Development Cycle Archive
Thread: IT 7-16: New Dungeon The Corellian Corvette
Page 21 of 21
skhisma
Tue Mar 09, 2004 1:32 pm
#261
FINALLY! i've read through so many pages of "can we solo this" "i want to be uber leet dood and solo it and get badges and stuff" and FINALLY someone else is asking "wasn't this ship already destroyed?". thank you.
ImpDude
Tue Mar 09, 2004 4:07 pm
#262
I just hope it doesnt lag...
*thinks* if everyone does this dungeoni can get my Geo Blaster schem MUHAHAHAHA
Utess
Wed Mar 10, 2004 4:37 am
#263
Thoughts on the Corvette:
Pros:
- Everything works now and doesn't seem buggy at all.
- Its a nice faction farm, if you go solo and the droids don't kill you.
- Art wise it does look neat and very star warsy.
Cons:
- Its not a good group dungeon. With buffs and/or a doctor 2 maybe 3 people could completely defeat the entire thing.
- Its too easy to lose group members with all the floors and everything else. *everyone* got lost in our group several times, making the experience unfun.
- You have no clue what to do, at all. Add into this you have a one hour timer, and its a complete chaotic nightmare.
- If the owner of the mission dies, everything respawns. Nothing like taking out a room full of Super Battle droids, the leader dying, then them all spawning back again instantly.
- All the loot, save for the rare once in a million vehicle schematic spawn, is rebel gear. Great if you are a rebel, but not much good it does if you are imperial or neutral.
- No one gets a badge unless they also have a mission on the ship. Its not a heck of a lot of fun going up there and dealing with the mess that is that dungeon and not having anything to show for it at all.
- If you lose connection(or in my case the whole server decides to restart while you are doing your mission) and leave the world, guess what, you respawn back where you left. Meaning your ticket is now completely wasted.
- Of course, if you die on the ship, you at least clone there...too bad there is no way to insure so you can easily die until you finally log out in disgust so you can respawn back on the planet(the escape pods are no where near where you clone so there is no other way off the ship).
Add into all that the fact that the server went into loading while I was doing my run, thus denying me any loot(which I couldn't use anyway, I'm not rebel) or a badge for doing the mission. And, that on the second time through everyone else got a badge but me because my mission "failed" the first time because of the server crumbling and I'd chalk the whole experience up as miserable.
It looks nice, and it does work, but it was completely unfun and I don't plan on ever trying it again even though I can go back. I think this quote from one of my group members sums it up nicely:
"I have had more fun in the Warren than I had in there." And thats really saying something.
Pros:
- Everything works now and doesn't seem buggy at all.
- Its a nice faction farm, if you go solo and the droids don't kill you.
- Art wise it does look neat and very star warsy.
Cons:
- Its not a good group dungeon. With buffs and/or a doctor 2 maybe 3 people could completely defeat the entire thing.
- Its too easy to lose group members with all the floors and everything else. *everyone* got lost in our group several times, making the experience unfun.
- You have no clue what to do, at all. Add into this you have a one hour timer, and its a complete chaotic nightmare.
- If the owner of the mission dies, everything respawns. Nothing like taking out a room full of Super Battle droids, the leader dying, then them all spawning back again instantly.
- All the loot, save for the rare once in a million vehicle schematic spawn, is rebel gear. Great if you are a rebel, but not much good it does if you are imperial or neutral.
- No one gets a badge unless they also have a mission on the ship. Its not a heck of a lot of fun going up there and dealing with the mess that is that dungeon and not having anything to show for it at all.
- If you lose connection(or in my case the whole server decides to restart while you are doing your mission) and leave the world, guess what, you respawn back where you left. Meaning your ticket is now completely wasted.
- Of course, if you die on the ship, you at least clone there...too bad there is no way to insure so you can easily die until you finally log out in disgust so you can respawn back on the planet(the escape pods are no where near where you clone so there is no other way off the ship).
Add into all that the fact that the server went into loading while I was doing my run, thus denying me any loot(which I couldn't use anyway, I'm not rebel) or a badge for doing the mission. And, that on the second time through everyone else got a badge but me because my mission "failed" the first time because of the server crumbling and I'd chalk the whole experience up as miserable.
It looks nice, and it does work, but it was completely unfun and I don't plan on ever trying it again even though I can go back. I think this quote from one of my group members sums it up nicely:
"I have had more fun in the Warren than I had in there." And thats really saying something.
emo-kor
Wed Mar 10, 2004 4:45 pm
#264
GrepMaster wrote:
1st off this is great; it’s awesome to see some new content.
However if this is the famous Rebel blockade runner, wasn’t that ship destroyed in the beginning of the story by the Empire, and according to our in game timeline aren’t we between the New Hope and The Empire Strikes Back? As is, the Death Star and Alderon have already been destroyed.
Aside from possible timeline inconsistencies
It would be nice if the dungeons AI, could determine if it was a group effort or a solo effort, I just went through it as an imperial with a small group of elite professions and we cleaned the entire dungeon with little to no effort then wandered around oohing and ahing at the new content etc, only we had difficult time trying to figure out what we were supposed to be doing after we killed all the rebel resistance.
Here are some suggestions that I feel would help add and show off the future of SWG
1) When taking the shuttle from the planet to the ship add some simple animations showing the shuttle taking off and then maybe docking with the Corvette
2) Once you have docked, and are in the “ready room” and enter the main hall, have lots of smoke and flashing lights along with the background sirens playing.
3) AI to determine if it’s a solo effort or a group, if solo maybe add more factional support, for groups add more unique loot, for example in my case I in was a group of 4 and only 1 marine chest plate was found that Imperials could wear. It would be neat if we all could have gotten one.
4) Give better direction from the quest giver as to why and what you’re supposed to do.
5) And finally, when we exit in the escape pod have some animation showing the pod leaving from the ship, maybe the ship exploding, then show the pod crashing on some planet like Tatooine, and drop the players at X unpopulated random location with an escape pod next to them. If in a group, put up to 2 people into each pod and land about 100 meters apart in different pods. Those pods can disappear once the player is out of the radar range of the pod.
Great Ideas!!!
DarkBShadow
Wed Mar 10, 2004 10:46 pm
#266
ImpDude wrote:
I just hope it doesnt lag...
*thinks* if everyone does this dungeoni can get my Geo Blaster schem MUHAHAHAHA
haha i've been tehre everyday since the geono cave release and still no schematic. and i killed about 700 genos just from today :/. that schematic is really rare
Nimhnoid
Fri Mar 12, 2004 6:38 pm
#267
Do you need to do those 3 missions over to get another ticket?
nimh
Utess
Sat Mar 13, 2004 7:04 am
#268
Its not 3 missions to get a ticket. Its just one mission that can lead you potentially to 3 different places.
The way it works is each side(rebel, imperial, neutral) has three different npcs that can give you a ticket. Depending on which NPC you get the ticket from, your mission on the Corvette changes.
Now for each npc, they ask you to find an item for them. They give you 3 possible locations in which to find the item. Each time you run the mission the game randomly picks one possible location as the location for the "real item", the other two locations are given dummy items that just earn you faction points.
So, to get a ticket, you pick an NPC for the appropriate side, then go looking for the item, which may require a maximum of 3 different searches to find or as little as 1.
In the end, there really are a lot of different possibilities here:
3 different sides(factioned players can do both their side and neutral side)
3 different corvette missions per side depending on which of the 3 npcs you get your ticket from
And 3 different possible locations for each npc's item.
So 3x3x3 and you have 27 different possibilities for an adventure with the corvette, but at most all you'll ever have to do for a single trip is search up to 3 locations for the correct item. And as long as *anyone* in your group has a ticket, you can go. So if you know some one who has one, you don't even have to run a ticket mission.
Also neat is that many of the items are found in various POIs or other smaller dungeons(like the Janga stronghold), and all the points of departure to the Corvette are tied in some way to the Faction and Jabba's Themeparks. So, taking a trip to the Corvette leads players to other content that already exists in the game.
Its a really neat system and not really a hassle at all. The Corvette itself still needs some serious tweaking, but the way that it is implemented, is very well done
The way it works is each side(rebel, imperial, neutral) has three different npcs that can give you a ticket. Depending on which NPC you get the ticket from, your mission on the Corvette changes.
Now for each npc, they ask you to find an item for them. They give you 3 possible locations in which to find the item. Each time you run the mission the game randomly picks one possible location as the location for the "real item", the other two locations are given dummy items that just earn you faction points.
So, to get a ticket, you pick an NPC for the appropriate side, then go looking for the item, which may require a maximum of 3 different searches to find or as little as 1.
In the end, there really are a lot of different possibilities here:
3 different sides(factioned players can do both their side and neutral side)
3 different corvette missions per side depending on which of the 3 npcs you get your ticket from
And 3 different possible locations for each npc's item.
So 3x3x3 and you have 27 different possibilities for an adventure with the corvette, but at most all you'll ever have to do for a single trip is search up to 3 locations for the correct item. And as long as *anyone* in your group has a ticket, you can go. So if you know some one who has one, you don't even have to run a ticket mission.
Also neat is that many of the items are found in various POIs or other smaller dungeons(like the Janga stronghold), and all the points of departure to the Corvette are tied in some way to the Faction and Jabba's Themeparks. So, taking a trip to the Corvette leads players to other content that already exists in the game.
Its a really neat system and not really a hassle at all. The Corvette itself still needs some serious tweaking, but the way that it is implemented, is very well done
Page 21 of 21