Development Cycle Archive
Thread: In Concept 1-1: Combat Roles; Bounty Hunter
Devoting nearly thier whole career (in this sense being nearly ALL thier skillpoints) to BH as thier chosen profession, being to track down and eliminate/capture a mark, BH's should be the most efficent 1on1 fighters around. They should also hold thier ground in general. Thier combat abilities, honed for this sole purpose, should be above most others. (this doesn't mean I think they should be pvp gods though, next part I have a suggestion on how to help this)
What unique abilities?
To help with thier bounty skills I think an ability akin to the Zabrak's "vitalize" would be a perfect solution. Maybe once per hour a BH could raise all thier defenses a fair bit (melee/range/kd/stun...), maybe include raising attack, or stats, or all of the above
Novice giving +5 to "adrenalin" (or whatever you call it), the first and second boxes in each tree giving +1, the third +2, the last giving +3, and master giving +7 for a total of 40 or somethin. (just an example of course)
This would just give a little more incentive to being a Master BH. Though I think there should be other incentives added to Master also.
Some other abilities they should have are more tools, maybe from their scouting roots, traps and such. Though they shouldn't be as powerful as ranger traps which I think should be looked at first.
Should add what advantage or asset in group combat?
Really can't think of any aside from some extra damage. Bounty hunters usually go it alone or with a friend. They aren't really group oriented. I'd suggest leaving them as such and focusing on group tactics for other professions.
What interaction / dependencies should exist with other combatants?
Well being self sufficient hunters, they don't really need to rely on others, well of course aside from heals as all do. The only real reliance they would have a need for are suppliers for thier tools, weaponry, and armour.
What should be their unique role in the Galactic Civil War?
Hunting down and eliminating select targets for thier chosen allegiance, if they have one. Doing this without forcing pvp on those who don't want it may be the problem though. Maybe only having bounties placed on current overts only. At this the only time a bounty would be placed on someone is if that person had a great amount of negative faction and met many other requirments, making this a somewhat rare occurance. This being to eliminate bounties being placed on individuals constantly who have capped negative faction. Maybe if killed by a BH you can't have a bounty placed upon you again for another month or so at least, just so it's not like you're being hunted like a jedi without force powers, lol.
wookiees may not need armor, but they need some thing, their extra stats actaully are completely useless in relation to all professions, a human can set 1100 on any stat, wookiees 2ndary stats are low for action and mind, the two hams used for almost all professions.... and the higher health and action intinitial ham amount is no help cause we don't have armor to guard it, we need to use less ham per special and recharge faster, IE our 2ndary stats that are capped bad...
further more as a Bounty Hunter wookiee I have zero defenses, but when I watch a combat log of a friend win composite at only 50% they are taking like 300-400 less damage then a wookiee, don't mention PSG, you can wear PSG and full set of composite
Wookiees 2ndary stats, particualrly the 550 cap on stamina is it? the one that determines burn rate of the ham by specials, is terrible because with no buffs it takes very few shots to eat away your entire action bar, you NEED, apsoutly NEED novice medic, this instelf is a horrible henderance to a bounty hunter, as its basicly required to survive with out CH after th 217 points earned to master the profession..... it leave you with basicly nothing, and we all know while the skill mods are good, they aren't good enough all the time, and teh speicals aren't either, so bounty hunters are forced to look into other professions as a 2ndary part, and leaves them with out novice medic, which makes them useless with out buffs....
Fastblast is useless.... the LLC in pvp does 40 damage to an unarmored and defense modded player, but the special can one hit incap? ummm...... thats like a carbines damage isn't it? that makes little to no sense at all
our only choice is to do investgation which has ranged mitigation, with out it we have no chance against riflemen usually.... while no other tree is suiting for it, its a terrible thing to do to us, also can we get the carbine name tag changed to some thing other then the investigator? isn't investigation line stalker? uh.... thats cause originaly there was 2 trees of investgation or some thing similiar, it changed but tags didn't...
any ways BHs need some help
Thunderheart wrote:
What defines theBounty Hunterrole in combat?Bounty Hunters should be strictly geared towards 1 on 1 PVP. They should really heavily on their pre-requisite profs, most specifically the Scout Traps line.
What basic combat elements should they possess?Whatever they bring with them from their Basic Profs.
What offensive abilities?Good Status Effect and Posture Control abilities that can be used from any basic Weapon (not LLC).
What defensive abilities?Good Dodge and Counterattack ability. Evenly matched Offense and Defense for their lone wolf lifestyle. The ability to turn an opponents attack into a weakness.
What unique abilities?The ability to use Scout Traps on NPC/PC marks.
Should add what advantage or asset in group combat?Bounty Hunters should offer no advantage/disadvantage to a group. Their strength should lie in their ability to solo marks.
How could/should they interact with other professions?See below.
What interaction / dependencies should exist with other combatants?See below.
What should be their unique role in the Galactic Civil War?My idea is this - As players take part in the GCW, not only will they earn Faction Points from faction farming, but they will also receive "Hate Points," or "Hate" for short. Once a character earns enough Hate from the opposing faction, the game itself, on behalf of the opposing faction, will automatically place a bounty on that characters head. Bounty Hunter Mission Terminals will then update to include this characters name as a Bounty. Player BH's will then hunt down their Mark and dispatch them. BH's will earn the Credit award from their mission, but they will also earn Hate from themarks faction. Players killed in this way will lose 10-15% of their current Faction Points.
Finer Points
-Bounty Hunters can only hunt one PC mark at a time.
-A marked Player will have the option of refraining from the GCW to "Lay Low" and lose their accumulated Hate.
-The initial Lay Low wait is one hour of active play-time. A player cannot simply sign off to lose their Hate.
-If a Player can Lay Low for the required time, they will lose theirMark and have a "clean slate" of hate
-If a Player chooses to not Lay Low, the reward for the Bounty will go up, and the Lay Low wait will grow longer.
-Once a player is killed by a BH, they will clone with a clean slate of hate. This will thwart exploits and griefing.
-Only one BH can get the reward for the Mark. If another BH gets to the mark first, you will get nothing. If you are grouped with BH's, the reward will NOT be split for the kill.
-A system notification will tell a Player that he has had a Bounty placed on him, and when the Lay Low wait time has been met. He will not be notified of what BH's have accepted a Mission for him.
-A system notification will tell a BH when his Mark logs on or off.
-If a BH accumulated enough Hate from a GCW Faction, they too will have a Bounty placed on them, and be subject to all rules applied to a normal Mark.
-Bounty Hunters can hunt marks of any faction, despite their own current faction. However, if they hunt their own faction members, they will earn more Hate than from the average mark, and will lose faction points.
This system will basically make BH a system of lone wolf "Server Police" that clean up when one faction gets too far ahead of another.
What defines theBounty Hunterrole in combat?
What basic combat elements should they possess?
They shoudl
What offensive abilities?
What defensive abilities?
What unique abilities?
Should add what advantage or asset in group combat?
How could/should they interact with other professions?
What interaction / dependencies should exist with other combatants?
What should be their unique role in the Galactic Civil War?
What basic combat elements should they possess?
It seems an agreed convention that the bounty hunters has access to a varied array of weapons and attacks
actually he is kind of like an elite marskman, all elite marskman professions do specialize.
What offensive abilities?
What defensive abilities?
There is a lot of complaining that they dont have access to defensive abilities while some other players seem to agree bounty hunters should be all defensive. However jango seems to be quite able to hold his own against a jedi master in episode 2 so I would say I don't totally
agree. At least they should have bonuses to reduce armor encumberance for example reaching +50 at level 4 that would cut from ham cost. That bonus could be linked to BH carbine as I dont see a gunslinger the type to wear heavy armor, maybe the gunslinger could have additionnal dodging bonuses when wearing a gun. For more look at unique abilities
What unique abilities?
a ranger only needs Master scout a Bounty hunter needs both master scout and master marskman. It would make sense if each of his skill ranks was loaded up with twice as much abilities than a ranger... I would like the bounty hunter 's skills to reflect the ranger's skills applied to humans, tracking human features similar to ranger and trapping...I think the ability to trap humans really makes sense for the bounty hunter.. what about traps that reduces attack skills of attackers making up for the lack of defence. maybe the designers should go for bolder traps.. a net which totally reduces movement and requires player to break out of with his weapons it include a certificate for that famous wrist mounted gadget that the fetts use.. this one could be equipped with several modules be them mini flamethrower dart thrower grappling hook that can be used to trap enemies too.
Maybe they could have access to another skill they choose from a list of skills which are really different ( trapping / stealth / extra defense / explosives and rockets )
Should add what advantage or asset in group combat?
they can reduce the attack and defence skills of opponents
How could/should they interact with other professions?
Master docs heal them and buff them
they can tank when wearing big armor otherwise they back up
What interaction / dependencies should exist with other combatants?
They are not so good in group combat as in one on one ( as shown in episode 2 as a reference )
What should be their unique role in the Galactic Civil War?
They could make prisoners...and try to steal secrets ( high ranking faction members are given data disks they have to hide and when made prisoner they can give them wp to the data disk inexchange for freedom losing faction points and giving advantages to the enemy ) or they can help free comrades it shouldnt be unique but they would be better than others at that. I have written furthermore about that capture the enemy feature in the weekly thread )
a master has access to a jet pack though I don't know if they are going to add verticality to this game. ( a flying character is not above being shot down though )
What defines theBounty Hunterrole in combat?
The role of the BH should mirror the role of BH's in the real world; they are interested in money/law enforcement. Their job is to apprehend those that have chosen to/continue to evade regular law enforcement. The way in which BH's do this is to track they quarry, study thier movements and habits, and attack when the timing is most in their favor. The best time for an attack would be when the bounty is alone. Based on this, BH's should be the masters of one-on-one combat. They should have the skills and tools available to them that allows them to subdue/kill the bounty.
What basic combat elements should they possess?
I would imagine BH's having a vast array of weapons and tools at their disposal; pistols, carbines, rifles, heavy weapons, traps, etc.
What offensive abilities?
When in one-on-one combat,a Master Bounty Hunter'sskills should be unmatched. When in combat with multiple targets their effectiveness should be greatly reduced. All BH attacks should be directed at one target, no AE or crowd control attacks.
What defensive abilities?
A BH is a quick-strike, fire-and-forget type weapon. Their defensive abilities should be minimal. Considering the changes going into combat, I would suggest some Ranged and some Melee Mitigation, but not much. And I suggest these only because BH's are required to track down all types of dangerous creatures. The amount of Mitigation should be very low, perhaps a 1 for each, or even fractional(if that is possible).
What unique abilities?
BH's should have the ability to track NPC's and PC's using tracking droids. They should also have the ability to use traps against NPC's & PC's. Finally, I think BH's, possibly only Master BH's,should have the ability to use any ranged weapon with competence(not suffer the penalty of not being certified). Since BH's are trained to track and kill they should be, at least, familiar with the use of all ranged weapons.
Should add what advantage or asset in group combat?
Massive damage to one "living" target. Since this is what BH's are trained to do, they should be able to do so at any time. The catch, here, is that if that one bad a** is in a group, the BH needs the group to control the others while he/she works over the leader.
How could/should they interact with other professions?
BH's are dependant on other professions for many things; Armorsmiths/Weaponsmith for weapons and armor, Medics/CM/Dr's for healing and buffing, Pist/Carb/Rifle/Brawlers/TKA for crowd control, and Commandos for mechanized (AT-ST) control.
What interaction / dependencies should exist with other combatants?
See above for dependancies.
What should be their unique role in the Galactic Civil War?
BH's should be hired by members of the factions to eliminate high ranking officers of the opposing faction. This could be done with an additional tab on the Rebel/Imperial mission terminals. When someone makes it to a high enough rank, a bounty is take out on them. Then BH's from that facion could take the mission and hunt them down. This would be similar to the current Jedi missions. This has the added effect of making the GCW more immersive. Currently players are able to run faction missions until they are blue in the face. You want a Detachment Headquarters? No problem, I'll go get it. But if a system like this was put into place, then there would be a consequence for being able to get enough faction points to purchase those things.
I will end this by saying that I am a Master Bounty Hunter. I don't make these suggestions to make my character "Uber". In fact, someof these suggestions may make the BH less powerful in some situations. (But that alwaysdepends on the template you use)I make them because this fits in with how I see my character, and all BH's, fitting into the GCW.