Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

Tommm70
Wed Feb 11, 2004 8:42 am
#287






Shilak wrote:

Rebels being forced OVERT as opposed to a TEF is a very bad idea and here is why.


Not a bad idea, the right idea. The rebels identity has been exposed and his details passed to all imperial forces in the area, it is right that they should have a great deal of trouble leaving the area to safety. In the films you dont see Han Solo, Luke, etc hiding behind boxes for 5 minutes after they get found out. Covert Rebels who dont want to be exposed should hang around with smugglers to reduce their chances of being detected, or in groups so they can defend themselves after being detected.



Actually Shilak, you are wrong. Grief players ruin every game, and SWG is no exception.


Crackdown= Grief players paradise.


The only thing I enjoy about being a rebel is doing the NPC missions with my friends. I used to PVP, I thought it was fun for a while. But when the UBERDOODS start calling you names, insulting your family, crying that I am a cheater for somehow killing them, it gets old. And frankly, it's just not fun.


Do any of you remember the early days of UO? Player killing almost destroyed the game. It is proven, thatin MMO's, players cannot police themselves. Way to many people enjoy ruining the game for others. Hiding behind the keyboard, doing and saying things you would never say to someones face is just not fun. I don't post on these boards much because most of the replies I get warrant a punch in the face. Since I cannot do that, why bother? I like the NPC and story idea of the crackdown, but not the fact little UBERDOODS will run around mouthing off that they own my mom. I guess it's time to put /addignore to a hotkey.


Having PVP forced upon players is not a very good option when you have so many griefers. And YES it will be forced upon people who don't realize the gun they bought was sliced, or that they had a spice packed away.


Shilak, I do agree that if you are a rebel, you basically asked for conflict. I have no problem with that. I hope I get some good NPC action fighting troopers.



Solo4114
Wed Feb 11, 2004 8:45 am
#288






OHafi wrote:

I dont understand why everyone thinks every aspect in a game should be FAIR. This is a game about tyranny. If you want "Fair", this should not be the place to go. Rebels might die. GOOD. Imperials will act in a tryannical fashion. GOOD. This game SHOULD be about unfairness. Smugglers should be criminals. Rebels should be criminals.There should be a penalty if you are caught doing business with a smuggler. There should be a penalty if you are caught doing Rebel missions. This game should NOT be about accumulation of wealth, uber weapons, loot, etc. It is about a WAR. Wars are not FAIR.


When I realized my twi'lek paid more for Imperials perks than humans, I was a little stunned but then I thought..GOOD..it makes me understand things more. The racial prejudices are GOOD. It gives the correct flavor to the game. Jedis should be hunted by Imperials. Jedis scream about skill loss. Understandable from a grinding point of view but in light of what this game is about, its GOOD. Rebels and Jedis should feel persecuted! This is not supposed to be a warm fuzzy huggable game. It should be about danger and conspiracy and tyranny and persecution and the fight to free the empire FROM said dangers, conspiracies, tyranny and persecution. NOT about who pwns who with the 1337 uber PvP Skillz.









Absolutely! I agree with you strongly.


BUT, fairness and unfairness should come in the form of game content, and NOT at the expense of game MECHANICS.


Look, I support the Empire having an advantage as a result of the crackdown. I think it's a cool thing. I think they should be roughing up rebels and forcing them overt and/or giving them TEFs. If you pick a side in the war, it should really MEAN something. It's one thing to be a sympathizer, it's another thing to declare your allegiance and pick up a gun to fight for what you believe in. That choice should be a serious one and should have serious consequences.


Smuggling should also be illegal. Ask any smuggler on the smuggler board "Do you guys want your services to be illegal? Do you want other items to be illegal too?" You'll likely see a resounding "YES!!" from the smuggler community. The illegality of things is not the issue. We LIKE that because it gives us a role that's been denied to us: actually smuggling things!


What we DON'T like are that Imperials get off scot-free. The net effect of this is that they become better smugglers than smugglers are. That means that you can spend faction points, which, while hard-earned, are entirely replenishable to gain what smugglers spent skill points on. Skill points are finite. You get 250 per character. If you want to gain a profession's abilities, you have to spend the skill points to do it. Want to command creatures wherever and whenever at higher levels than the average joe? Gotta spend your points on CH. Want to eyeshot people and hunt down Jedi for profit and fun? Gotta spend your skill points on BH. Want to entertain people, lift their spirits, and heal their minds? Gotta spend your skill points on an entertainer profession.


BUT, with THIS patch, if you want to move contraband from point A to point B and avoid the penalties for doing so, you can EITHER spend your FINITEskill points on Smuggler and get, at most, 95% success rates, OR spend your REPLENISHABLE faction points on an Imperial rank OR go overt at ANY rank, and get 100% success rates. That's just bad game design and it kills the uniqueness of our profession AND screws up a core game mechanic.

Freth
Wed Feb 11, 2004 8:53 am
#289






Ldy-Blind wrote:

Well, I myself have been anxious to have the Patch. Its a wonderful twist tobreak the monotony in the game. Its more realistic than ever. Its a virtual world based on exactly what is happening. This is how its supposed to be. This stuff is what makes SWG to me the Best Game of ALL time and im an old school who has been around since the starcraft 8mb vid card days.. So I have to /applaud SWG for making things as real as possible.


The only complaint i have is the down time. Here we have this New Wonderful Patch that ive just downloaded and I CANT LOG IN! Its driving me NUTZ!


-Blind







Old school? lol Starcraft isn't that old... maybe 5-7 years ago. I've been gaming for 20+ years in one form or another. Now that's old school. Your idea of old school is noob to me. But I digress. This patch should really make the game a lot more enjoyable. I don't think the smugglers are having anything taken away from them by having Imp superiors immune to scanning. They talk like Imps would be able to do everything they can and it's just not true.


Freth (Wookiee / Intrepid) | Master Creature Handler | Master Scout | Pistoleer | Medic




Fah-Mmm · Wookiee · Gorath · Master Creature Handler · Master Rifleman


Solo4114
Wed Feb 11, 2004 9:00 am
#290

I played GORF on a Commodore Vic20. THAT's old school, my friend.


If you can trace your routes back to the days of DOS, I'll grant you you're old school. Maybe even back to the days of Windows 3.1 (which is still really the DOS days, since 5.0 and 6.0 came out then). Starcraft isn't old-school. If it runs on Win95, it ain't old school.


Gam8it
Wed Feb 11, 2004 9:03 am
#291






Solo4114 wrote:


The net effect of this is that they become better smugglers than smugglers are.





O.....M......G


you do understand that as a smuggler you can group and help everyone else smuggler? imps can't do that, we would have to carry something for someone, and I don't know about you but my inventory is practically always full. ("I can carry your gloves for you....")


I am imp AND a smuggler, I have been working on this since I heard about the crackdown so I can make some money smuggling.


I am sorry but smuggling your own stuff is NOT smuggling, you have to be smuggling lots of items you want to sell or smuggling someone else's stuff. IMPS cannot do that without carrying it for them. Hence a smuggler carrying 50 crates of muon gold is smuggling, an imp carrying his own armour is not smuggling, he may be breaking the "law" but he is not smuggling.


it is clear to me that all the peoplewhining are NOT looking at the game from the games perspective but are only interested in their own childish "wants"


OTHERWISE ... at least ONE of you would have come up with an idea to change this .. i haven't seen one idea, just bloody whining!


My idea would be that an Imp with a sliced weapon/armour equiped and spotted by a lower rank would have a 1/10 chance of a superior officer appearing, if nothing is equiped then no penalty, there is corruption in every "police force" as there would be here. So perhaps the fine for imps should be higher? Anyway ... it's ALL BS so far.


choosing to be imp is bound to be the easy option, they run the galaxy, hence there will be more imps than rebels as it SHOULD BE.
Gam8it
Wed Feb 11, 2004 9:08 am
#292

"Old School" is a relative concept, considering the advancements someone who has been "playing" with computers for say; a year, would view someone who has been around since Win95 as old school I would imagine.


Someone who started pre-dos with an Atari 400 programming that silly car game in basic (me!) see's only people who started on mainframes as old school.
Thunderheart
Wed Feb 11, 2004 9:14 am
#293






Aceblade wrote:





Gundarkfarmer wrote:

Rumor on testcenter is that new geonosian cave won't be in pub6 tomorrow, and that the cave has been shut down on testcenter.


True or False?


I just want to know the truth about this.




True.




Correct.


This dungeon will be the first of many in ourefforts to add more content. These dungeonsare a lot of data, so we're going to push out the big chunks of data with the main monthly publish. They will still need a little tweaking, polishing and balancing so the dungeon will be closed for the next two weeks.


fficeffice" />


After that time, we'll be doing what we call a "mini-publish". We'll send out the last pieces of data to the dungeon and open it up.


This process of a ffice:smarttags" />Main publish and a Mini publish will be a "regular thing"





Kurt "Thunderheart" Stangl
Community Relations Manager
Rolassk
Wed Feb 11, 2004 9:15 am
#294




Oculus wrote:
Well, seeing as the number of Overt Imperials has just skyrocketed in anticipation of the upcoming gank-fest aided by beefed up stormtroopers who don't give FP, I'm glad they managed to get no decay in

And yes, I play on a server with more Imperials than Rebels. Not every server have an Imperial faction that is incompetent in the most Star Warsy GCW Imperial department, propaganda




First... Unless it's an European server I don't believe you on the numbers thing.

Second... Even if a bunch of Imperials were turning Overt now to get ready for a gank fest as you call it, why would a rebel need to travel to an Imperial controlled city anyways? Lol, I'm sure there is something you just have to go and see in Kor Vella isn't there



GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
Haruspex77
Wed Feb 11, 2004 9:20 am
#295

Are servers not up yet? All my characters are on "offline" servers.
electricnomad
Wed Feb 11, 2004 9:25 am
#296




Gam8it wrote:





Solo4114 wrote:


The net effect of this is that they become better smugglers than smugglers are.





O.....M......G


you do understand that as a smuggler you can group and help everyone else smuggler? imps can't do that, we would have to carry something for someone, and I don't know about you but my inventory is practically always full. ("I can carry your gloves for you....")


I am imp AND a smuggler, I have been working on this since I heard about the crackdown so I can make some money smuggling.


I am sorry but smuggling your own stuff is NOT smuggling, you have to be smuggling lots of items you want to sell or smuggling someone else's stuff. IMPS cannot do that without carrying it for them. Hence a smuggler carrying 50 crates of muon gold is smuggling, an imp carrying his own armour is not smuggling, he may be breaking the "law" but he is not smuggling.

What stops that Imp from carrying 50 crates of Muon from Point A to Point B? Nothing. And that Imp can do it better than a Master Smuggler. If that Imp could do it better than a Novice Smuggler, ti would still be wrong, but the fact that an Imp gets better contraband movement skills than a master Smuggler is just so obviously wrong that it's almost laughable.


it is clear to me that all the peoplewhining are NOT looking at the game from the games perspective but are only interested in their own childish "wants"


OTHERWISE ... at least ONE of you would have come up with an idea to change this .. i haven't seen one idea, just bloody whining!

Is that some kind of a joke? You say you're a Smuggler but you haven't seen any ideas for what we'd do to change this? You must never visit the Smuggler Forum, because this has been THE issue for the past week, and there have been no shortage of ways to change this.


So either you haven't checked the Smuggler forum, in which case you don't know what you're talking about, or you're just plain spreading misinformation.



My idea would be that an Imp with a sliced weapon/armour equiped and spotted by a lower rank would have a 1/10 chance of a superior officer appearing, if nothing is equiped then no penalty, there is corruption in every "police force" as there would be here. So perhaps the fine for imps should be higher? Anyway ... it's ALL BS so far.

Raise the Rebel penalties if you like. I could care less. But allowing Imperials to move contraband more effectively than Smugglers is poor game design. You invest skillpoints to do things like that, just like you invest skillpoints to cure Battle Fatigue or make weapons. You can't do things like that unless you invest skillpoints.


choosing to be imp is bound to be the easy option, they run the galaxy, hence there will be more imps than rebels as it SHOULD BE.

I say beef up the Imperials, and I've been after that for a while now. But stealing skills out of one profession and serving them up for Imperials is a poor way to accomplish that. Which profession will be sacrificed to Imperials next? Will all Imperials get free +100 Accuracy to Flamethrowers? How about the ability to fully self-heal every 3 seconds? Where should it stop? And why did it begin?










"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Wolveryne40
Wed Feb 11, 2004 9:26 am
#297

If you started out using teletypes and feeding cards into a computer (me) is old school. I rememeber when pong was bleeding edge graphic design, 100 baud rate was super fastand when the new crt's came out in black and green and black and white was WAAAAAAAAAAAAAAAAAY cool.


So go away with your old school notions. lol






He's dead Jim.
Gam8it
Wed Feb 11, 2004 9:27 am
#298

now THATS old school!!
Auraveda
Wed Feb 11, 2004 9:27 am
#299

I'm excited about the patch. I think the people whining about the unfairness of the scans have lost touch with what this game is about. We have an evil, corrupt, oppressive empire here that is finally going to start acting like it. There are laws, if you break them there are consequences. If you side with the enemy (the rebels) there are consequences and risks. Belonging to the Empire has perks, you can get away with more... especially if you have power. YES, theis makes sense! This will be fun!

And just to clarify, I am not a high ranking imperial. I am a wookiee rebel officer. A carbineer/dancer at the moment. I'm going to be getting my a$$ kicked in so many ways over the next few days, and it is going to ROCK!

I guess my only complaint (and it's a very minor one) is that they set a date and then released early. I logged out last night inside of a rebel outpost with a backpack full of sliced weaponry and spices. I intended to purge my inventory of illicit items this evening in preparation for the patch on thursday. Oh well, if I can log on, I guess I'll be fighting my way home tonight to dump my stuff. At least it'll be exciting!





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

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