Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 1-25-04)

Niamb
Wed Jan 21, 2004 8:52 am
#313

Aeife just mastered image designer and sponsered a Makeover Monday for our PA. There were two requests that came up repeatedly, which I could not fulfill. Humans would like to have the option of being completely bald and the option of having tatoos on bodies.Folks would also like to be able to wear an earring or earrings.



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Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
Robbed
Wed Jan 21, 2004 9:02 am
#314

Where the %@%# is the inconcept: Jedi.... OOOgggaahh Booga.... (Drives even the most civilised mad... even to the dark... bwahahaha... cough cough... wait...)


Sorry for the interuption. I know we have absolutely no control over our proffession unlike others, and that we represent about .3% of the gaming population (but then again so do chefs and pikeman both of which most of us have been : ) ).It would be comforting, something at the very least to help us sleep better at night, forus to postwhat players think that Jedi should be, reguardless of wethere or not you read it. Thankyou.




-------------------------------
Bounty Hunters Killed- 11
Dark Jedi Incapped- 1
Runs from a fight- 37
I became a jedi soley for the purpose of killing bounty hunters.
Sketh
Wed Jan 21, 2004 9:29 am
#315

This is an alternative idea for the combat droid delima that meets the criteria of the devs and the desires of the DE's.


Thunderheartstates the following:


Im reading and gathering all of the ideas put forth and presenting them to the devs. Keep in mind that a bunch of the proposals put forth the idea of a "mini profession" or adding a droid handling tree to the DE profession which is basically what's on the table.


The important thing to remember is that any proposal has to include the following design criteria if they are going to be considered by the devs:



  • Any player can handle any pet or droid as long as its CL 10 or below.
  • Any pet/droid above level 10 has to have a significant skill point/experience point expenditure.

    • Reference CH's and the fact they have to spend points for an entire profession to get those benefits.
    • Factions pets (which could be some droids) will be added at a later date.

Keep proposing good ideas and Drashk and I will keep looking for things that the devs and community can agree on.


Now, lets take a look at what the DE's want:



  • The ability to craft combat droids (yes, I too would like to see survey, music, etc droids, but that is another can o' worms)
  • The ability to sell combat droids
  • The ability to use our own combat droids

This appears to put us at loggerheads. A majority seem to dislike the idea of a Droid Handler (DH) class - but on the other hand, there is the problem that if the droid usage skills for combat droids is placed in the DE tree, this would cause DE to be the flavor of the month, and the crafting DE's would be forced out of business - a sentiment that I tend to agree with.


So, here is my proposed solution:


Create a "mini class" with two trees for Droid Handler. Each tree would have four bubbles, and there would be a mastery. The first tree would be droid control, the second tree would be droid tactics. The bubbles could have something like this for abilities


Droid Control:



  1. Advanced power usage (doubles battery time)
  2. Medium combat droid control (requires medium combat droid tactics to use the medium combat droid)
  3. Advanced Droid Calling (allows the droid to be called/stored w/o the normal wait period after combat)
  4. Heavy combat droid control (requires heavy combat droid tactics to use the heavy combat droid)

Droid Tactics:



  1. Advanced Droid Tactics (gives a +10% attack modifier for defense for the droid)
  2. Medium combat droid tactics (requires medium droid control to use the medium combat droid)
  3. Advanced Droid Attack Tactics (gives a +10% modifier for attack for the droid)
  4. Heavy combat droid tactics (requires heavy combat droid control to use the heavy combat droid)

Droid Handler Master - allows the use of two medium combat droids at once.


So, there is the DH class. Now for the kicker to make the DE's happy:


Add all the abilities of Droid Control into the existing droid constructon tree, and all the abilities in the DH Droid Tactics tree into the existing droid refinement tree.


In order to make the DH class slightly better than just going DE, do not allow the use of multiple combat droids, as attained at master DH to the DE tree.


Well, that's the best I could come up with the criteria that the devs have posted, and having read all the threads for the last 48 hours.





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Deltacca
Wed Jan 21, 2004 10:17 am
#316




Ragemaster9999 wrote:


.... not to mention geting Knocked down and killed very quickly by master tka. ( 5 ft 150 pounds vs 40 ft 2000 pounds )


I am also under the feeling that they will BE BETTER than CH pets.. after all who wouldkill who first at20meters? a hunk of strong, durable alloy metal equipped with laser targeting systems... or a tamed animal who fights with tooth and nail?





Why? Where the hell do you get this crap reasoning from? The flaw in your logic relates to the first line I quoted. Get a grip and stop crying - your profession was stolen from DE's in the first place so SOE would be merely putting things back as they were.


And yourargument "everyone went CH's because they wanted pets" is exactly what the devs will be trying to avoid with whatever modifications they make to the DE profession becuase they realised you were overpowered, and imbalancing the the professions people chose.


Your whole post is such a whine that its reduced me down to whining about it on your level.


AS IT STANDS: No one else but you guys can use your own pets so **edit** is the point in saying we'll be making you obsolete? The only way you'll become obsolete is if you, THE CH HIMSELF, stops using your own pets.


Bah






-------
Deltacca
Master Droid Engineer
Ius, east of Coronet
1780 -4340
KzinKiller
Wed Jan 21, 2004 10:18 am
#317

I have yet to see a satisfactory explanation why any Droid system changes "have to" include any of the things Thunderheart has mentioned, or why this discussion is not an IN CONCEPT thread.


The code hasn't been pushed yet. We've been told over and over that our input was valued and would be solicited. We have an In Concept forum now that is supposedly for that purpose, and instead it's jammed with cut and paste topics to gather the information that Correspondents have been assembling for months.


What gives?




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
coccopuffs
Wed Jan 21, 2004 10:24 am
#318

with the whole droid handler thing why dont u just add the abilitys to the ch profession like faction pets were correct me if im wrong but a master ch can pull out 3 at-st if he wants to because he has the ability to to control multiple pets so why make a new profession to eat up the small amout of skill points we already have and do it that way?



Avogadro
12 point Pre-CU Master Weaponsmith
Avogardro
Pre-CU Master Bounty Hunter
Sarun
12 point Elder Armorsmith
Dark-Lord
Pre-CU Elder Jedi
TEEA Mall -3768 4744, Theed
Offers to Bounty Hunter Supplies Vendor
PhazeDistortion
Wed Jan 21, 2004 10:26 am
#319

Please forgive the hijaak, but we could use some help in the architect forum. It seems our correspondant has gone MIA. Its been over a month since we've seen any posts from him regarding the game(12/18), the last post we saw from him at all was on the 24th of December saying that he would be on vacation for 2 weeks, and the last time he even logged on to the boards was on the 5th of January(didnt post). Thanks for your attention on this matter, and again, sorry about the thread hijaak.



Phaze Distortion
Kauri Architect of the Year nominee
kayxfour
Wed Jan 21, 2004 10:37 am
#320

I must re-iterate yet again. WHERE ARE THE JEDI DEV'S? There have been no real fixes to the Jedi profession, and all we have now is a correspondant who is trying to get US to do the beta testing. Why can't the dev's talk about this or give us a sign? It took 6 months for them to finally put jedi in the game (of course they were "always there") will it take another six for them to start fixing them? I don't think most people can wait that long, right now everyone is grinding like hell to get ther slots and most people are sorely disappointed when they realize a jedi is a novice brawler who gets to hold a flashy stick and gets greifed by everyone.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

Talyin
Wed Jan 21, 2004 10:40 am
#321

Why not make it so that if a bounty hunter gets a jedi you can't play the character for let's say 2 to 3 hours.(but you could go back to your main of course)And the same for bounty hunters.The higher the bounty the longer the time the character could not be used.Or with bounty hunters maybe not being able to seek a bounty for 2 hours.SO then it would involve some risk in the game,.THe battles would mean alot and the best bounty hunter would get a rep in the game yaknow.



Just my thoughts







A friend will help you move furniture but your best friend will help you move a body
JIKER
Wed Jan 21, 2004 10:41 am
#322



Qoute "" - Very bad server lag on Chimaera during prime time.



Lag is lag. Sorry about that but when then servers are full, there will always be a drag no matter how much we tweak it though the programming team is always working on ways to improve that. ""



Well just a reminder from a little anoid customer here..... With what is it 200.000 paying customers


you can simply not give the answer " Lag is Lag " and the programmers are working to improve .... not good enough guys pull yourself together and replace that 386 now



Jiker ( the angry guy who hopes that " player city caps " is just a bad dream he is having )



Daker-Naritus
Wed Jan 21, 2004 10:58 am
#323

2 More quick things:


(1) You know, experience and skill points are not the only limiting factors in the world... Implementing the droid certification idea COULD be a great opportunity to add some really neat content to the game.


Example: Implement a plan with certifications in various professions to allow the use of better droids. For the sake of argument, lets say any player who has 3 professions mastered at the same time gets a CL25 combat droid, and a player who masters an elite profession gets a CL15 combat droid. These people have to spend skill points to get these droids, and the plan ensures that no player is going to get a droid that unbalances their combat ability (ex: a CL25 droid doing 50-100 damage every couple of seconds is not going to significantly unbalance a TKA/Pistoleer/Smuggler who can do well over 1000 damage per second).


Ok, so there is an argument that this alone is a little unbalancing...is skill points the only solution?


What if instead of skill point limits, you used content limits? Example: Although certain professions allow you to use certain droids, combat droids cannot be simply made. Instead they require 2 components that you cannot make or harvest.


The first component would be droid schematics. Since the empire destroyed the droid armies, parts and plans for combat droids are not easily available. What if you had to do a series of tasks for Nym to get a one-use schematic for a combat droid, which you then have to take to a DE to have them make?


The second component would be a droid license. There could be 2 ormore "technology officers" placed in the capitol (or other towns) on each planet. In order to get a droid license you have to do various tasks for the officer, and then pay a filing fee to obtain the license. To keep people from farming these, the licenses need to be no-drop and need to be used in the taming process to activate a combat droid you buy. These are good for only one use, and if you tame a droid with it the license disappears and you have to get a new one to tame another combat droid.



The point of this process would be to fashion a series of hoops that both add fun and depth to the combat droid process, while at the same time both (1) limiting combat droids to those who "earn" them; and (2) preserve DEs ability to sell their services to everyone and have a better market (as they have been asking for). If you were to also make combat droids permadeath again (like they should be) this would be a SERIOUS limit on combat droids that allow DEs to sell their services without implementing DE-only droids that ruin the DE profession (through the influx of CH wanna-bees).



(2) Although you say that givin nothing to DEs this pass is not an option...most DEs don't even want combat droids this pass. As shown by Drashk's most resent poll, most DEs want bug fixes and more non-combat functions for current droids before combat droids. Some are even saying they don't want combat droids AT ALL if they are limited to DEs (this may nto be a majority, but the feelings are still there). I think almost all of us are willing to wait however long it takes devs to get it right.
Tan-Dom
Wed Jan 21, 2004 10:59 am
#324

all charecters regardless of profesion should have the ability to use combat droids for certain reasons, such as master artisian/master DE/master medic has no real combat ability but still need things from "dangerous" locations or planets, droids could help protect them. so why not go with the idea that all classes should get levels of droid handeling abilitys regardless of whether they are combat heavy or crafting heavy set a max droid lvl per charecter not skill branch so no matter what you can only get a max droid level of say 25 that way whether you are a dabbler or have your favorite three master skills you still get the same level of droids...this also eliminates brand new charecters from getting extremly tough droids from a friend or whatever

lets say you get 1 droid handler point per skill box not including novice skills regardless of profession to a max of 25 or whatever.. a master marksman would be able to handle a level 15 droid, add unarmed 4 and the first row of medic skills and he/she has two more droid handeling points left to get so they can handle a level 23 droid...... just a thought...thanks



Tan-Dom
Master TK / Master Swordsman / Master Medic
PillowTech
Wed Jan 21, 2004 11:10 am
#325

What about a quest system?? You havta do some quest, additional content!!, to get your droid cert's and at the end of the quest you pay "x" amount of skill points to recieve the cert. Also how bout making the schematics to higher lvl combat droids available though doing a quest, ala R.I.S. Armor. You don't see everyone running around in R.I.S. armor, do ya. Just another idea to kick around.



26 August 2003 - Devs make their first detailed promise to overhaul the Smuggler profession.

27 September 2004 (03:10 PM) - Smuggler_Caylin tells fellow smugglers that he is stepping down as Smuggler Correspondent.

23 November 2004 - PillowTech switches to World of Warcraft.
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