Development Cycle Archive
Thread: In-Concept Open Discussion (7-5-04)
Creatures:
JEDI:
Star Ports:
Theme Parks / Dungeons:
Vehicles:
New Content:
The moon of Lok, Cyrana is habbitable of life, and far enough away from imperial control. Few imperials venture to this
a)
Story: The Hutts have word that unoffical racing is starting to pick up, and have bought a plot of land far enough away from
b& c)
Story: The rebel alliance has managed to take control of an AT-AT and 2 AT-STs. The imperials have activiated their tracking
d)
Story: Nym has spent a lot of money collecting specimins for his new battle arena, on Cyrana. For an entrance fee of 10,000
Boba_Jaster-Mereel_Fett wrote:
JEDI:
1) BRING BACK BLUE GLOWIES! Okay, so the permadeath-jedi idea is a scarey concept for most players, and many of the jedi
wouldn't want to initiate, and build up a character that has the chance to die permenently, and I can understand that... so I
propose, a Blue Glowie, 24 hour, or longer (maybe a week) counter placed on a jedi that perishes with 3rd incap, or
deathblow. Only another Jedi should be able to res a dead jedi, but has half the time frame than a doctor does to res a
normal person. This would not really cap the jedi, but make them less populated, especially the ones that run around in
public view. Blue glowies should not be allowed to interact with anything, other than being visible. Upon the counter
removal, a jedi automatically comes back at a cloning facility, either a designated, or closest automatically... with an
I also agree with Goldflame that there should be a check and balance system for the Jedi. Death should be a costly and severe penalty for a Jedi. Now permadeath is just about as severe as it gets and is not what is overly ideal. However the Blue Glowie concept or severe XP loss at the hands of Lord Vader would be an ideal concept. Non Jedi characters would be most enthused to see one of the main characters from the movies and the ultimate villain go out and show the Jedi who's the master of the dark side. This should not necessarily happen to all Jedi though. The cunning and discrete Jedi who don't flaunt there stuff in the public eye at star ports and the like would be spared from this swift justice. As goldflame indicated the coded system is basically there in the form of the Bounty Hunter Boards. Of course I don't claim to be a programmer and things are never as easy as they seem. None the less with the current system a Jedi gains a visibility count of some sort where they reveal themselves in public too much they appear on the Bounty Hunter Boards.
Taking it to the next level would be if they continue to gallivant around in the public eye it comes to the full attention of the Dark Lord of the Sith, Darth Vader. It could even go so far as to have a dev control Lord Vader to enact the "execution". However it plays out, the situation should be inescapable for the marked Jedi. A public display would even drive the point home even further as regular characters could witness this and it would provide quite a spectacle. Also the conditions would have to be right to eliminate just the one Jedi and that Lord Vader and possibly his body guards/ honor guard would be practically invincible or unable to be attacked by other players rebel or other wise to prevent a key story character from being killed by some L33T dude or extremely lucky Jedi.
The result of the death could be a plethora of possibilities being anything from severe XP loss to becoming a blue glowie for a week or so, thus establishing a penalty that is severe but not unbearably harsh. I would hope the view point would be that playing a regular non-FS character is perceptively "easy street" difficulty and choosing the path of the Jedi is the rough and tough "Hardcore" difficulty. Otherwise galaxies may become as some have said the online version of KOTOR, Jedi everywhere and uninhibited in their victory.
Whatever the devs decide there should be some sort of check and balance to the Jedi. Reward those who stay silent and out of site and reprimand those Jedi that are over zealous and in the public eye.
They're being a little too liberal with their thread locking powers and locking tons of threads even though they are relevent to the given forum they were posted in.
These are our forums.
If they lock something because the thread became offensive then that's fine.
But when there's a 9 page discussion it's uncalled for.
- It would really help immersion to put doors on the buildings. Maybe some interiors as well? But if no interiors, at least doors. It's very disturbing and completely throws my mind out of the game.
- Add more npc housing and and workshops/market places/industrial centers. Structures in real cities. It's not very immersive to only have the bare minimum of structures. It's ok to add more, even if they serve only an aesthetic function.
- Tighter street areas. I've never seen a real life city, or even a city in star wars that had such wide open streets as in swg. Maybe add some back alleys, too, for the rebel recruiters and smuggler trainers to hide in.
- Some cities need to be completely redone. The swg Theed in no way captures the feel of theed in the movie. Please just watch TPM replicate that (theed was one my biggest disappointments in this game).
- The capital cities need vast amounts buildings that serve no purpose other than taking up space. An upper class distirct, lower class, markets, etc. It's okay for them to be 2 or 3 times the size they are now- we have mounts and vehicles to travel across them quickly.
- Areas to serve player needs for role-playing, such as wedding chapels, dojos, etc.
- As has been stated before, make them looked lived in. Add stains to building walls, move chairs out of place, make things dirty!
- Put some misc items in garages to make them look like garages. It would take so little time to do this. Put a disabled bike, tool chests, maybe even a mechanic npc we have to talk to to fix the vehicle.
- Every capital city in RL since the greek empire has had some sort of arena. Add some to the sw captial cities. Maybe even have them serve a purpose.
- Start an in-concept thread concerning this. There's so much that could be done.
I know it all seems a little extravagent and unneeded, but adding these touches could really improve the Star Wars feel 100 fold! I strongly believe that this should become a priority after JTL comes out.
I see a lot of posts trying to nerf somehow the CM poisons, and while i agree poisons are overpowered there must be some way to do it that its not just nerfing them, because its almost the only thing CMs have. Check the link above to see what are my ideas to change CM and then fix the poisons power...