Development Cycle Archive
Thread: Publish 9 Feedback: Loot Kits
Page 22 of 22
wolfy77
Sat Aug 28, 2004 4:14 am
#274
I think this whole loot kit thing was to make some of the developers feel better about themselves. It can't be completed. I've been all over the galaxy looking for the drops I get alot of the same ones and there are no adhesives or other rare ones. In fact I just saw today someone on the auction trying to buy completed rugs fo 1 million, lol. What a total waste of time. And it takes away from the game completely. You got faction members screwing each other over trying to take over a possble spot to find some. COME GUYS WAKE UP AND GET BACK TO THE GAME NOT THIS BS.
wolfy77
Sat Aug 28, 2004 4:31 am
#275
So your saying that the only completed loots were in the test center? So I am right. Another waste of time. I wonder what ever happened to the rebellion? I guess looting takes priority.
Soulxar
Sat Aug 28, 2004 12:48 pm
#276
okay just seen adhesives go up to 5mil on flurry. i think at this point i am done. i can now buy an av-21 at half the price of adhesive. some of the stuff you guys put in the game only promote afk camping even though some of us actually like to be at the computer when we play.
Motaswg
Sun Aug 29, 2004 11:14 am
#277
Howdy
Can we get a response onraising the drop rate on the adhesives? These are items that have absolutely no function in the game so balance cannot be the reason to makethem so difficult to finish.
First , If server capacity for saving/storingrandom items is taxed as itis, it would only make sense to assist players in turning 9 items into 1 item by increasing the Adhesive drop rates , there wouldnt be any reason to have such high drop rates for 9 out of ten components which is surely not helping matters, by increasing the adhesive drop rates you could conceivably lower loot kit pieces stored by 90%, and people would have a nice rug , table or gong lol for those that would ever want a massivegong in their home 
Secondly, these thingsshould be fun ..there is nothingfun aboutafk macroing meatlumps for literalydozens of hours (if not more)to make "a rug"..that only leads to that "grind" feeling that drives people nuts..thisshould be aboutdecoratingto make the game more fun to make your house or PA hall or city hall look cool!! , f-u-n, something sorely needed in this game (in any game for that matter, not to pick on swg), there are better ways to challenge the player base other thenforcingfolks tosit and afk macro kill meatlumps fordozens ofhours , andwas it really wise tohaveinstituted game/questmechanics thatreward people with millions of credits because the sat and afk macro'd meatlumps to death for dozens of hours? Id say emphaticalyNO!! 
This is not meant to bea rant/whine post or complaint. there are enough of those to power a small city , and of course i realize there areFAR more pressing mattersyouall need to attend to...just a humble appeal tothe finepeople at Sony to re-evaluate/tweak this content when there is time.
Inmy humble opinion itstime we saw an increase in Adhesive drops, nothing but good can come of it.
PS this message was brought to you by the People for the Ethical Treatment of Meatlumps
Zaax
Sun Aug 29, 2004 2:25 pm
#278
yes yes plz increase the adhesive drop. its really silly. no way they should go for 2-3 mil.
make the adhesives as common as the rest of the kit. as it is, the regular part are gettign 50k per. thouh i drop the ones i loot now on the bazzar hehe.
i have had my almost done rug for the past month just sitting in my bank. its kinda anoying.
yes, let everyone compleate them all.
why should the campers be rewarded yet again.
SirLithium
Sun Aug 29, 2004 5:31 pm
#279
wolfy77 wrote:So your saying that the only completed loots were in the test center? So I am right. Another waste of time. I wonder what ever happened to the rebellion? I guess looting takes priority.
Nonsense. My guild on Corbantis has collected all the loot drops for the Blue Rug and the Gong. We've displayed the completed items in our Guild Hall, and I've seen the Nabooian Sculpture thingy, too. Yes, the adhesive drops seem to be a bit too rare, and the fortunate few that have looted these are making a killing, but there's no grand, Imperial conspiracy here.
SirLithium
Sun Aug 29, 2004 5:46 pm
#280
Is there a purpose/use for "broken" items? If not, I have a suggestion.... Why not make these Repairable, with a built in chance for failure. An artisan should be getting experience for "fixing" these broken items. Even better, these items should have a 10x sell price to junk dealers, when repaired. And in addition to this, make these broken items an essential part of the artisan assembly quests. There are a lot of possible uses for these items, but it seems that they've become a "dropped thread" in the game.
Jediforcefighter
Mon Aug 30, 2004 3:52 pm
#281
So many pieces for the kit so little space in my inventory.
SirLithium
Mon Aug 30, 2004 5:25 pm
#282
SirLithium wrote:
wolfy77 wrote:So your saying that the only completed loots were in the test center? So I am right. Another waste of time. I wonder what ever happened to the rebellion? I guess looting takes priority.
Nonsense. My guild on Corbantis has collected all the loot drops for the Blue Rug and the Gong. We've displayed the completed items in our Guild Hall, and I've seen the Nabooian Sculpture thingy, too. Yes, the adhesive drops seem to be a bit too rare, and the fortunate few that have looted these are making a killing, but there's no grand, Imperial conspiracy here.
We just got the Sculpture adhesive today, too.
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