Development Cycle Archive
Thread: Publish 10.2 feedback
Thanks
llew
system even more by shafing those who grind for months, i hope you are happy with this, soon you will
see how much you messed up a broken game even more as is...
all i have to say
jopenack wrote:
Myself and many others are experiencing huge lag lately it makes the game unplayable for almost evryone in my player city, even if there is only 3 of us there in the tech forum many are saying the same thing
its affecting many servers if not all
funny though there is no lag in some of the caves, dungeons, like the warren but as soon as you leave bang lag city and log time. it was never like this before I doubt its my pc when its affecting me and others
ie:
me and 4 freinds on the other night shadowfire, dantooine player city danjari we each lagged so bad 2 logged 2 went afk watching tv hoping it would go away.
tech forum isnt saying much wich makes me think its server overload if so will it be addressed and when I am paying $15.00 a month for a unplayable game 50% of the time im on
any help here tiggs??
Lag became quick horribly noticable after this last patch. I have never had lag problems, since my connections' pretty fast. Several other people in the game have seen these problems too, and its not when a lot of things are around, but in places like Tat, Mos Eisley, and elsewhere. This is all on Starsider.
djfass wrote:
Why are the Jinda caves not spawning Jindas anymore? It spawns one time at startup? Why dont you people have the common decency to tell your customers when you change things? Are you too retarded to list out your software changes on paper? Or are you people so stupid you change the code with out even making note of what you changed? I pay money every month and we all deserve alot better comunication around here. If I was your boss Idfire the person in charge of comunication.
I like the Jinda caves it was fun now youve ruined that as well.
I've noticed a lot of caves no longer spawning mobs anymore as well. Visited a few on Tat and Endor, and no one was home, even after waiting awhile.
Trimatthias wrote:
T%iggs - its quite simple. Over the last year, players and correspondents alike have been asked repeatedly what they want, their feedback and for suggestions. This promptly dissapears into the giant black obelisk that is the SWG dev team. these suggestions are rarely if ever commented upon, the top picks that correspondents have been throwing up time after time after time have remained largely the same since launch.
Ill put forward my feedback on pub 10.2 - STOP DOING PUBLISHES!
do something else that takes care of the community, as in each publish, take one item off of the correspondents top 20 picks for profession problems and fix those - one for each profession. when the profession correspondents cant come up with any more bugs in their respective professions, then... feel free to go back to putting out publishes.
Has a point. No sense adding in more things, when basic necessities are missing/broken. Even just fixing 1 of each prof's top 5 would be enough for me. It would:
1. show the devs truly care about feedback and can respond to it positively
2. fix some gamebreaking issues people have with swg and improve life ingame for everyone (not particular profs only)
3.stop about 75% of the complaints about the game, and stem the account cancellation bleeding. people are leaving because they are tired of seeing the same bugs and issues over and over since they started (and for some, that was way back in beta). daily bugs you run into like enemies warping 100m away, smugglars and their many issues, tailors and the 0 condition bug, droid engineers and the many crafting problems, squad leaders and their ineffectiveness, everyone and their calls for more/better communication.
It is not impossible to win the gamers over here. It just requires holding on some frills, and fixing major complaints that in some cases date back to 2003.
Message Edited by Tobit0 on 09-19-2004 06:02 PM