Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)
Since my question has been ignored...
Thunderheart,
Thank you for your response on the mining profession. However, you are failing to acknowledge one important point: mining resources would be limited to those with mining skills.
Greetings TH,
I have no doubt that you read every post on this thread, you don't reply to all and I can understand that with thelimited amount of time you have to address issues. However,the issue of changing the FSCSselection system affects many of the die hard supporters of this game,I believe thiswarrants more than a one line response that tells us we will be in the same position in either system. To perfectly frank with you, that statement isn'ttrue. You haven't tracked professions completeduntill just recently, at your own admition, and for a statement to be released saying we won't lose any progress is false. On page three of this thread I outlined my experiance seeking a FSCS and then proceeded to pleed for both systems to run in tandem for a term of no fewer than 3 months. This is a fair system and will allow all of those people that haven't been very lucky to have the same opportunity as their more lucky counterparts. Please give us a reply wether this is a viable solution or not. Calm the hearts ofmany of the voices you represent.
Thank you,
Mining could be a profession if they could not only mine, but smelt and refine and whatnot.
Let artisans do the basics, exactly as they can now,if they want the hassle.
But those who want the top quality materials for their goods would probably buy from miners and spend their time crafting or doing other things.
i speak for many people when i say a miner profession is not the best of ifeas....anyone and everyone should be able to pick up a survey tool use it and throw down a harvester. Its simple...as long as you get the lessons of novice artisan you should be fine. I mean c'mon....its a tool...the survey device...you use it...if your not that good at using it then it doesnt work as well for you. But none the less you have a cert for the tool. Now you just place your already made AND functioning harvester there...then you turn the button to ON....that should never ever require any kind of cert. Its not like you have hard things to do make this system work. I honestly feel the majority of people who like this deal are crafters and people with 2 accounts. It is very hard to make money as a non crafter without my harvesters. Running missions is grueling and it gets old. Thinking combat classes should just make money through missions is crazy. that would be like telling a weaponsmith they had to craft cdef's ONLY forever!!! Thats my 2 cents ![]()
and TH, i would love a response to my previous post on the second page of this thread ![]()
1. I pressCtrl+P and go into character and select to show a profession under my name and then close the window. If I go back into Ctrl+P in character and then select NONE it shows no profession under my name.
The problem is when I log back into the game the next day, there isthe sameprofession under my name again that I had up just before selecting NONE. Everytime I log in I have to keep changeing it to NONE now if I dont want a profession to show up under my name.
2. The combat que in the top right corner that shows up everytime you begin attacking (dont know what its called). Anyway, I moved my toolbar all the way to the top right corner and the combat que thing just under that to the right. When I log in the next day it resets itself back to the top right corner again and I have to keep moving it down a bit where I want it.
Are these ever going to be fixed?
Hello, I hope, i dont make a mistake to posting this here, if yes, I apologize.
I posted it in the Artisan topic, but did not get a big attention...
(I still believe, this is a good idea)
So i try it here:
What happened to "Droids are our number one priority"?
Thunderheart wrote:
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.
Thunderheart,
I was wondering what your take on this issue is?
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=58484
There has been some lively debate on this recently and we were wondering if you could reply with your interpretation of this.
1) I would like to see a more robust email system. It would be nice to have a tree view and folders like MS outlook. This mail client would also allow you to save up to 150 email messages to these folders. Being able to organize saved mail would be a great addition (instead of saving it out of game to text files).
2) I would also like the ability to add my own tabs to the datapad and have the ability to organize my waypoints. I have a lot of waypoints and it is sometimes difficult to keep them all straight... i.e. harvester, trainers, hunting locations, etc... Also, please increase the number of items allowed in the datapad by 50.
3) I would like to have a notepad IN the datapad. It would be nice to allow me to save notes as a data element. Allow up to so many words per note (like 1000?), a maximum of 20 notes and make them an icon that I can attach to email. With these "icon notes" I could attach them to emails like we do waypoints. This would be a nice way to send out my form letters and such for my business. Also, this would be nice for guilds. They could craft up thier rules, regulations and distribute them via these notes. It would allow the person that maintains them an easy way to manage them.
Just a few random thoughts about some gaps I see in the game that would make some things a little better organized.
How did TH put it...
Because knockdown, while a very cool move in theory is very exploitable. In rapid succession, its used to pin players down and create many situations where players can't get back up. The devs are working on a compromise to keep KDs in, but not in a way where it can be exploited so badly.
So basicly using that little macro attack button i get for lvl 4 balance in the TKA line is exploiting? I mean, you dev's are the one's the combined the dizzy knockdown attack, but my using it is exploiting? Intresting...
Tell me TH do you do this just to tick people off... i was a ch when you uttered your..." 3 2 0 0's who use GM's are exploiting the system..."
Now Dizzy Knockdown is exploitable. simply because we use it? AND IT WORKS. You ever take a Karate class as a kid? You should know just how important take downs are... an opponet on his back has a much harder time of fighting back. You get them down, you keep them down. That's how it works.
as for ranged knockdowns... if i were shot in the knees... i know for sure i'd fall over... and prolly won't be quick to get up...
But what ever. do as you like. I've lost faith in this development team along time ago. Any development team that lables us as exploiters cause we play the game the way you presented it to us is a load of bull. Admit the truth. It's your short sightness. It's your lack of forthought, or more importently your lack of fixing counter skills that make moves like dizzy knockdown so over powering. But instead of being a man and admiting your mastakes... they clam we'er exploiting your system.
It's your game. run it into the ground. I'm already exploring other options.
KingSnake. (Ch explorter and apperently a TKM explorter. Wonder if i'll get baned soon...)