Development Cycle Archive

Thread: In-Concept Open Discussion (7-5-04)

Boba_Jaster-Mereel_Fett
Wed Jul 07, 2004 10:23 am
#300


Here are some ideas I came up with.



Badges:

1) A filter, show what badges you want to show.


2) A seperate tab, when you examine a character, for their badges, that doesn't load, unless you click the tab.


3) Better badge orgazinzarion.



Creatures:

1) Give NPCs their special attacks back, butafter the combat rebalance.


2) Add Canyon Dragons to Tatooine (The canyon dragon is a 10-meter tall example of the desert reptile, its body stretching out to 30 meters when full grown. )


3) Krayt dragons are suppose to burrow in the sand and "swim through the dunes". How great would it be to be running through the krayt graveyard.. and you don't see any Krayts.. so you turn to leave, and a Krayt's jaws snap up from you out of the sand, as it emerges?



JEDI:

1) BRING BACK BLUE GLOWIES! Okay, so the permadeath-jedi idea is a scarey concept for most players, and many of the jedi

wouldn't want to initiate, and build up a character that has the chance to die permenently, and I can understand that... so I

propose, a Blue Glowie, 24 hour, or longer (maybe a week) counter placed on a jedi that perishes with 3rd incap, or

deathblow. Only another Jedi should be able to res a dead jedi, but has half the time frame than a doctor does to res a

normal person. This would not really cap the jedi, but make them less populated, especially the ones that run around in

public view. Blue glowies should not be allowed to interact with anything, other than being visible. Upon the counter

removal, a jedi automatically comes back at a cloning facility, either a designated, or closest automatically... with an

empty inventory.


Star Ports:

1) The Roundtrip option, should offer a slightly discounted total price.


2) NPC smugglers (found in, or outside the starport at a static location), should be able to offer players an increased total

trip amount to a multi-travel planet... the player would be given a waypoint to the smugglers ship and then be able to enter

from there. A new smuggler ship would land every 5 mins or so, with 2 or 3 different landing locations.



Theme Parks / Dungeons:

1) It's been over a year now, and the themeparks havn't changed. All the current themeparks should have 10-15 new missions

added. There's plenty of space in jabba's palace to add on, such as the dead end doors. The imperial retreat has the whole

basement empty, not sure about the rebel themepark, but I'm sure more content can be added there. Add some new NPCs, with new quests or something... and Nym definetly needs more than 3 quests.


2) When Jump To Lightspeed hits, a space station should be in close proximity to any planet with a dungeon that supports

Battle Droids. The space station, should be no easy target, but something that a large group effort needs to take down, in

order to disable the droids from functioning, lending a hand to their fellow players on the planet below. The only droids

that should not be effected are the Super Battle Droids, which were created to fuction seperatly.



Vehicles:

1) Turn landspeeders into 3, or 4 passenger vehicles, that allow only the owner in the driver seat, and GROUPED members in

the passenger seats. (Maybe have the basic speeder hold 3, and the AV hold 4)


2) Turn bikes into 2 passenger vehicles, that allow only the owner in the driver seat, and 1 GROUPED member in the passenger

seat. (Keep swoop at 1 as a fast solo vehicle, and put speeders as a 2 passenger)


3) AT-STs should not be a faction PET, but a faction MOUNT. REQUIRED 2 people to opperate. One person to steer, and the other

for the turret control. AT-ST should take 60% of the damage, and the other 40% passes through to the opperators, and is

distributed evenly. 1 Person may opperate it, but it's either a stationary turret, or a walker, depending on their seat.

Requires 2 people to function properly. Same with AT-AT's but they take 80% damage, and 20% is split up.


4) All Vehicles (bikes, and landspeeders) The current decay rate is changed to a fuel line. And the new decay rate is changed

to a rate 3 times slower than the fuel bar. Fuel can be surveyed, and sold to parking garages. A maitenence pool is added to

parking garages (if they don't already have one), and a certain fuel cap number would have to be put on each garage, so a

player can't wipe out the maitenence pool.



New Content:

1) New "Planet". Maybe never to be an actual planet, but just like an instanced new dungeon / content area.. like the

corvette... each scenario would be instanced... This could be any planet, but I just created one for the sake of discussion.


The moon of Lok, Cyrana is habbitable of life, and far enough away from imperial control. Few imperials venture to this

area of the galaxy mainly, because of it's isolation, and the fact imperial loyaltist are not welcome. Most imperials keep a

low profile, entering and exiting the area.


a)
Story: The Hutts have word that unoffical racing is starting to pick up, and have bought a plot of land far enough away from

imperial control, where they can get a piece of the action. If all goes well, there is talk of reopening pod racing tracks,

in remote locations around the galaxy.


Event: For The Hutt's, place a swoop track down, and hold an actual race against, 5 - 10 other racers. The person who finds

the fastest way around the track (1st place), earns a badge, and a reward. If a large amount of players particiapte in the

event, or a large amount of players recieve the badge, the developers should consider adding a pod racing expansion pack,

adding just another highly requested feature to keep us going. Racing would never get old, with a wide variety of tracks that

could be made available, and new quests that give you special parts to build, or customize your pod. Racing would just not

be allowed on imperial controled planets, or if it was, only on rare occasion. Obviously a new engine would have to be created

for the racing where speed and stuff could be adjusted, but I'm sure there is some way to loop the game, to have it close

out, galaxies, load the pod racing, close it out, and have it reload galaxies back up. If a player was to get disconnected,

the pod would crash and explode on screen (..cause even if they were to log back on immediatly they couldn't catch up... and have it give the pods would have some damage). If a player's pod crashes and explodes on the course it would do much more damage than ifsomeone got disconnected. (This would have to be tweaked so players can't auto disconnect themselves before they explode). Once the pod racing starts, if there are racers that are trying to race out of prime time, for example,not all the slots are filled, a few NPC racers can make a guest appearence (like pugwis, sebulba's grandson, who continues podracing in modern times,

accourding to the starwars.com database in the EU section of sebulba.)


b& c)
Story: The rebel alliance has managed to take control of an AT-AT and 2 AT-STs. The imperials have activiated their tracking

device, and located the walkers on the moon of Lok, Cyrana. The imperials must get to Cyrana, and destroy the walkers before

they fall into the rebel's hands. The rebel transport carrying them, broke down half an hour outside of their base. Once at

the base it will take another 10 minutes to secure it.


Event: For the first time ever, a group of player rebels (up to 20 if the AT-STs were

changed (read my idea on AT-ST as mounts above).. the same would apply with the AT-ATs) will fight a group of player imperials (20 if the rebels get to mount the vehicles... if not do 10 and 10 each) in a game hosted event. It was talk a half hour to get to the base, and another 10 minutes to secure the walkers at the base. Once at the base, turrets will be at rebel's disposal, along with NPC rebel's defending the base. The main goal is for the rebels to keep the AT-AT intact, and the imperials to destroy it. A badge is given to the winning team, along with a reward.


d)
Story: Nym has spent a lot of money collecting specimins for his new battle arena, on Cyrana. For an entrance fee of 10,000

credits per-person, you can enter the tournament with up to 10 players in your group.


Event: There are 3 main circuits, and a bonus circuit. The first circuit would be Tatooine themed, where you'd fight a large

number of squills, tuskens, and a few other beasties, and finally end with a krayt dragon. The next could be Dathomir, and

the 3rd could be Lok, each ending with their respective major beast. The 4th circuit would then kick in, for example, if all

10 players have made it without dieing up until this point. The final circuit would be Geonosis, with a rather difficult

swarm of Geonosians, followed by battle droids, droidekas, and super battle droids. Once they've been cleared out, 3

creatures spawn at once, Acklay, Nexu, and the Reek. After all 4 circuits are finished, the players win 100,000 each, get a

badge, and possibly recieve an additional reward.



TheAnarchist - Eclipse
Damien - Jump To Lightspeed Beta
Jadin
Wed Jul 07, 2004 10:40 am
#301

One of the things that is a bit of a let down for me is the lack of low-level content for the true casual player. I'm an old AC player from its glory days and one thing that I LOVED about the game was that patch day had something for everyone! Even if it was simply new clothes, new weapons, or just a change in the landscape... many of us were excited to log in and see what was new. More often, it was a new low-level dungeon, quest, or monsters to hunt. My point is that you didn't need to be a high level player (although there was plenty for them too) to enjoy and be involved in patch day.


With SWG, I almost always log in on the day of a new publish and there is absolutely nothing for me to do. I'm not a big powerful player so the dungeons are no use for me. Since I play less frequently, grouping isn't as easy for me and I solo often. Again, very little solo content that I can tell. Its a let down.


It would be great if low level content could be an intentional additionto a publish so that casual players have something NEW to do right away. I high level dungeon and low level dungeon would be great additions each publish so everyone is covered. I realize there are exploit concerns with this but I'm hopeful they can be worked out. I'd hate to continue to feel that SWG was a high level playground only.


FYI, I do realize that there is content in-game for low levels currently but my post is regarding "new" content via publishes.



* Thenna Narsal - Creature Handler (Ahazi)
Jadin
Wed Jul 07, 2004 10:43 am
#302

I would love to see widescreen support for SWG. In the very near future I will be putting together a home media center in our new home. I intend to hook up a customized home theater pc to our widescreen tv. This is both for fun and necessity since I have an injury which makes sitting at a computer problematic. I would love to be able to play SWG in widescreen. That would be awesome! Please consider this. I know there are others who would enjoy this feature for their widescreen pc monitors as well.



* Thenna Narsal - Creature Handler (Ahazi)
Xifera
Wed Jul 07, 2004 11:20 am
#303

Jedi XP Loss: You might as well throw this out, because it only really hurts the padawans, and has no effect to a jedi with Force Run. If that jedi is even close to dying, he/she will force run out of the battle. Seeing how force run is faster and longer than burst run, we have no way to catch up to the jedi. Of course, this is the rare instance of a jedi even close to dying.


Padawan Griefing: A BH goes into the BH profession to either use Eyeshot or kill jedi. If this is killing jedi, then the only chance a group of Master BH's has to killa jedi does not lie with a knight. BH's can only kill padawans, so what do they kill? Padawans. Possibly giving Bounty Hunters an edge that would only affect their battles with jedi, not the rest of the world. This could be done in many fashions: Giving Bounty Hunter armor a significant LightSaber resist, +Attack vs jedi, or +defense vs jedi. A bounty hunter hunts jedi for a living, you would think he'd learn a thing or to about their strengths and weaknesses to give them an edge. (Sadly jedi have no weakness in SWG).


What really irks me about jedi, is that every post I've seen made by one, he/she is calling for higher lightsaber damage. Folks, jedi don't need higher lightsaber damage. I just enjoyed watching my group comprised of a Combat Medic, A doctor, Two fencers, A rifleman, and me, a TKM+Pistoleer get mowed down by a single forcemaster. I'm fairly upset about this because all the fighting classes had musician and dancer buffs, eaten synthsteak, eaten vercupti, eaten dodge food, and drank two+ brandies, and used moun gold. How did the Jedi do it? Because he was barely even scratched. He could instantly heal all dots, status effects, and whatnot completely, and totally unsupported. Furthermore, (I am still befuddled how we even got him down to 3/4 HAM) but at that point he simply Force Ran away, and came back 10 seconds later full-HAM. Good job creating god-characters.


I love the quote Thunderheart said about "we would never let a single group cut swaths through the other classes".


But I doubt my post will be read because I am not in the 5% Jedi-player base, and my post has not yet mentioned canceling my accout nor does it include anydollar signs.



- Tet'ra (Eclipse)
Sloyet
Wed Jul 07, 2004 11:25 am
#304

Xifera has a good point there about force run and being able to mow down full groups of people.



Cronus
Master Doctor/Pistoleer
treckrunner14
Wed Jul 07, 2004 12:13 pm
#305

i was also sortuf thinking .. and anyone else think about this too? lol that if say withen the next year if you guys could maybe think about adding in a new planet.. you know like hoth or dagoba or somthing liek that... where yoda lives.. or the abandond reb base on hoth, or maybe even corisont or however its spelled.. lol but ok thanks. if you ( somone reading this forum ) want to contat me eather talk to me on the server intrpitid name is treck runner, or e-mail me at [email protected]


thanks
XComCaptain
Wed Jul 07, 2004 1:19 pm
#306



Boba_Jaster-Mereel_Fett wrote:



JEDI:


1) BRING BACK BLUE GLOWIES! Okay, so the permadeath-jedi idea is a scarey concept for most players, and many of the jedi


wouldn't want to initiate, and build up a character that has the chance to die permenently, and I can understand that... so I


propose, a Blue Glowie, 24 hour, or longer (maybe a week) counter placed on a jedi that perishes with 3rd incap, or


deathblow. Only another Jedi should be able to res a dead jedi, but has half the time frame than a doctor does to res a


normal person. This would not really cap the jedi, but make them less populated, especially the ones that run around in


public view. Blue glowies should not be allowed to interact with anything, other than being visible. Upon the counter


removal, a jedi automatically comes back at a cloning facility, either a designated, or closest automatically... with an







I also agree with Goldflame that there should be a check and balance system for the Jedi. Death should be a costly and severe penalty for a Jedi. Now permadeath is just about as severe as it gets and is not what is overly ideal. However the Blue Glowie concept or severe XP loss at the hands of Lord Vader would be an ideal concept. Non Jedi characters would be most enthused to see one of the main characters from the movies and the ultimate villain go out and show the Jedi who's the master of the dark side. This should not necessarily happen to all Jedi though. The cunning and discrete Jedi who don't flaunt there stuff in the public eye at star ports and the like would be spared from this swift justice. As goldflame indicated the coded system is basically there in the form of the Bounty Hunter Boards. Of course I don't claim to be a programmer and things are never as easy as they seem. None the less with the current system a Jedi gains a visibility count of some sort where they reveal themselves in public too much they appear on the Bounty Hunter Boards.


Taking it to the next level would be if they continue to gallivant around in the public eye it comes to the full attention of the Dark Lord of the Sith, Darth Vader. It could even go so far as to have a dev control Lord Vader to enact the "execution". However it plays out, the situation should be inescapable for the marked Jedi. A public display would even drive the point home even further as regular characters could witness this and it would provide quite a spectacle. Also the conditions would have to be right to eliminate just the one Jedi and that Lord Vader and possibly his body guards/ honor guard would be practically invincible or unable to be attacked by other players rebel or other wise to prevent a key story character from being killed by some L33T dude or extremely lucky Jedi.


The result of the death could be a plethora of possibilities being anything from severe XP loss to becoming a blue glowie for a week or so, thus establishing a penalty that is severe but not unbearably harsh. I would hope the view point would be that playing a regular non-FS character is perceptively "easy street" difficulty and choosing the path of the Jedi is the rough and tough "Hardcore" difficulty. Otherwise galaxies may become as some have said the online version of KOTOR, Jedi everywhere and uninhibited in their victory.


Whatever the devs decide there should be some sort of check and balance to the Jedi. Reward those who stay silent and out of site and reprimand those Jedi that are over zealous and in the public eye.





----------------------------------------------------------------------------------
"You will find many of the truths we cling to, are from a certain point of view." -Obi Wan Kenobi
"Who is more foolish? The fool, or the fool who follows him?" -Obi Wan Kenobi
"What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?" - Zap Brannigan
"I hate these filthy neutrals Kif! With enemies you know where they stand but with neutrals? Who knows! It sickens me." - Zap Brannigan
-Boushh-
Wed Jul 07, 2004 2:15 pm
#307

Please audit the forum moderators.
They're being a little too liberal with their thread locking powers and locking tons of threads even though they are relevent to the given forum they were posted in.

These are our forums.

If they lock something because the thread became offensive then that's fine.
But when there's a 9 page discussion it's uncalled for.
OHMSS225
Wed Jul 07, 2004 2:32 pm
#308

Ideas for City Revamps:


First, let me say that the devs did a beautiful job the first time around, but there's a lot to be improved on.



  1. It would really help immersion to put doors on the buildings. Maybe some interiors as well? But if no interiors, at least doors. It's very disturbing and completely throws my mind out of the game.

  2. Add more npc housing and and workshops/market places/industrial centers. Structures in real cities. It's not very immersive to only have the bare minimum of structures. It's ok to add more, even if they serve only an aesthetic function.

  3. Tighter street areas. I've never seen a real life city, or even a city in star wars that had such wide open streets as in swg. Maybe add some back alleys, too, for the rebel recruiters and smuggler trainers to hide in.

  4. Some cities need to be completely redone. The swg Theed in no way captures the feel of theed in the movie. Please just watch TPM replicate that (theed was one my biggest disappointments in this game).

  5. The capital cities need vast amounts buildings that serve no purpose other than taking up space. An upper class distirct, lower class, markets, etc. It's okay for them to be 2 or 3 times the size they are now- we have mounts and vehicles to travel across them quickly.

  6. Areas to serve player needs for role-playing, such as wedding chapels, dojos, etc.

  7. As has been stated before, make them looked lived in. Add stains to building walls, move chairs out of place, make things dirty!

  8. Put some misc items in garages to make them look like garages. It would take so little time to do this. Put a disabled bike, tool chests, maybe even a mechanic npc we have to talk to to fix the vehicle.

  9. Every capital city in RL since the greek empire has had some sort of arena. Add some to the sw captial cities. Maybe even have them serve a purpose.

  10. Start an in-concept thread concerning this. There's so much that could be done.

I know it all seems a little extravagent and unneeded, but adding these touches could really improve the Star Wars feel 100 fold! I strongly believe that this should become a priority after JTL comes out.




-= Ahriman BreViary =-
Ziel
Wed Jul 07, 2004 3:11 pm
#309

Okay, I don't know about anyone else, but I'm a little tired of people running around shouting about there shops or some new great item they have. I think it would be nice to see a place where players can put up "posters" that advertise products or a shop. This way, if someone was looking for a shop, they wouldn't have to try and shift through the incessant macroed messages to find what they were looking for. They could just access the "board" and get a listing of everyone who is advertising. It could be placed in the starport, or maybe cantina. Maybe even outside in the bank or bazaar area. It would certainly decline the lag in the big cities like theed and coronet, making them much more enjoyable to visit and do business instead of becoming a painful chore.



I can do all I want for the rebellion and the imps won't ever notice me. Come on, who would've thought it was the bothan?
Xifera
Wed Jul 07, 2004 3:28 pm
#310

I would also like to throw my support behind changing up player-cities. I love the idea of walls. And personally the developers telling the people who give them money every month that making walls is too hard and too much work is rather insulting. Walls would add a new sense of defense to defending your city, not just a faction base.


***Ithink it would be fairly cool if a city could go overt and covert. Only citizens of one city could attack another city. If a covert city attacked an overt city, the covert city would then have a 24-hour TEF. Of course, if you don't have a city you could still participate in attacking player-bases. The reason for the TEF would be to prevent what happens today: A guild without a player base attacks a guild with a player base. The guild that has a player base has no way to counter-attack. If cities were attacked... lets not kill the buildings, but merely... "disable" them for a period of time where no one could enter that building. This would cause inconvience as you wouldn't be able to invite members into your guild or such, but there would HAVE to be some kind of penalty for being defeated.



- Tet'ra (Eclipse)
Salacious_JR_
Wed Jul 07, 2004 3:29 pm
#311

I just wrote up some IDEAS to change a bit the CM profession and also fix the poison thing...

I see a lot of posts trying to nerf somehow the CM poisons, and while i agree poisons are overpowered there must be some way to do it that its not just nerfing them, because its almost the only thing CMs have. Check the link above to see what are my ideas to change CM and then fix the poisons power...
Nelus
Wed Jul 07, 2004 3:54 pm
#312

i still would like to see combat droids in the game, i mean higher lvones like there are pets. if they are useable by Droid Engineers or by a new class (Droid Commander)i dont care. But it would be cool to have another summoner class, as there are alreadymultiple healing, meele, ranged, and other classes.


basically it should be balanced against CH so that the combat value is about the same but the Droids could be lowhitpoints but high damage as creatures are low damage and high hitpoints. many people would like to see more droids ingame especially in combat like there are pets. shouldnt be to much of work, as balancing is easy thou we have and example profession yet and most models are already ingame as npcs.


such a class would definitly bring me back to play this game
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