Development Cycle Archive

Thread: IC 1-12: Combat Roles; Rifleman

Taduc
Tue Mar 30, 2004 2:01 pm
#261

How about a kinetic rifle or something. Some NPCs (nightsisters, etc.) have 100% resists to every rifle out there. Or reduce the resists to 90%, give us a chance.



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Taduc
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NlMH
Tue Mar 30, 2004 2:21 pm
#262

" Will we ever see it? It would be like seeing snowmen in Hawaii."






Actually, there are snow-capped mountains in Hawaii, so a snowman in Hawaii is definitely concievable.


I guess you could call me a troll for thispost, butat least it's short. ;-)



"Dogs have masters. Cats have staff" -Anonymous
Tensalis
Wed Dec 08, 2004 5:56 am
#263

Read a few pages and didn't see this mentioned. Snipers are all offense, little defense. The main way they typically keep from getting killed is by not being found, or killing before they are found.

What riflemen are missing is the ability to play cat and mouse. Anyone who's played counter-strike knows that good snipers are annoying and deadly. Why? Cause you never see them until they fire. Then, if you're alive, you have to find them before they can fire again. A good sniper will move and hide before firing again. Esepcially when picking on a superior force.

Sadly, radar and small engament range makes this kind of tactic impossible for a rifleman. If take cover removed the sniper from radar, that would be awesome. itd be more like and fps then. Get shot and you have to look (and tab) around to find the sniper.



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Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
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