am
#334

Good.


Grinding for Jedi stupid.


Working for it through quests: Good.


That's how *real* Jedi did it isn't it? Questing to make themselves better attuned to the force?



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

R2DADROID
Sat Jan 24, 2004 12:22 am
#335

I could go on and on looking for quotes. There are a ton of them out there from the devs that say "Jedis should be rare and mysterious."



http://swg.stratics.com/content/news/archive/arc8-2001.php


"THE CONTINUITY PRESERVED

For every time we’ve bent the continuity, we’ve made decisions to preserve it as well. Here are just a few examples:

Stormtroopers: Some players want to play stormtroopers, but we didn’t feel we’d be able to preserve the continuity and the sense of immersion if stormtroopers were running around the world freely. Stormtroopers are a very menacing and recognizable symbol of the Empire (and evil). We prefer to keep them mysterious and threatening. We also didn’t feel that we could recreate that military lifestyle that stormtroopers must endure."


Honestly, I'm REALLY glad they changed their mind about this one.I joined an all Stormtrooper PA on Bria. We all have names like TK-Five-Zero-Three. We broke continuity ourselves by making virtually all of our characters look like Jango Fett, even though I doubt Stormtroopers are the same as Clone Troopers, although we'll have to wait for Episode 3 to really know (the movies are the real cannon, like Blackman says). We all speak in character, and have a military structure. It's really fun and adds a lot to the game.


"Jedi: Nobody can choose to be a Jedi out of the box. This was a conscious decision that we made in an attempt to preserve the continuity. While it’s clear that there are some Jedi lurking around, there aren’t thousands of them, and a shard/galaxy is likely to have a “realistically” small number of Jedi."



What is "a 'realistically' small number of Jedi?"


10,000 per shard/galaxy?

About 100 sounds right to me.


Is your hope that even though Jedis won't fear death much, many will find too boring and difficultand they will play there main characters, so only a handful of people would be playing their Jedis at any given time?



"THE FUTURE

Where might we bend continuity after the initial launch? That’s hard to predict. Hopefully, any bends will be minimal and we'll find ways to explain them ."


Devs, please explain this bend, wich is FAR from minimal.




R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
R2DADROID
Sat Jan 24, 2004 12:26 am
#336

for the matter, combat droids are banned in this period, ESPECIALLY droideka.


As far as I know, only Nym is allowed to have droideka, because he controls Lok and the Imps tollerate him begrudgingly since he tollerates them begrudgingly.






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
R2DADROID
Sat Jan 24, 2004 12:34 am
#337

what it really comes down to is that the devs are WAAAY over-reacting once again. This time they have gone too far.




R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Trunks
Sat Jan 24, 2004 12:38 am
#338

All I can hope for is in the 1-2 months it takes them to ruin how to open the FS slot as it is now, I'll open it. If not, I refuse to play a game where the owners slap you in face, say they're sorry you just wasted all your time, and good luck figuring out the new way to open it.


An even greater grind has just started, and we have very little time to finish it. Fun fun ... not.


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