Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
DXR6 Rifle in live how?
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=45186&page=2
People are exploiting to get past the barrier into the dungeon that isnt supposed to be live yet. I hope this moron gets banned for auctioning an exploited item.
Mapai wrote:
DXR6 Rifle in live how?
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=45186&page=2
When will the /open exploit inside buildings have some attention and get fixed?
It's fine and all to have rebels check my armour, weapons and start using their weapons accordingly.
What was the big wookiee surprise in Publish 6?
Please tell me that it was not wearable Chef's hats ![]()
TH--help me out here.
I would like an update on the future path to Jedi. I am closing in on profession number 10 (will have 20 masteries overall soon) since my 4th holo was silent and I am leary about the path changing to make me have to go through a lengthy quest when I have been 1 step away for months. If in the revamped path to FS slot access I will be close and the path will be visable (or at least if i can find the steps needed to complete the process somewhere in game), then I can avoid all the time I am soon facing in mastering entertainer professions that I have no interest in. I did enough of that with the tailor profession and BH. (Both valuable classes, but neither was on my list of classes to master of my own free will.)
Thanks,
Vinaddar
Smitemo wrote:
I was still wondering about the Pre-nerf crated weapons. I have not seen any responses on why we cannot take them from crates.
Thanks
(my repost from the Weaponsmith forum)
I know this is an important issue and I've been trying to work through this with Logix. Here is the straight story: The old FWG5's, scatter pistol and launcher pistol had a schematic with two power supplies. In the process of laying the groundwork for the weapons portion of the combat balance, we did some low level work on the crafting schematics.
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Lets take a quick look at factory crates before I move to the next step. Factory crates arent actually "full". Its an object that counts how many objects are in it. When you pull an item out of a crate it basically does an "insta-craft" on the spot.
So now that we've made some low level changes to crafting schematics, what is happening is those over-powered guns (which are game breaking to the game after the combat balance goes done)is those old schematics simply dont exist anymore, so when you try to pull one out of a crate and it tries to "insta-craft" the item, the schematic doesnt exist - - which is why you are getting that system message.
The old versions of these guns can no longer be crafted, but there are some old crates that players have hung on to. These "legacy weapons" are the ones that are having problems because the schematic no longer exists.
We are having a meeting early next week to address how we can handle this because we dont want anyone stuck with a busted crate.
I played through it and I had the same question. The answer is that it takes a month to cycle through and get answers for the Political Quest and 2 weeks for the museum quest. I mentioned it to the guys and they are going to add some text to help give players a rough idea of when the cycles end...