Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Chewato
Thu Jan 08, 2004 11:02 am
#313

Bazaar limit raising is a good thing and either 6k or 10k seems reasonable.


The vendor limit is good if it could be inplemented in conjuntion with one other change. Allow artisans to have crates of items loaded on the vendor and allow customers to pull individual items for sale. This would allow crafters of all types to have a wide variety of items without hammering the database size.

Ail
Thu Jan 08, 2004 11:02 am
#314

Got a tip forSOE ppls:


Instead of capping the number of items a vendor can sell, why don't you click on the following link and get a decent db ?


www.oracle.com





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Fallsguy
Thu Jan 08, 2004 11:03 am
#315

All for both ideas.


One other change should eb the Auction feature it is worthless if it is the same cap as a normal sale.


The aution should be raised to 10k




________________________________________

Druid Bledso
Master
DARK FORCES
Imperial Ace Pilot-Storm Squadron
Colonel Imperial Army

Aglanon
Thu Jan 08, 2004 11:04 am
#316

I like the idea of stacking similar items on the vendors. That way you don't have to scroll through hundreds of the same thing in order to see whats on the vendor. Also makes it easier for merchants to place new items without having to do the same ones over and over.


My REAL problem with this is storage. I would need tons of storage space to put my overflow inventory in. I have a few vendors, each with hundreds of items on them, where do I put those and how do I keep a back inventory?


Suggestion: Vendor Warehouses. Something with massive storage capability available only to master merchants with no admin rights given to anyone else except the owner.




__________________________________________________
Has mastered:
Artisan/Scout/Marksman/Medic/Merchant/BioEngineer/Pistoleer/Bounty Hunter
MozzerKing
Thu Jan 08, 2004 11:05 am
#317

Thunderheart,


After my initial shock at reading the post I have something constructive to add. I apologize in advance if this has been mentioned already but I'm not gonna read through 14 pages of posts.


This is the perfect opportunity to add value to the Merchant profession. Give players the option of increasing the limit by picking up a merchant skills. You could do it like the CH taming line where each Merchant skill boosts the limit and a Master Merchant has the highest capacity of all. Or tie it to a single tree. I don't care as long as I have the ability to boost the limit. This adds value and yet is enough of a limitation that it would help with your technical issues.




Maya
Laschana
Thu Jan 08, 2004 11:06 am
#318

I don't have any issues with the first one.....


That said.......I keep my vendors pretty well stocked......asa tailor I try to have every item in multiple colors. I do this so I can give the customer selection, as well as letting me get away from the shop....if you do this I will be stuck there trying to restock every day.....not something I wish to do. I keep holding onto tailor because I like it, and for the promise of new items. But if you do this and I have to spend all my time in the shop, I will seriously consider giving it up. What happens to those of us who already have hundreds of items in our vendor....will all the extra items just poof? That scares me. The last time over 600 items disappeared from my vendor and you gave them back...first I got stuck because the bag was too big, and 2nd you only returned 100 of the 600 items that poofed.


I urge you to reconsider the 150 item cap. Please.




Laschana Kelsain, Master Pikewoman By Choice!!
Sahara Wind,11 pt Master Armorsmith/Master Merchant
TorchLight Crafters Mall
(-1411 -5623) Da'Vinci, Tatooine

Blackferne
Thu Jan 08, 2004 11:06 am
#319

Bazaar limit should be raised to 10k to allow for the inflated economies.


Vendors should be able to carry only 1 item. Or a billion items. I'm bad with numbers.


Anyway, I think if I can have a draft schematic of up to a 1000 items, that a vendor cap should be similar. I mean I understand why they are doing this, but I think it goes too far.


And what's bad with monopolies?


*hands TH card Go to Jail, Go directly to Jail, Do not pass Go, Do not collect $200*




Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Grimoire
Thu Jan 08, 2004 11:07 am
#320

Way too late to post... but..


I am nuetral about the bazar limit.


as weaponsmith though, the limit to how much can be a vendor would hit me horribly hard. And may even make me just close up shop and leave as it would no longer be worth it for me. I already have Slicers buy out 25 of an item that I make,. I would never have anything on my vendor as a few slicers would always wipe me out. When I make a weapon I make 25 to put on the vendor so that hopefully they will be there a while.... so I could put up 6 weapons at a time... not good. And grenades are even worse.


so that be my opinion.

Xorqon
Thu Jan 08, 2004 11:07 am
#321

I like the idea of raising the Bazaar cap to 6000; however, I think there ought to be a prerequisite for being able to reach this new limit.


Therefore, I propose that only premium auctions be allowed to exceed the 3000 limit. That way, there's more of a reason for people to use the premium auctions and it won't be an 'across-the-board' increase. The problem I see with the blanket increase is that suddenly people will start charging more for their trash. At least with premium auctions, it will be a little more costly to utilize this new opportunity to overcharge customers.


Mendel Chilastra Galaxy


Jaydon Moorg Kettemoor Galaxy




Mendel - Master Bio-Genetic Engineer

"Everything that has transpired, has done so according to my design."
- Emperor Palpatine
plonger
Thu Jan 08, 2004 11:09 am
#322

As many have mentioned before, the reduction of items on a vendor to 150 is too low mainly because of stocking problems. I would like to suggest that you actually make the stockroom useful by making it automatically restock an item if one is sold on the vendor.


As your problems seem to stem from a weak database implementation, may I also suggest you do away with all the useless junk items, data disks, cdef weapons and components, single item resources, melons and other low powered foraged items that I would guess make up over 25% of your existing database. Give the newbies a gun, but do away with all the junk nobody buys.

jphillips1868
Thu Jan 08, 2004 11:13 am
#323

Raising the cap on bazaar is a good idea. From the very start, the limit has imparred its usefulness.


150 for a cap on vendor'sis way too low,it is always disappointing to visit a vendor that isn't well stocked. If there must be a limit for technical reasons, I suggest 500.

FofiWibler
Thu Jan 08, 2004 11:13 am
#324

Placing an item cap on vendors is a nerf for crafters who like to also be combat players. You are essentially saying that if you a re a crafter and want to sell numerous items, you must also become a merchant to sell more than 150 items.


I have a possible solution to the problem, which will also have merchants and crafters working together.First, allow a cap item on vendors, but make it more than 150, maybe 300. Once you get business 4, increase the cap. As soon as you hit Novice Merchant, increase the cap. As you advance in the efficiency tree, raise the cap. Now, to get the merchants and crafters to work together, allow merchants to set permissions on vendors. Merchant can thenalso set a cap on how many items crafter can place on the vendor. The merchant can then set a commission fee that can only be changed when both parties agree. Merchant makes money, crafter makes money, and they both can choose to participate in combat and not be a fully gimped player.


As far as empty vendors, can we have the vendors on the world map indicate if they are empty? Perhaps a moon if empty, a star if items being sold?




Fofi Wibler ² GLA Officer ² Master BH ² Master Carbineer
V Vendor Located in Qal'Trel, Corellia (WP coming). V

Acantho
Thu Jan 08, 2004 11:13 am
#325

Ok I like the two ideas you have mentioned to a degree.

First raising the bazaar cap is a good idea but shouldn't be made too high. I would suggest 5k instead of 6k.
Why?
One - it will cause inflation
Two - the bazaar SHOULD be considered more for new players then experienced players
Three - it will take people out of the player cities and put them into the NPC cities causing more lag in cities.
Four - less traffic to PC cities
Five - less traffic to vendors in those PC cities and essentially make the merchant skill useless considering you can search the galaxy for things when using the bazaar.

Second if you're going to change things about the bazaar I would suggest the following. Increasing the cap only slightly, making the starting price for "auctions" capped but end price unlimited (it is an auction afterall) and find a way to make the interface easier to search/scroll/find etc.


On the merchant idea I would agree with putting a cap on items but not the small amount of 150 you suggest for the following reasons.
One - 150 items can sell in less then a day forcing a person with one vendor or even multiple vendors with hot items to restock more then once a day... maybe even once every two days... If someone goes on vacation for a week... this would mean their popular vendor would be without much needed stock for a possible 6 days and a loss of revenue as well as possible customers could result
Two - a cap is necessary for a couple reasons. One is the help to the server. Two is a quick help but not fix to having to scroll through the tons and tons of items a well stocked vendor may have. Three is to force people to climb up the merchant tree in order to get more vendors available to them so they can sell more things.
Three - If a cap is going to be put into place something along the lines of 500 would be much better as it would help achieve everything that was mentioned in reason two above as well as not result in reason one above.



Those are just my ideas and reasons and I haven't quite thought them through to the fullest but I do feel they make sense.



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