Development Cycle Archive
Thread: Schematics limited to 100
Based upon someone's comment on one of the other boards, I think the number 600 seemed like a good number. But failing that, at least 300 would be an acceptable amount.
Although, why would there be DB concerns when people can already make 1000 items from a schematic??
As a DE, this one probalby doesn't affect me a whole lot, but some of my medical friends are VERY concerned about the Stim E situation.
If you limit it to 100, why not 125... it uses no more room on the database (7 bits)... heck, up it to 250 for 1 more bit only (8 bits = 1 byte = 1 char). Also increase the capacity of factories or let them pull items from crates.
On the other hand WaerbGloofin, you could queue the schematics for say T21's and generate the items without having the DB generate the subcomponents. so if 15 subcomponents are used in an item, and you create 10 such items, the DB would have to get involved in only 10, instead of 150.
Phaseadept wrote:
Maybe I'm just ditsy or something, but I agree it should remain at 100.
I know I'm in the minority, but then again for some reason or another I never knew that you could do 1000 items.
As far as I know, there isn't 1 Architect schematic that requires Factory made wall modules. So what is the deal with stockpiling a bunch of them?
As far as making a PA hall. It requires 150 structural modules. Make 2 schematics. That nets you enough for a pa hall and a medium house. What's the big deal?
Most of you complaining on this forum have been taking advantage of an error in game mechanics, and are now complaining that its a nerf.
This depresses me somewhat. If you make 1000 items the norm, then why don't you have them restore Baz Nitch missions, and Snorbal. . .etc etc.
It wasn't supposed to be like this, I know its hard being a crafter, but really? I was wondering how some people were able to sustain an entire planet by themselves.
Allow other crafters some space to work.
Matsuri Auroch
Master Architect
because everyone that uses a factory is an architect?
stim e's alone take 3 BEC's(bio. effect controlers), and to make a crate of r 50 e's with the same stats, you would need a schematic of at least 151, so with the limit at 100 makes it impossible to make a full crate of e's
If u drop schematics limit to 200, i think then about open thread "Monthlypayment limited to 1.5$"
Ok?
1000 is fine, don't change it. We all don't have 15 hours a day to play to load a factory multiple times
-Goku (Radiant)
Some of these may have already been made, but I didn't read through all the replies so far.
- Item complexity should be related somehow to the real DB size of the item, if it's not already. Crafting more complex items is harder, insuring more complex items is more expensive, and this would already create a slight overall tilt towards players owning objects with a smaller data size.
- Factory schematics could exploit this relationship. Use a formula to calculate the maximum possible units produced by a given schematic. Off the top of my head, I'm thinking [1000 / max((complexity-10),1)]. That is, an item with complexity of 10 or less could be produced in lots of 1000. An item with complexity of 20 could be produced in lots of 100 and so forth.
- The entire results of a factory run, of whatever number, should come out in a single factory crate. I'm going to go out on a limb and speculate that in the DB a factory crate consists of a single DB row for the item, and another row for the crate itself, which consists of nothing but a reference to the item and an integer count. This is extremely economical, but less so the more crates you force us to create in a run. Since probably most factory-made items are components, it would never be technically necessary to instantiate any of them as independent items in the database. Particularly with the recent fixes to crate use during crafting, the relevant data would be pulled out during crafting and used to assemble the final object, but the individual components themselves would never "exist" as far as the database is concerned. Only the counter on the crate matters. The only time you'd have to create a new entry would be if I for some reason decided I wanted to yank a GP Module out of a crate and carry it around with me (when you have to track it as an inventory item). With working crates, I would never have a reason to do this.
Granted I have a lot of speculation in here about how things work in your database, but as things currently stand, this sort of approach could potentially actually save you tons of DB space, and not drive your crafters insane to do it.
Phaseadept wrote:
Maybe I'm just ditsy or something, but I agree it should remain at 100.
I know I'm in the minority, but then again for some reason or another I never knew that you could do 1000 items.
As far as I know, there isn't 1 Architect schematic that requires Factory made wall modules. So what is the deal with stockpiling a bunch of them?
As far as making a PA hall. It requires 150 structural modules. Make 2 schematics. That nets you enough for a pa hall and a medium house. What's the big deal?
Most of you complaining on this forum have been taking advantage of an error in game mechanics, and are now complaining that its a nerf.
This depresses me somewhat. If you make 1000 items the norm, then why don't you have them restore Baz Nitch missions, and Snorbal. . .etc etc.
It wasn't supposed to be like this, I know its hard being a crafter, but really? I was wondering how some people were able to sustain an entire planet by themselves.
Allow other crafters some space to work.
Matsuri Auroch
Master Architect
I don't think you read the *countless* posts from medics and weapnsmiths.
Sure you archs don't build even 5 PA's at one time ... but read about the weaponsmiths and the T21 ... heck ... even most good guns take 4-5 identical power handlers.
If I could only make 100 PH's at a time ... and you figured you have to throw away 2 or 3 sets before you come up with a good schem ... (yes, unlike archs we actually experiment) ... that means I can produces 6 or 7 t21 guns at a time ...
More like 15 or 16 Laser Rifles at a time ...
Anyways ... the world is bigger then you archs :-) ... look around ...
Hero out
1000 runs is needed for components.