Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week ending 1-10-04)

Ookag
Sat Jan 10, 2004 4:47 pm
#274

I personally being a commado would like to say we have all ben very patient on our profession being fixed.I would assume you are aware that 3 of our 4 combat trees are broken and missnamed?



Ookag carnes
Master Commando

Colonal of the Imperial Special Forces
chad1380
Sat Jan 10, 2004 6:19 pm
#275

I would like to see a few minor interface improvements (would be really helpful to us crafters and merchants):

1) Since half of this game is a spreadsheet simulator, I would really like to see some kind of simple in game calculator so that I don't have to shell out to windows every time I need to figure my maintenance needs.
2) Since server side storage is limited, it would be nice to use the notepad to open/create multiple files. I couldn't live without the notepad now, but i frequently find myself running out of space. For instance, I would like one for additional waypoint data, one for merchant related data (kind of like a ledger), one for guild council notes, one for city council notes, etc...
3) A couple of mailboxes in addition to the inbox. At least give us a local mail box and a sent mail box.
4) E-Mail aliases - at least one for city residents (similar to what the mayor has but at least useable by the entire militia) and one for guild members.
5) A static city chat channel (come on - how hard could this really be? It should be functionally similar to the guildchat) that is open to declared city residents.
6) Game options that actually do something and save their state between sessions (There are still random resets on some of the game options).
7) An end to phantom citizens - our city has a number of declared citizens who are no longer residents here (they do not have houses in our city any longer and have declared their residence elsewhere).

Oh yeah - my personal rant:
Why are master doctors or combat medics required for a city to have a medical center, master dancers/musicians for a cantina, and droid engineer components for a shuttleport, yet an ordinary architect with no scientific knowledge can build a cloning center? Shouldn't bio-engineers (the only class in the game that has any knowledge of clones) be required to provide some components for cloning centers?



Lanier Lightstrider
Mastered: Freelance Pilot, TKA, Swordsman, Brawler, Medic, Bio-Engineer, Scout, Ranger, Shipwright
Force Sensitive (who isn't these days?)
S1ave1
Sat Jan 10, 2004 8:20 pm
#276

Starport Wait TimeSolution -


I've read a ton of complaints on the 10 minute wait time for shuttles and I believe that I have a suggestion that would be a nice compromise.


- Could you please just change a starport on Corellia to act the way Theed does.


That way, any traveler that needs to go from, say Rori to Dantooine, doesn't have to worry about missing a connection. Theed and Kor Vella (for instance) would always allow immediate departures.


Tizz






---- Tizz Regnar ---- Master Combat Medic h Shop West of Moenia (4113, -4646)


Buni
Sat Jan 10, 2004 9:29 pm
#277

FIX DROIDS!


It's supposed to be "Droid month". Just read the DE forums and give us some detailed feedback on what you intend to fix. All the info so far is very vague, and is quite frankly making the DE community very anxious. Our profession and the products we build have s-u-c-k-e-d long enough.




-Buni
Kauri
Winner: Player of the Year 2003 - Droid Engineer (for Kauri server)
Starskin
Sat Jan 10, 2004 10:07 pm
#278

hey, i hope this isn't lost in the myriads of stuff on here.

i would like to suggest something a little more practical. a change to the UI. i would like most (if not all) of the text in various windows of the game (like "examine" etc.) to become selectable so that we may copy and paste it into emails and tells etc. i can't select thing that people say to copy or paste either. this can really slow the flow of information in the game. i'm TIRED of typing out bios or resource characteristic to tell soemone about it in an email. we have copy and paste already in the game, let's make FULL USE OF THESE FEATURES!

thank you for your ear ^_^



NTherin~TelamonN


Eklectrick
Sun Jan 11, 2004 12:43 am
#279

Could someone please explain what that horrible hissing noise is that my speederbike makes? It happens as it is slowing down to stop. Why does it do this and can you please make it stop!





Star Wars Galaxies or: How I Learned to Stop Worrying and Love the Jedi.
Foth
Sun Jan 11, 2004 1:36 am
#280

Fix BH droids for Jedi or implement something that works? Please.


Foth!




FothLamente Vies
Master NoHup
Elotoss
Sun Jan 11, 2004 1:46 am
#281

Oh I forgot one more thing any way to make starports a non pvp area I hate loading in either in combat or even worse DEAD. It is a big problem because alot of rebels/imps /cough camp at starport. Well thank you and keep up the good work : )
Ee-dwana
Sun Jan 11, 2004 3:24 am
#282

can we see some continuity fixes? Like twi'leks being the only ones who speak lekku, fix jedi missions so that BH can keep the swelling, continuity breaking populations down, more content, digiteers making appearances. these would be coolandshow us skepticsthat SWG is not just a stepping stone for DEVsgoing to EQ2. i almost feel like SWG has been given up on and now is the test engine for EQ2 development



Master Bounty Hunter
SEK on the Bartle scale
Melon Acolyte



Apolo13
Sun Jan 11, 2004 5:13 am
#283

decay+insurance should go out off pvp deaths.


each time im incap and end in clone its a 2400 credits insurance , so much for the PVP boost this game needs ...


PVP can save this game from geting boring , take decay+insurance out of PVP deaths .

KittenofDestiny
Sun Jan 11, 2004 5:18 am
#284

TH,


Will this get hot fixed in sometime please?



"Can lightsabers get old and "break"?

"We will have item decay in the game, and this will affect lightsabers as well. However, a Jedi has the knowledge necessary to maintain a lightsaber, preventing such decay."



thanks


K.




The truth
http://www.imagedump.com/index.cgi?pick=setandget&tp=203469&poll_id=0&category_id=19&warned=y%22
Wrrlaghot
Sun Jan 11, 2004 6:32 am
#285

I would like to make a reasonable request.


I'd like to start by saying that I'm glad the game is updated every week at 7am (EST) causing little inconvinience to most. However, whenever the servers are set offline then go to loading... I'd like to have the server status shown before I actually launch the game.


So, instead of saying the server is no longer offline in the list of offline servers, I'd be quite pleased to see a list of servers that have the "loading..." status so that I don't have to launch the game to find this out.


Thanks.




Damodred
1st Lieutenant
Axis Alliance, Imperial Guild
Dominion, Talus
Wrrlaghot
Sun Jan 11, 2004 7:00 am
#286

Especially considering the server has been loading... for nearly an hour now.



Damodred
1st Lieutenant
Axis Alliance, Imperial Guild
Dominion, Talus
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