Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)

PillowTech
Thu Jan 29, 2004 11:31 am
#287

is there ever gonna be a change to the rank system. It current is pretty useless. Maybe we could get some input. I think the rank system should be set up as follows.

First off this is what I believe the rank order: Private, Lance Corporal, Corporal, Staff Corporal, Sergeant, Staff Sergeant, Master Sergeant, Warrant Officer 1, Warrant Officer 2, Second Lieutenant, Lieutenant, Captain, Major, Lieutenant Colonel, and Colonel. This maybe and probably is wrong but it’s what I used when I wrote the follow so just pretend its right. Thanks in advance and all constructive criticism is welcome.

Factional Ranks NEED to be changed to mean something. There is no way a Lance Corporal should pay the same amount of faction point for armor as a Captain. The Lance Corporal should have to pay significantly more. Faction point cost should be re-adjusted to have something to do with rank, the higher the rank the less you pay. Racial modifiers for non-humans, with respect to the empire, shouldn’t effect how much you have to pay to receive factional perks, i.e. Storm Trooper Armor. Racial modifiers should ONLY affect the cost to achieve the next rank. The empire discriminates against non-human, but it shouldn’t cost a Rodian Captain three times the amount of faction points as a Human Private. But it should cost a Rodian three times as much as Human to achieve the next rank.

Once you have proved yourself and achieved a higher rank you should reap some benefits. The number of support personal you can have out at the same time should be based on rank. For example: Private, Lance Corporal and Corporal shouldn’t be able to have any support personal. Staff Corporal, Sergeant and Staff Sergeant should be allowed one. Master Sergeant, Warrant Officer 1, and Warrant Officer 2 should be allowed two. Second Lieutenant, Lieutenant, and Captain should be allowed three. Major and Lieutenant Colonel should be allowed four. Last but not least a Colonel should be allowed five. Also some other “milestones” that should be rank dependent might be not allow to requisition an AT-ST until achieved the rank of Lieutenant and not allow to place a factional base until achieved the rank of Major.

You should also suffer penalties for losing support troops. Something like -10% original factional point cost. But they should have some sort of vitality system or doctors should be able to resurrect them. There might even be a penalty as severe as reduction to next pay-grade or demotion for the non-military types.



26 August 2003 - Devs make their first detailed promise to overhaul the Smuggler profession.

27 September 2004 (03:10 PM) - Smuggler_Caylin tells fellow smugglers that he is stepping down as Smuggler Correspondent.

23 November 2004 - PillowTech switches to World of Warcraft.
NakShedar
Thu Jan 29, 2004 11:53 am
#288

TH, pistoleers had an AE KD, called disarm shot 2. It was removed because it was so unbalancing, so please dont give carabineers' hopes up and say they might get one, unless you re-work the entire KD system.



-------------------------------------------------------------------------------------
Proud owner of a 2003 Ducati Monster 800 Dark. Got a seat cowl, a windshield, K&N air filter, and a -1/+2 sprocket ratio from stock. Carbon Fiber Termi's are now installed, and setting off car alarms wherever I go. Wanna ride with me in the San Diego area? send me a tell....
Walwyn
Thu Jan 29, 2004 12:29 pm
#289

I am not sure where to post this so I apologize if this is the wrong place. Feel free, SOE, to email me where I should put this if some place else.


Topic: BUFFS


When I log out, be it server downage or my internet downage, I lose all my buffs, Food or Medical. HOWEVER, the timers do not reset. Same thing when you die. You lose all the buffs, but your FOOD/DRINK timers are not effected in the least.


Is that fair? Shouldn't the timers reset at the same time that your buffs are removed via LogOuts (for x amount of time logged out obviously to prevent abuse) and deaths?


I mean logically if I die and my clone is activated, why would my clone still be full of drink and food that my now rotting corpse had in its belly?


Thanks!


walwn on here


Devas on Lowca


Mastered Artisan, Marksman, Medic, Scout, Smuggler, Bounty Hunter.


Carbineer atm....


RageGods
Thu Jan 29, 2004 1:05 pm
#290

PLAYER CORPSE LOOTING


While I was in a group the other day, I was clicking on a players name in the list of names to the left. A list came down and one of the words on the list was something like LOOT CORPSE. I think the player was either incapt or dead, I forget now but I just remember the loot option I had. I dont think this command should be in the game anymore because corpse runs were taken out of the game and you cant loot your corpse anymore. This should probably be taken out of the drop down menu.




ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
Lodacai
Thu Jan 29, 2004 1:29 pm
#291

TH said: "(fwiw, roughly 15% of players are engaged in PvP though that number fluctuates a bit)."


According to the poll done, the solo pvp'rs plus the group pvp'rs was closer to 20 percent, or about 60,000 out of the playerbase of 300,000.


Lodacai

gr3gg0rk
Thu Jan 29, 2004 2:12 pm
#292

Why are the new BE pets not going the way of the pre-patch FWG5s, Scatters and Probots? Those were another example of overpowered items but instead of them getting traded in they were just unmakable after the patch.
Alot of people are going to be very unhappy when they paid a ton of money for the pets and after the publish they have to trade them in for something they didn't buy. The pre-patch Probots are a pet too and no trade-in. What gives?
Please keep in mind, alot of people don't like or don't have time to hunt in groups. They rely on pets to help them enjoy the game in their own way...solo. I don't think they should be able to solo a kimogila or krayt, but at least a small group of hermits, thugs or womp rats.
It seems you are pushing us to group with other people in order to just get to harvesters...why?




Boene Freelight
Rodeo Drive®
&
FreelightTechnology®

(-3017 3313)Brenn,Naboo
Shadowfire


Angetenar
Thu Jan 29, 2004 2:14 pm
#293

Another thing I would like to see on top of the bazaar changes is an increase in the number of items I can sell on the bazaar. 20 seems too low to me.



-Baccaror
Webels do it with the lights on.
Ryutek
Thu Jan 29, 2004 2:25 pm
#294

Very simple question, actually:


When are we Bounty Hunters going to get some good detailed information on all of our bugs and questions?


Short and simple, and would make a world of difference to us.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
HectorO
Thu Jan 29, 2004 2:42 pm
#295






Vigeant wrote:

TH you ever tried to find something on vendors and after 15 empty vendors decided to throw your computer thru the window ?

how about about the vendors auto remove from planetary map when empty.

The crafter can always put it back on map when he refills it.






Yes! Yes! Yes! Just last week when I wanted to buy a new pistol, there were countless vendors that I'dseeon the planetary map, buy tickets to get to their city, take the time to travel, etc. just to get to them and they'd be empty!!!! What a waste of time! And so very frustrating.
TechnoHic
Thu Jan 29, 2004 2:48 pm
#296






HectorO wrote:





Vigeant wrote:

TH you ever tried to find something on vendors and after 15 empty vendors decided to throw your computer thru the window ?

how about about the vendors auto remove from planetary map when empty.

The crafter can always put it back on map when he refills it.






Yes! Yes! Yes! Just last week when I wanted to buy a new pistol, there were countless vendors that I'dseeon the planetary map, buy tickets to get to their city, take the time to travel, etc. just to get to them and they'd be empty!!!! What a waste of time! And so very frustrating.






That will just have them leave junk items in there to find. There just needs to be a way to somehow know what is on their vendor which might be a bit unrealistic.


I like to talk to the people I buy from so I can /tell them befor making a big trip to their vendor. For example, when I was grinding combat XP I would just ask "You got any C12s in stock?" Too bad you cant do that when they are not online.


Maybe a send /tell to their vendor would reply with stock list?




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
DeQuosaek
Thu Jan 29, 2004 3:24 pm
#297

The forums will not find messages newer than 1/27/04 when doing a search for messages...


Also, I wish there was a function to just click on something that says, "show me all the messages in which people responded to me." (without having 100 messages in your subscription list)


As it is I have to search for my messages (written by me) and see how many responses I have and check through the threads.


As of today 1/29/04 the search only turns up messages 1/27/04 and earlier...






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Ekhben
Thu Jan 29, 2004 3:44 pm
#298

(fwiw, roughly 15% of players are engaged in PvP though that number fluctuates a bit).

Hmm. I logged in last night, on Endor, as my usual covertly imperial self. I discovered a Kaadu just outside the gate that was clearly a pet (it had a SADDLE!) that was attackable to me. I had no TEF. I had done nothing after logging in. I had a quick chat with the owner, and established he's a Rebel.

Later, after I'd done my best to reduce the arachne population of Endor, and they'd done their best to reduce the Rodian population of Endor, I passed the owner of that pet just outside the research outpost. This was mostly remarkable because I tabbed onto him (I tend to tab targets a lot while travelling). He was an attackable target to me.

I was still covert. I checked. Thrice. I had no TEF flag visible. I do not understand why the game thought I was interested in PvP. For that matter, I don't understand why I cannot participate in the GCW as a purely PvE experience.





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
Bump
Thu Jan 29, 2004 3:44 pm
#299

As long as we are posting pet peeves....


Nothing agravates me more than travelling a few thousands meter to that cantina or med center that shows as open on the planetary map only to find it complete empty.


A fix for that would make me happy...


Knowning the details on the new Jedi system would make me even happier....



Bump Flyingmist
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