Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
Page 25 of 25
SarakKye
Thu Aug 05, 2004 11:45 am
#313
TEF's on Jedi are not clearing when DB'd also, BH's arbitrarily loose TEF on a Jedi for no apparent reason.
not fixed in 9.25
Katmer
Thu Aug 05, 2004 5:41 pm
#314
What happened to the removal of empty vendors from the planetary map... the one that was scheduled for publish 9.2?
Bazalan
Thu Aug 05, 2004 6:51 pm
#315
Boodley wrote:Don't get me wrong, I'm grateful for the increase. But, could you please increase the drop rates of the adhesives so they coincide with the other pieces? Adhesives are still going for 1m+. I thought these were "junk" loot kits.By limiting the number of adhesive drops..all you're doing is bottle-necking much needed space. Not only in our inventories, but, in a system that, supposedly, is already being pushed to the limits.Ezmir
Good points. What they hell were they thinking when making Adhesives at least 200 times more rare than the other loot kit parts? It makes the other 9 components a joke. There's no excitement in getting any piece other than the adhesives.
Blue string = 50K on Chilastra
Blue Adhesive = 2-3mil on Chilastra
Nice addition to the game.
CheeseBurgerAnimal
Fri Aug 06, 2004 2:56 pm
#316
You forgot that the majority of them cannot use stim packs, get Rezzed or naturally regenerate there health
FrogPlague wrote:
At first it was kind of interesting to see the NPCs throwing specials at me. I was excited when they lobed a grenade in the midst of my group. However NPCs don’t suffer from weapon delay, nor do they take any damage on their HAM for using their specials. They’re now also able to kill people in one hit. Basically, you’re putting us in a PvP situation where there is no 75% damage decrease and the people we’re fighting have 10k+ HAM and can magically warp within range to kill you when you try to run away. All this seems to do is effectively force people into using the 2.3k buffs and have 80% resist composite armor all the time. Without a rebalance of how combat in general is done, this just makes the game’s non-low-end-content unplayable for small groups.
The risk has been greatly increased. Where’s my reward increase? (Or, really, where’s my reward at all? Skill tapes for skills that don’t exist?)
InZaneFlea
Sat Aug 07, 2004 10:21 pm
#317
No time to read through this all, but my opinions. -
1. NPC's using specials, ABSOLUTELY DESTROYS SOLOING, UNLESS, they also have to use HAM, and have delays, for those specials. And, Mokk's shouldn't be able to use master fencer and master pikeman etc. skills. They're freaking cavemen basically, and now they're 10x harder than Stormtroopers. Who by the way, if engaged in melee, 100% of the time absolutely own you with stun stick specials that burn off 500 dmg a hit to me. Fun.
2. Loot Kit Drop Rates. Hunted for 3 hours today on Dantooine, not a single drop. Hm.
1. NPC's using specials, ABSOLUTELY DESTROYS SOLOING, UNLESS, they also have to use HAM, and have delays, for those specials. And, Mokk's shouldn't be able to use master fencer and master pikeman etc. skills. They're freaking cavemen basically, and now they're 10x harder than Stormtroopers. Who by the way, if engaged in melee, 100% of the time absolutely own you with stun stick specials that burn off 500 dmg a hit to me. Fun.
2. Loot Kit Drop Rates. Hunted for 3 hours today on Dantooine, not a single drop. Hm.
Iycan
Sun Aug 08, 2004 7:32 am
#318
I've read countless praises and flames about 9.25 so here is my beef. I do enjoy seeing ncp's weilding weapons and doing specials yes, do I enjoy being killed instantly by a low level nightsister (ranger), no. I know the point is go hunt with groups but not all people like to hunt with groups. I personally prefer to hunt alone. I do agree that soloing an elder was too easy before but I also believe it is way to hard to even solo the lower level sisters now. It was hard enough to make the money for the buffs, 90% armor and decent weapons just to grab 1 piece of worthwile loot in a weeks time of hunting. So as far as the new system goes I like it, but I think it is too drastic.
KaneSulaco
Mon Aug 09, 2004 2:41 pm
#319
Yep the BH TEF clears properly now, in fact I have not come across a Jedi Mission when they have a TEF at all of late.
Maybe the lil LD exploit (Ooops, sorry not an expoit, otherwise it would have been fixed.)
CHiP2sum
Tue Aug 10, 2004 1:38 am
#320
Sanguin75 wrote:
LOL! I see alot of people here complaining "Buhuu! Devs, I cannot solo a ns elder" or "Buhuu! The tuskens are too tough for me!" Well, welcome to the real SWG!
Aaaahhhh!![]()
Just like the old days! Nothing like a good choke from a NS Elder or the pounding from 20 tuskens!
/salute SOE!
Now, all the remains is to remove buffs! Completly! Then we can go grouphunting again and have some real fun!
/cheer!!!
Not all like to group and not all CAN group hunt due to the time of day that they have available to play the game (dictated by Real Life).
Maybe YOU like it so only large groups can have any fun in the game, but not everyone is able to do this. I believer that there should be room for all to play and have a chance at some of the higher level content without having to be in a large group. This could be accomplished without loosing the challenge to large groups by several different means and a few good ideas have already been posted.
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