Development Cycle Archive
Thread: In-Concept Open Discussion
Well my last post got cut off . . .
Heres a quick overview of what got cut off
3 profesions to required to create starships
- Starships Proupoultion specialist
Makes sublight, hyperdirve and powerplants (powerplants could be included into sublight) 4th tier
reserved for crating expertiece tier (ie: expermentation points)
- Starship Weaponsmith
3 Classes of weapons Laser, Ion, and Missles/Mines
- Starship Defensive Specalist
Produces Shields and Armour for various ships classes
- Starship Engineer
Resposible for final assembly of starship also produces hull type/ frame
Starships can only be produced in a shipyard; there are 2 types of shipyards, terestrial and orbital. Oribtal requried for anything larger than a freighter
- Air to Ground support in combat
Squad leader can call for Bombardment from Cap Ships in orbit
brings up a request window if PC controled cap ships allowed
Window is comprised of a zomed in plantery map with military symbols representing allied
and enemy troops
Squad leader then asks for bombardment in a certain location, PCs respond and can alter the
situation based on changing condtions
Squad leader may only call for bombardment every X minutes where X is determined by
Squad Leader skill
- Close air support from Fighters
Y-Wing and Tie Bombers cary proton bombs can fly in atmosphere and engage in terestrial
combat
Pilotable combat craft like Snow Speeders (not nessarly space craft but can act like them)
In atmosphere fighters to counter the bombers
Sorry for the brevaty i had everything writen out in great detail but the board ate it. So this is a rough overview of my points if anything sounds interesting then ask and ill explain in grater detail. Hoping for a Dev responce but also currious what my fellow players think
On the whiner thread idea... and now I'm officially making myself guilty of this myself... Posting *any* type of banter even if it's... well, ban the whiners... there in makes us subject to being banned from the forums as well. I've seen this in threads for On-line classes at colleges and more *serious* forums as well... It's hard enough to sift through the organized content without having to deal with a bunch of banter as well.
That being said, Here is yet another idea from the Fringer:
Does anyone else think it'd be at least a novel idea to play a droid? I'm not sure what this would actually intell... but... I'm sure some interesting game mechanics would certainly be opened up with this one. And it wouldn't have to be as boring as people initially think it would be.
Playing the part of a prissy 3PO droid... or, flying bantha fodder, why not,... A BH Droid would be about as fun as running down some Rebels in an At St!!!
Thoughts?
Sincerely,
The Lunatic Fringer
"They say that sarcasm is the recourse of a weak mind... but, I never did like what mathematicians had to say anyway."
"I'm not sure if I should be offended by that... or not!?!?"-- In game conversation with a random passer by and a Lunatic.
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Mij,
To a certain extent... this already exists in the game in the form of Factional Scanners. However, some of your sub-ideas are wonderful. *pop up view screens showing what's going on x number of meters away from you on a battlefield* That'd be awesome... I wanna see it in game.
This of course brings to light another problem... Battlefields... there broken and need fixed. Short and simple. Of course, another problem with battlefields is this... organizing them to occour at least partially close to a group of *willing* PvPers at the right time.
Here is a way I think battlefields could be fixed. Rather than a timer... just set areas in game *permanet areas* that are On-going battles. As soon as side A or B destroys whatever the main target is... a base... a leader... it immediately recycles and starts over again. The trick being... as soon as a battle has been won... everyone on the battlefield is kicked off. And what I meant by On-going... There will be NPCs continually fighting each other. This at least would add some fun stuff for all us factional people to go do once in awhile. And you've already proven you could do this with the Gungans vs. Scout Troops spawn on Naboo!!!! Let's see it on a battlefield.
Sincerely,
The Lunatic Fringer
"A lunatic thinks outside a box and lives in one.." --The Boss
I dont know if this is off topic, but will the Repair droids beable to fix our vehicals? (and maybe ships in SE?)
also, i would like to know when we can raise items onto tables ![]()
Need help?
Can’t get a CSR?
We have all been there at one time or another. You have a problem with the game and can’t fix it your self. Or may be you just have a question and can’t find the answer in the FAQ. So you send an Email to the CSRs, but they have a lot of work to do. So it takes them a day or two to get back to you because they have to sift through all the stupid little questions that are listed in the FAQ.
Well I have the perfect solution!
Player volunteers.
Here is how I see it working.
A player decides that they want to be a volunteer.
Ilmec says, “Hey I want to be a volunteer”
The player contacts a CSR.
Ilmec says, “Hey there CRS I want to be a volunteer”
The CRS decides weather or no the player would be a good volunteer.
CSR-chriso says, “Hey Ilmec I think you would be a great player volunteer, you like to
help out your fellow players.”
The CRS then makes the player a volunteer. Being a player volunteer would carry with it several privileges and responsibilities. First off it would allow the player to have an additional tag next to there name (volunteer). It would allow the player to register there location on the world map. And most importantly it would allow the player to contact CSRs directly with important issues.
As for the responsibilities they are rather simple as well. First off the player volunteer must be a knowledgeable SWG player. The volunteer needs to be online and available to help other players at least an average of 5 hours a weak. The volunteer must be kind and respectful to all players. And of course the volunteer must stay up to date with SWG policy.
We all appreciate the work that all you CSRs do, and some of us just want to help out where we can.
I grew up player MMORPGs back when they where text based and called MUSHs and MUDs. Having player volunteers is a long standing tradition in games like this, please help on continue that tradition.
I think that these are all rather reasonable ideas. And I would love to hear any feedback that people have to say on the issue.
PS: I want to be a player volunteer.
Stealthshadow's idea on the combining of 1-Handed and 2-Handed weapons (as well as other changes) was fantastic in my opinion. And I have to ask, why are there no Elite Profs for Master Brawlers? Shouldn't there be a "Classic Weapons Artist" or something?
And where are the capes? They're there, but no one wears them. Are they bugged, or near-impossible to make? I think my character would look dashing in a cape. Or perhaps an Imperial Surface Marshal would like a cape as a sign of their power? Heck I think a Stormtrooper with a White/Black cape would freak any Rebel into giving back the Deadeye plans. Or a Rebel something with a Red/White cape would freak a Stormtrooper into...not shooting him/her. I like the ideas of PA uniforms (like my failed PA would've had lol), and giving a cape to someone for their promotion would be pretty cool, even if it was a Pink one. Even a Dark Jedi might find themselfs looking at the Bazaar a bit longer if there were a wide selection of capes to choose from.
Yeah I know, I really want a cape. Shut up ![]()
I like this idea of certain planets and/or cities being battlefield 'zones' that open you up as a factional targetand/or neutrals too.
Basically, I think some of us would like to see areas in the game where, more or less, you know if you go to spot A that your open to attack by anyone regardless of faction. This would add that randomness some of us want to the game... that feel of... hey, this is real, that next shot could come from anywhere.
Now then, for reasons I can see this might not be feasible: 1) The trigger happy and younger players that are just going to go there and shoot everything that comes in site. 2) no doubt making certain areas on planets 'regional battlefields' that run 24/7 may, indeed, creat a lot of server lag... and as is... we need server stability and lag brought down more if at all possible.
Reasons I can see this being put in:1) It's Star Wars and that complete randomness or factional geared planets and/or regions would drastically improve both the feel of the game and the content of the game. This would even be an alternative for letting Non-factional players side with a faction and get Faction Pts without having to run terminal missions for FPs at the start.
Sincerely,
The Lunatic Fringer
"A lunatic thinks outside of a box and lives in one..." --The Boss