Development Cycle Archive
Thread: FINAL RESOLUTION ON DECAY: 1% Decay will be gone with the Imperial Crackdown
i hate tot ell you this but this fix is NOT working
i died 5 times yesterday engaged as an OVERT REBEL against OVERT IMPERIALS, and each tiem i died my armor both UNINSURED, AND, suffered 1% decay.
I'm annoyed that there is, again, no real penalty for dying to another player. There's not the slightest bit of annoyance and no reason not to keep spawning and running back into a battle, ala Unreal Tournament. I feel it's a sad day for those of us who PvP. This game gives every single plater a clear choice on their involvement in PvP, yet the majority seem to want zero punishment for getting killed?
For me, this news sucks. I hope that DYING becomes slightly annoying again sometime soon.
/sigh
memnoch37 wrote:
I think I speak for anyone who has ever worn a suit of comp in PvP...
WOOT!
No, you don't.I like the fact that my armor requires replacement and that getting killed provides some form of annoyance. Heaven forbid a suit of armor that's seen 50 different battles on 50 different clones should require repair or replacement!
<sarcasm>
Let's make it so uor guns don't decay either! And maybe so that when you die you actually gain experience! And getting shot will actually increase our HAM bars? Anyone with me on this? I mean, what's death anyhoo?
</sarcasm>
wooberhead wrote:
memnoch37 wrote:
I think I speak for anyone who has ever worn a suit of comp in PvP...
WOOT!
No, you don't.I like the fact that my armor requires replacement and that getting killed provides some form of annoyance. Heaven forbid a suit of armor that's seen 50 different battles on 50 different clones should require repair or replacement!
Armor still requires replacement, but the PvP player (who likely dies much more often than a strictly PvE player) was unfairly penalized.
wooberhead wrote:
I'm annoyed that there is, again, no real penalty for dying to another player. There's not the slightest bit of annoyance and no reason not to keep spawning and running back into a battle, ala Unreal Tournament. I feel it's a sad day for those of us who PvP. This game gives every single plater a clear choice on their involvement in PvP, yet the majority seem to want zero punishment for getting killed?
For me, this news sucks. I hope that DYING becomes slightly annoying again sometime soon.
/sigh
Wooberhead, it's not a matter of zero punishment for dying.
It's a matter of dying taking you out of the battle.
It's a matter of if you want to influence the outcome of the battle, avoiding dying needs to be a priority.
Now it's not. It's possible to be a suicide bomber again and again and again now.
Death has no tactical consequence, especially as a defender in a base raid scenario where the base has a cloning facility.
The defender already has an advantage in a battle; now they've got one that real soldiers can't even dream of having. An endless supply of troops to defend the base.