Development Cycle Archive
Thread: Publish 6 Feedback: Imperial Crackdown
I do like the Crackdown, its a real cool Thing...
But what i don't like is that the ST are so weak...Rebels farming em for cash, loot + exp...as seen in those Screenshots:
http://shadow-design.net/swg/screenShot0241.jpg
http://shadow-design.net/swg/screenShot0242.jpg
Psimorph wrote:I do like the Crackdown, its a real cool Thing...
But what i don't like is that the ST are so weak...Rebels farming em for cash, loot + exp...as seen in those Screenshots:
http://shadow-design.net/swg/screenShot0241.jpg
http://shadow-design.net/swg/screenShot0242.jpg
Can't you guys jack it up some more? Make it so 10 Stormstroopers spawn at once, and raise the HAM of those NPCs...maybe put a AT ST with a Group of 10 Stormies...Rebels sure shouldn't be able to farm em this easyAnd what about Loots, it got said that you guys raised the Droprates...but now it seems even worst...I didn't saw a Crystal drop in 3 Days now, that sure sucks
I tend to agree that there's a bit of a problem, but it's a tricky issue. I don't think the spawns should be increased from the get go. I do believe that fixing the AI would go a long way towards fixing the problem, as the individual STs don't currently respond in ideal ways (I posted recently explaining that some wouldn't use a ranged weapon, and could be kited; and that some wouldn't even leave the city perimeter, so could be bled).
I saw a recent post or two suggesting that their power be increased when under attack, and think that might be a good solution. Here's how I'd suggest it work:
Default spawns are the usual STs. If they're attacked and killed, their replacements should be the "next step up" in power, whatever that is. And so on, up until the most powerful (dark trooper?). However, the non-defaults must be on some sort of a timer (15 minutes?), so that they'll despawn if they survive to repel the rebels. The despawn should work in reverse order of power, until in makes it back down to the regular ST.
This way, those that can handle STs will have the opportunity to stage a temporary uprising. Those that can't handle the more powerful replacements will either die or retreat; those that can will make it to the next step. And so on. But it's important to reverse the process when the uprising is quelled.
Also, as I've said before, I'm a strong proponent of imperial players supporting the NPCs. The NPCs should not be expected to do the crackdown all by themselves. This is the perfect opportunity for Imperial players to help the NPCs and participate in the crackdown. Indeed, I think this is a much more valid way for overt Imperials to participate than waiting around the cantina to gank a covert that's overt'd, or waiting around a mission terminal to gank a tef'd covert.
An Imperial player adds expotentially to the NPCs through his intelligence alone, not to mention whatever ability he brings. While an insurgent may find a way to corner one ST and procede to take them out one by one, an Imperial player could easily force an insurgent into moving, making it much more likely that more npcs will be drawn into the fight and much more likely that the insurgent will fail. Again, Imperial players must take a part in the crackdown by helping the NPCs; those Imperials that both refuse to help and complain that the crackdown isn't working shouldn't be surprised.
Suggestions:
If someone is repeatedly killing soldiers of the Empire, they need to be dealt with, harshly. Send a squad of stormtroopers, mixed assortment, all using their special attacks, supported by an ATST.
There is no way a rebel should be able to get into the Emperor's Retreat. Any rebel that tries should have his head popped of by Darth Vader. The area around the retreat should be heavily patrolled by elite dark troopers.
If someone kills troopers in the cantina, the Empire should shut it down until the rebel threat is expunged. That means the lights come up and all entertainment effects come to a stop until the offending rebels flee or are slain. It's insane to think "What's that? Rebel go-go dancers killed three storm troopers in the Theed cantina? Well, send another three."
My grade for this Publish... D+.
dianabol01 wrote:
Imperial Crackdown is a joke. My god man, when you will your development staff get it right?I have 1 question for the entire SOE SWG staff. How many of you actually watched Episodes IV, V, & VII ?
A lot of people are making harsh comments like this without seemingly taking the time to understand the situation at hand.
As with most systems in this game you can't just throw in any old numbers and expect everything to work out ok. You must tread carefully, start small and monitor the effects and outcomes and adjust as necessary.
In this particular situation the devs are probably monitoring kill stats, rate of gain in faction, these forums and probably more I can think of or even know of. Unless there is something seriously wrong then you won't get very accurate results after a few days or even a week. In fact it would be unwise to change anything at this point in time unless, as I said, something is seriously wrong.
Believe me when I say that feedback is extremely important especially if you are not happy with the end result. However don't just say this is rubbish/crap/a joke or whatever, tell them why you came to that conclusion. A constructive post is more likely to be weighed in with the other determining factors.
(Apologies to dianabol01 for using their post to highlight my point)
AudioOrgana wrote:
_Felagund wrote:
I am trying to figure out what the people that want more scanning truly want. Do you want rebels scanned alot? If that happens, you will be have a ton of very easy targets to grief errr I mean kill. Is that what you want? You want to kill people that do not want to PvP, will be unhappy, & will be forced to resign their faction or quit the game?
Most people do not want to PvP in SWG, this is obvious just by touring any server. If you want to PvP, cool, have at it, but don't try to force it. It will not work. If your just wanting easy kills, your playing the wrong game.
People that want more scanning want it to matter that you play a Rebel, making it a playstyle choice and not simply once based on nostalgia.
I rarely PvP - if you think whyI think being a Rebel should be tougher has anything to do with me wanting to kill them, you are barking up the wrong tree.
The simple fact of the matter is, you get scanned - you are busted.
It doesn't matter if it's an NPC trooper or a PC, the same result happens : you go to the cloning center, with NO DECAY and NO LOSS OF INSURANCE.
See, the whiners are failing to recognize the HUGE change in this patch - factional death means no decay and no loss of insurance.
So basicly the people who are crying are crying about being sent to the cloning center which is probably a few feet from the Starport you got scanned in.
The big-bad punishment is at most five minutes getting healed up if you hadn't stored your clone data.
Big whoop.
I understand "the principle of the thing" being important, but you know what - lots has changed in SWG, and they have taken just about all penalty out of dying factionally.
It's not about "easy kills" - the Rebels have a corner on that one. That's why very few of you are crying in here - most Rebels are out having the time of their life faction farming.
If you want to be a member of a faction that is at war and and just want to stroll down easy street saying, "Don't touch me!" YOU are playing the wrong game, or the wrong playstyle.
Just like being a CH or WS is a decision that carries certain benefits and risks, so is becoming part of the Rebel Alliance. And just like CH's who had their profession entirely turnedupsidedown, you have to decide if youwant to stay in the faction with these new developments, or if you want to run away and hide like a...er, if you want to reconsider yourchoice of faction.
Finally,being a Rebelmeans sacrificing something and not just running around going, "I'm a reb! I'm a reb!" and having it mean nothing- my gosh, who'd have thunk it?
Audio
I agree with Audio. This Crackdown has no teeth whatsoever. A non-decay death as a penalty? LOL. You may as well just warp me toCity Hallfor a 2-minute prison sentence. The penalties are a total joke for everyone involved.
This Crackdown is a big waste of time on all fronts. I have to step over Stormie corpses as I exit the Espa Starport. Nobody is afraid of getting scanned, and I have yet to meet anyone who has been scanned, let alone fears being scanned. Stormies that harass you in a cantina die as soon as they arrive.
Speaking as a Smuggler, you botched this one badly, Devs. Nobody fears contraband checks, and nobody I knowhesitates to gettheir gear sliced. People carry spice just as they had before. Nobody needs to group with a Smuggler to get protection because, first, there's no real risk, and second, there are so many loopholes to getting searched that it's a waste of time. The loopholes I'm talking about are
- buy a bit of Imperial faction pointsto get some ranks and make yourself permanently immune to scans
- use a bank vault to put contraband in one city and pull it out in another one, dodging scans in between
- do what everybody seems to be doing and buy five droids with storage modules to hold all your contraband - storage modules on droids which are in your datapad and are thus impossible to scan at all).
So come on Devs, this Crackdown is just wasting everybody's time so far.