Development Cycle Archive

Thread: IC 1-17 Star Wars Galaxies Combat Profession Mix and Match

Wideshot
Wed May 26, 2004 2:14 pm
#300

Personally, I would like to seecombat to be better balanced so that a significant portion of ranged combatants don't feel obliged to purchase melee skills just to survive against high level mobs. Increased ability to land state effects, more interesting state effects than just bonuses and penalties to attack rolls - e.g. short duration snare effect on leg shots, removal of the melee bonus to hit against ranged attacks etc. This would free up points to purchase more trading or complementary skills, which make for more interesting long term game play.


nofxslaugt
Wed May 26, 2004 2:20 pm
#301

Ranged professions, which use GUNS should do more damage than melee professions which use Swords and glorified brass knuckles. In exchange for this power increase, all ranged professions should require Master Marksman.



___________
28 dead jedi
Colbey98
Wed May 26, 2004 3:15 pm
#302


I like the professions are they are for the most part...I am finally a Bounty Hunter on Intrepid and ran across my first jedi. I know jedi are supposed to be powerful, I also know that the average every day Bounty Hunter got a good name for being able to take out jedi. If the DEVS wish to keep jedi player character missions in the Bounty Hunter mission terminals then they should give us Bounty Hunters bonuses to being able to take down a jedi pc/npc does not matter which. 3 hits and i was done I was wearing some of the best composite armor I have found. I should have been able to stand up to a jedi and at least do some damage to him unless he was a master or really close to it.
PatrickAdrichem
Thu May 27, 2004 7:40 am
#303

I think a swordsman (or swordswoman) should actually BE a swordsman (or swordswoman) Every since i got it ive been using axes and hammers.. Whats that? I think there should be some more swords where u can specialise in a bit. Then you could have real sword fights.


Swordsman should be defenders or rescuers tho. They defend or rescue people with their swords, a true swordsman is @ peace and doesnt kill just for fun. But thats just my opinion



-----------------
Greetz Zelda

I wanna be a programmer 2!
I can program, Got ideas!
Just still in the school banks and no job in programming yet!
PatrickAdrichem
Thu May 27, 2004 7:45 am
#304

forgot this:


Maybe even let him tune his sword like a jedi can. Like i'm a tiny little female character in the game. I would never be able to carry a heavy sword.


So if you can tune it. Or let it be tuned by a weaponsmith u could like increase the spead but it will lower the damage. By this the blade would get lighter and thinner. Or heavier etc. Standardly you would have like 50% speed 50% damage, but someone could just tune it to 75% in speed but only 25% in damage.. etc. And you should give them bonusses based on there character. Like the higher rank in swordsman you are the better you can tune it.. Or use the Tuning that the Weaponsmith did to it.





-----------------
Greetz Zelda

I wanna be a programmer 2!
I can program, Got ideas!
Just still in the school banks and no job in programming yet!
Masen
Fri May 28, 2004 10:58 am
#305

Pretty easy summary here-


Forget XP balancing, it's moot. All classes should take equivalent xp per box, because all XP balancing does is slightly slow down a grinder, and not too much at that. Balance the classes according to the skillpoints they give up. a Bounty hunter should, therefore, be the most powerful class barring Jedi. Defense, Offense, and specials all included. A pistoleer, or a tka, should be both about equally powerful, in their own way. A commando should be second most powerful. If TKA wants to be the ultimate melee, then they should be required to master brawler, right now there are no classes that take master brawler, and the melee stackers rule because of it. Combat Medic should be about on par with a commando, since they take equal SPs. But a commando would do more damage to heavily armored and non-organic targets, the combat medic would be the ultimate in biological warfare. To solve the problem of whiners (we know there will be many), allow a simple solution. If someone were to master marksman, then master rifleman, and then another class such as scout, or pistoleer, they should be an even match for a bounty hunter. A master marksman, master carbineer, Apprentice TKA should be on par with a commando or combat medic. To encourage masteries, have about 1/5 to 1/4 of the total of all bonuses, and at least one of the most powerful moves, in the master box. Just as Artisans must master to be the best, all professions should be. Master means just that..Master. Not chump who wasted a half million xp and half his SPs on crap no one wants. Then the mix and match will work, at least as well as it posibly can, as players willg et rewards based on what sacrifice they made to their templates, not how much of a life they have, or how much time they spend grinding.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
ColForbin13thIr
Tue Jun 01, 2004 12:03 am
#306

Can't agree more with a lot of what has been said. In a sci-fi type setting, there is no way melee professions should be so favored over ranged weapon profs. Fencer, swordsman, and TKA are by far some of the most favored PvP professions. Something is wrong w/ that is the Star Wars universe.
cmcdermid5
Wed Jun 02, 2004 10:08 pm
#307

Not to flame or offend but are you serious nothing should be as powerful other thana Jedi, as a Bounty Hunter I can tell you there are plenty. The problem is that ll people here post with little relevenace to the overall picture. You all post on ideas to your favorite classes. Such as the one a couple above me. But to the point is that the whole system it self is flawed. TKM's for instance, everyone is one. These super proffesions are whats wrong. Like all things in this game we have way to much. Cut it down alot.


Meaning classes should be dedicated.


No tkm, bh, de, cm whatevers. Your either a Bounty Hunter or not, Either a Combat medic or not, no pairs. The whole skill system need to be overhauled. Commando's are just that the elite of the elite, they do what cannot be done. But should they be the most powerful ... NO, No one class should. Not even Jedi. Pay attention to the movies, alot of jedi die at the hands of non jedi. Our whole combat system is nerfed, that it doesnt matter your a Master Doctor when you buff, or heal, it matters more on the food you stuff in your face, the clothes you wear, etc. That is the flaw. Nothing in this sytem alows one to be better because of dedication to a proffesion, or understanding the intricies of such. Its all a normal skill climb that any one can do.


So combat, I would personally like to see a system based by your current structure, however, instead of everyone getting say spin attack 2 at a particular level, you would get a Feat so to speak, one that would alow you to choose from a wide selection of beneifts for that particular level. say once you reach pistols 2. You would get say 1 feature point. Ffrom the time of the leveling you can see for Pistols 2 that you have 10 features to choose from, you can only pick one. Say one might be a special shot, when another might make you shoot faster, one might make you specialize in a certain weapon type, and so forth, perhaps allowing more points or less depending on balance but you get my drift, when you do this, you allow for someon walking around with say master pistoleer over his head a variety. Nobody can go oh hey they are vulnerable to this and that and can do this and that, you simply would not knwo the extent of that "INDIVIDUALS" choice in talents, perhaps he took very offensive skills, but no defence, perhaps the opposite. My point is that when you look at the big picture you get benefits and individual touches on a character that very few are alike in. This applied as a whole would allow for specialization. In any field one could pick what they want to be good at and be happy with there choice.


An armoursmith can choose a wide variety of skills/feats. Maybe they are exceptionally good at repairing or customizing armour. But not so good at building specialized types, the point is the more time they put in the more talents they pick up. And allows for comments and moments in the game like " Hey Bob makes the best suit of Ubese, but go see Larry cause he can fix and customize things bob can't after you get the suit from Bob. I am rambling but you get my idea.


Further, balacing, TKM's like jedi should not be able to where armour. I have never seen anyone in full armour spin around like Jackie Chan on catnip before. Armour makes them unbalanced.



Anyway My two cents








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Neige
Thu Jun 03, 2004 7:36 am
#308




It's been said, said and said again.
Bring down armor, Bring down buffs.
Bring down high level mobs, of course.
Then watch carefully as the balance of power shift.
My opinion is that developpers never figured players could pull out such powerful
buffs,
such impervious armors, because of too many parameters, to many components.

Combat revamp must first get Armors and Buffs almost out of the game.



(sound of a starship approaching)




_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
rilzic
Sat Jun 05, 2004 12:35 pm
#309

This could just be a really bad idea .... or a good one but as the game is nowbut to big of a change and it would make people mad because it would be a huge nerf to everyone but my idea is simply why not allow everyone to master only one profesion at a time. just put in another thing of skill points that can only be used to get the master block and everyone gets only one point. but this would only be for advanced profesions like master pistoleer, BH, smuggler, pikemanbut not basic profesions like scout, marksman and bralwer.

just a idea don't know if anyone thing it may be worth looking into but the idea behind it is that you get the ablity to be multiple things but still have a sence of specialization.


whats everyones ideas about this




Name: Rilzic
Server: Bloodfin
Guild: Shadow alliance (SA)
Richiesos
Sun Jun 06, 2004 1:57 pm
#310

Hi my name is Richie, I'm Beck Rock on the Kauri server, I don't post much, but this topic interests me because it's something I've been discussing with my guild mates. I agree that mixing professions is a cool feature to this game, but it's been limited by the rigidity of some of the game's combat features. For example: If a player is pursuing to focus on 2 professions, he should be able to perform unique moves that reflect his versatility. Lets say for example that I am studying pikeman and rifleman. I think that a combination like this should unlock certain moves that would combine these two disciplines in real life. A pikeman would be able to swing his rifle around to ward off close attackers. Another bonus could be new weapons. We've all seen the civil war era guns with the blades attactched to them. Why not unlock the option to use these guns if you are a gun user and sword user.

I think that if players could seamlessly combine all of their disciplines as I described, the combat in this game would be really really amazing to watch.

I also have some suggestions as to how these special moves would be unlocked. I think if you are a novice at two of these professions, you should be given a very simple move, that is very difficult to perform (takes up a lot of HAM, and has a very low probability of working) As you improve in your dual profession, this skill should become more practical to use because your skill modifiers will increase. Once you've completed a column in one profession that corresponds with a column in your other profession, you should then be granted a new move according to what skills you've learned in that column. (for example, if you fill in all four boxes in the defensive column of your two professions, you will earn a new special defensive move that combines both disciplines.) And of course if you master both of these professions, you should be able to seamlessly use both disciplines to enhance your battle skills. The reason why I suggest that these moves be awarded throughout the progession of the dual profession is that skill points are limited.

I think that this feature should also be able to benefit non combat professions as well. For example if someone is an armorsmith who pursues studies in Martial Arts (Teras Kasi), in a real life situation, this would give the armorsmith insight into how defensive equipment should work. I think with enough thought and effort, these special moves, abilities, weapons, or bonuses could be created for each dual profession in the game, and it would be worthwhile.

We constantly see characters in the Star Wars movies show their versatility. I think with the idea i'm suggesting, we would get a chance to show our versatility as well.

Thanks,
-Richie

PS- I would be glad to help come up with some of these special moves if needed. : )
PatrickAdrichem
Mon Jun 07, 2004 7:41 am
#311

Right here comes just a simple idea:


Start with changing the skill point system


Look @ real life a bit more.


Anyone can play an instrument eventho it sounds crap!

Anyone can dance eventho it wouldn't look nice

Anyone can make somthing simple eventho it could fail.

Anyone can fight eventho they loose

Anyone can use a simple stimpack without a needle only it wouldnt work so good.

And so on and so on.


Make a system where everyone gets every novice skill. Well basic novice skill. Like everyone has basic scout. They can harvest hide. But because there novice they stink @ it. So half of the hide is still under meat and can be thrown away. So they harvest a lot less then a skilled scout.

This would mean that everyone is:
Novice Medic
Novice Artisan
Novice Entertainer
Novice Brawler

Novice Marksman
Novice Scout

Then when u did that u get 200 skillpoints instead of 250. Cuz you don't need to get the novice skills anymore

Now i would be able to do the following things this way:


Medic:
Heal myself with a stimpack but only for a few points. No wound healing nuffin.


Artisan: Craft like a simple woodenstaff and all those simple basic things. But with poor quallity.


Entertainer:

Dance, Play Music, Change apperance. But Also @ poor quality so Dancing would only heal BF not mind untill u get more skilled same for music.

Changing of apperance is like only basic makeup with less colours and sometimes could fail! Same for hair.


Brawler:
Fight something with basic weak weapons And do **edit**ty damage maybe even fall down some times. but still u can fight.


Marksman:
Use a gun! But aiming is **edit**ty


Scout:
Harvest recources but terrible quality because the way u harvested it was **edit**ty.


Then u have all the basics which each living been would have...


Then u can go speciallice in anything that u want to specialise in. Untill ur 200 skill points are up

BUT if u choose like Architect, then u cannot be droid engineer anymore nor armoursmith. Why not? Because u are into buildings. You have chosen that interest and you cannot learn another crafting skill untill u surrender architect. (Its like choosing dark or light paths for jedi)

You always need to master the basic skill b4 u can attend a higher novice skill.

If you are like an novice architect then ur crafting skill is set. But you can still get like novice swordsman. Or novice pistoleer etc.

And then the same system as with architect. Master brawler or marksman first then a higher skill but only ONE higher skill of that class.


For the hybrid proffessions Nothing much changes except that a hybrid proffession which uses brawler and medic. if that is chosen then u can only take one more higher proffession of medic or brawler not both. So you could choose for docter and then you cannot become a swordsman anymore etc.


Then for becomming a master you should require XP instead of app points...

And only a master can teach a novice... Why? Thats the law. If ur not a master yet then u cannot be good at teaching sumthing right?


But where is the motivation to teach others then? Well simple


Apprentice points will be for other things like If you get more apprentice points u can get stronger yourself. Maybe get a better weapon or be able to use better weapons. Because for teaching you learn 2 eventho ur a master...


I mean its silly if i get apprentice points in entertainer like I teach Dancing I to you. And then use those apprentice points to learn Master Architect... What would that be? i never tought anything in architectism.. So now you get apprentice points for other uses. If i teach someone a Medic skill I will get medic bonusses. (there will be a max ofcourse)


Then with factions..


There need to be more "hatred". If you are aimperial. You should never be allowed to be tought by an rebel. But rebels are covert so they are lucky and can be tought by an imperail. Unless they are overt thereselves. Imperials must never be covert. There imps and should be proud of it.


Then you should have faction skills! like Spies. Then an imp CAN be covert. And a rebel can wear like imp armor to infiltrate etc.

Or just infantry they should get combat bonusses etc.


Bounty hunters should have a faction 2. Then they should have Bounty hunter extra faction skills. They can like specialise in Jedi's or in criminals etc.


Neutrals could get crafting bonusses. which isnt within the other faction skills.


You should be able to pick only one faction skill and that should be skill point free. But you must learn skills in a skilltree for it.


Then based on your skill you should be getting missions against NPC's AND players that are of the opposite faction

Like when a rebel spy is alive an imperial should get a mission to find this spy and stop him/her. etc.


With this Rebs and Imps would have more fighting opportunities against eachother and the game would be more alive...


Well thats it for now..



-----------------
Greetz Zelda

I wanna be a programmer 2!
I can program, Got ideas!
Just still in the school banks and no job in programming yet!
cmcdermid5
Mon Jun 07, 2004 1:28 pm
#312

That is a really really good idea, i really do like that, I would love to see professions beyond the current highest. Like Legendary professions, Such as Legendary Armoursmith and such.









VODO PREEN
Imperial Army / Navy, Chaos Guild
Empire Divided Beta, Empire Divided Day One Player
Jedi & Loot Merchant
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)

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