Development Cycle Archive
Thread: IC4: Path of the Jedi
[deferred to a later discussion]
A Jedi goes wherever she's needed in the service of freedom. (Or, in the case of Dark Jedi, in the service of order through force.) In other words, there's no such thing as a "typical" Jedi interaction. Jedi must speak and work with people from all walks of life, from the high to the low, from warriors to scholars to crafters to entertainers, from kings to farmers and all points in between -- whatever it takes to accomplish their mission.
Typically a Jedi trial is a requirement for the student to confront some menace. In most cases this menace should take some external form that mirrors the student's greatest internal temptation. This will test the student's readiness to responsibly use the greater powers granted at the next level of mastery.
The usual lot: Force Awareness, Force Push, Force Pull, Force Speed, Force Heal, Force Reflection, Force Grip, Force Absorb, and Force Lightning are the ones that come to mind.
I don't think there should be different quests based on a player's other professions. Different types of quests for different types of other players are fine, but they should all be thought of and structured to be Jedi quests.
[deferred to a later discussion]
Whoops -- forgot "Force Persuade" in that list of powers. File it under "Manipulation" skills....
Jedi quests should be varied, with jedi quests being of the delivery, avoidance, rescue, escort, and mitigation types. Dark jedi quests should be of the attack, showdown, sabotage, and bigotry missions. An example of each type will be below...
Light Jedi Missions...
Delivery: An obvious delivery mission, but always with positive connotations as to the positive nature of the Jedi. Things to be delivered could be holocrons (non-functional of course), medical supplies, equiptment to aid the rebellion, jus random positive things, and these missions would be worth less Jedi Experiance.
Avoidance: In light of the new Jedi Hunting Bounty hunters, a trainer should be able to give a jedi warning if he or she has been marked, if the Jedi successfully avoids or defeats the Bounty hunter, that player should get a significant amount of Jedi Experience
Rescue: This mission should put the Jedi in a situation where a group of enemies (stormtroopers perhaps) would be harassing or attacking a single, defenseless person. The jedi would either persuade the Stormies to go away, or defeat them and save the victim, earning a moderate amount of jedi Exp.
Escort: These should be fairly basic missions calling for the Jedi to escort a NPC to a certain locale, while prevent attacks on that NPC.
Mitigation: These missions call for the Jedi to act as a mitigator between two feuding parties. These missions could be mostly conversation based and would require the jedi to use his or her role playing, and logic skills to bring an acceptable agreement to both parties. The amount of experience would depend on how satisfactory the agreement is. If both parties are satisfied, the Jedi earns alot of experience. If one party is dissatisfied, the jedi earns a moderate amount of experience. If both parties are dissatisfied, but agree, the jedi earns a minimal amount fo Experience. If both parties are completely dissatisfied, and attack each other, the jedi earns no EXP.
Dark Jedi MIssions...
Attack: Basic attack missions, calling for the destruction of a marticular foe or structure.
Showdown: These are similar to the Jedi Avoidance missions, but the Dark Jedi would have no option for running away. The dark jedi would have to kill the bounty hunter in order to complete the mission. Killing the bounty hunter makes a jedi unmarkable for a period of 3 days.
Sabotage: These missions would require a Dark Jedi to destroy an object or a structure associated with the Rebellion, the Dark Jedi could possibly gain Imperial Faction points as well from this quest.
Bigotry: These missions would require the Dark Jedi to eradicate a certain number of NPCs or PCs of a certain race. The race cannot be the same race as the Dark Jedi.
This is my two cents on the subject:
1) The path everyone takes to becoming a Jedi should be different. No static spawns, no linear quests, etc. I know it is hard to it completely random for everyone but it should be as much as possible.
2) I agree that the components to build the saber are WAY too expensive. You should be able to get one from a trainer or other Jedi NPC. It may not be top quality but at least usuable until you can build up some cash to make your own.
3) Also it should take a LONG time to complete the path to become a Jedi or at least FS. No one week and I am a Jedi woo-hoo!!!
4)Holocron and profession grinding should be part of an option not a requirement.
5) Casual gamers and power gamers alike shouldhave an equal chance of openingup the slot.I wouldn't mind a limit on Jedi "points" earnedper day. So no 24 hour macro power gamers abusing the system. It's bad enoughI have enough "I rule your**s" geeks running around trying to show how uber they own you because they play 24/7.
they should be lenghty andchallenging but should be able to be done by someone who is a master chef master merchant novice dancer
it should give you certain missions based on your profession
there should be specific missions for each prof and also semi general missions
-Biana
First of all, if you're planning something along the lines of the badge of intellect, drop it. That mess was insane. We should not have dozens of people tramping around in the middle of nowhere, stirring up no end of spawn while they're at it, and scrambling at every camp site they see. Bad idea.
I like the idea of using the holocron, and indestructable version, to give out the appropriate quests/missions/jedi themeparks. Put some randomness inso you won't have everyone trying to do the same quest at the same time. Also, using the holocron will give players the assurance that they are on the right track. Nobody wants to run all over the galaxy not knowing which quests are jedi related and which are not. I would recommend that the holocron only give one quest at a time, which you will either complete or fail. Why not bring in the invisible force xp bar that players once theorized? At the completion of a quest, points are added. Failing a quest may remove points. If you complete a mission, the next one may be more difficult, but have a higher value. If you fail, the next mission will be easier, but will be worth less.
It would add interest if there was a personality and an ongoing storyline within the holocron. Some missions might simply have to do with assisting NPC's (light) or the persuit of greater conquests (dark). But there should be some that deal with assisting hidden jedi. These might include things like repairing equipment, roleplaying a part to smuggle them past the troopers, helping them defend a POI, delivering a message or a package which might count as contraband. Perhaps you would have to do a certain number of missions for the bothan spy net before they reveal any hidden jedi to you.
Eventually one of these hidden jedi will offer to unlock part of your holocron so you can continue to train in a different area. If you started with mostly artisan quests, the jedi might unlock your medical quests or scouting quests. Separating these into different areas of training will help the players, because nobody wants to have to build a house for one quest and then kill a krayt on the very next one.
You activate the holocron. A robed figure appears before you and begins to speak.
"You wish to learn more about the jedi? There is little that I can teach you. Your sense of the force is limited. However, there is alibrarian in Mos Eisley who may help you."
To add a bit of fun there could be a noticeable difference between the jedi and sith holocrons.
You activate the holocron. A robed figure appears before you and begins to speak.
"You again?Still trying togain the secrets of my power?Your grasp of the force is pathetic. Perhaps you should look to Dathomir and take a few lessons from those witches. If I'm lucky you might even get killed and I will fall into the hands of someone more worthy of my advice."