Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-1-04)

Garamis
Fri Feb 27, 2004 3:33 pm
#248



I just have a couple of questions. I tried surfing through the pages to see if these questions have been asked ( I am sure they have though).


1) I play a wookie and I was wondering if for Theme parks if there will ever be an alt to armour for wookies (like a sash with bonuses or just a unique one)


2) Along the same Wookie line; an alt to the rebel armour maybe rebel uniform for wookies Hood, shoulder pad, gloves.


3) I noticed that Imps get a rank shoulderpad as a faction perk? Will rebels ever have the chance to display there rank also. It take quite a bit of time invested I would like to display it. (Hopefully something for wookies so we can display this also)


4) The bazaar; Is there a plan to encorperate a place in a few cities where a large area can be set aside to place merchant tents in 'stalls' static areas for browsing convence. I was thinking this would cut down on stepping off a shuttle in to spam h*ll. Maybe SOE could sell tickets to stallsthat would last for alimited time (a week) and onlyable to purchase 1 ticket a month so as not to dominate the space and that it wouldconstantly be refreshed with new vendors. And players could show off there wares and the loc to there real store. And then the hawkers could shout there also.


Just some thoughts. Thanks Drussawarii the Wookie





There is no try only do...
OienLightstrider
Fri Feb 27, 2004 8:56 pm
#249


POKER AND CARD GAMES


OK you should defanently put CARD GAMES in SWG like you can buy a deck of cards and sit at a tabel group with the pepoal at the tabel and in your item slot card deck click and go to Play Poker (or a list of games you can play) and just like geting a invite to a group, a invite to the game will pop up to all the pepoal in the group


BUT if you do this you have to add a graphic of you holding the cards and dealing them and stuff like that.... just use the same style of every windows card gamejust in SWG. the only diffrents is you have youer charecter playing cards OR any other typ of made up game with wierd cards for the game. (SOE ROCKS)
OienLightstrider
Fri Feb 27, 2004 9:06 pm
#250




WAIT THAT CHESS GAME
CHEWBACA AND R2D2 PLAYEED


DO IT DO IT DO IT DO IT


IT WOULD ROCK IF YOU DO IT RIGHT

obiwan137
Fri Feb 27, 2004 9:22 pm
#251

Another Jedi Idea


Healing Crystals of Fire: These would act as buffs for the Force bar. They could last for 3 hours or something and would be quest items or drops from the opposite side of the Force Jedi that you are (Light Jedi shouldn't be able to kill themselves or Rebels and visa versa)


Actually make the Force moves use the Force. From what I've heard everything revolves around your mind and therefor many Jedi are goin to zabracks for the xtra skill points. That shouldn't matter to Jedi.





-------------------------------------------------------
Cpt Spock
Bria : New Solah
"Live long, and prosper."
"If you eliminate the impossible, whatever remains, however improbable, must be the truth."
obiwan137
Fri Feb 27, 2004 10:22 pm
#252

One of the best lightsaber debates I've ever seen is here if you care to take a look.



http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=256275



-------------------------------------------------------
Cpt Spock
Bria : New Solah
"Live long, and prosper."
"If you eliminate the impossible, whatever remains, however improbable, must be the truth."
Dunton
Sat Feb 28, 2004 5:02 am
#253

what about adding class houses...houses that goes with the class, smuggler (hideout) droid engineer (droid repair and building house) and so on... housing is just houses,all looking the same is wierd. but each house should have certain modifiers and penalties..just like the two examples i gave you,smuggler hide-out modifer to making spice,or to hide the smuggler from the law...droid engineer, his repair shop has the tools needed there,add a modifier to the droids build or repaired.....and one more would be like a armorsmith shop, repair or armor bonus,building bonus,but the cost of the shops be alot higher upkeep than a normal house,these are special houses after all.


sour_lukey
Sat Feb 28, 2004 5:20 am
#254






Dunton wrote:

what about adding class houses...houses that goes with the class, smuggler (hideout) droid engineer (droid repair and building house) and so on... housing is just houses,all looking the same is wierd. but each house should have certain modifiers and penalties..just like the two examples i gave you,smuggler hide-out modifer to making spice,or to hide the smuggler from the law...droid engineer, his repair shop has the tools needed there,add a modifier to the droids build or repaired.....and one more would be like a armorsmith shop, repair or armor bonus,building bonus,but the cost of the shops be alot higher upkeep than a normal house,these are special houses after all.








I think thats a really good idea! It is pretty stupid that there are only such a limited amount of houses, and that they are limited to certain planets... I larger range of houses would be good, and profession specific houses sounds good too.




Filor Runningdust
Master ArchitectMaster MerchantMaster Artisan ³
Proud Member of <ASIO>

OienLightstrider
Sat Feb 28, 2004 5:38 am
#255

ok i think you should add Mounted Heads


if you kill some thing and get its DNA bring


it to a home maker and thaey will turn it in to


a mounted head and you can hang it


COLLECT THEM ALLL lol


larkdragon
Sat Feb 28, 2004 6:18 am
#256

1 lose the holos thous should of never made it to game.


2 force crystals should be harvested out of a jedi only cave on dantooine. called the force crystal cave and in side a some crystal spiders that you need to kill to get to the center of the cave to harvest a crystal. 1 crystal a day for jedi's


3 crystal should be the way you get the color of you sabar and artifaces and pearls should all be upgrade options items.


4 should have jedi only quest from trainer to set your path to light or dark. the out come of the quest determents your force side you'll be when you are ready to hit knight.


5. bounty hunters droids should pop on jedi and jedi should have the option to destroy a bounty droid to pervent a bounty hunter from finding you. this well lower the jedi farming that soon will come.


6 jedi only clothing (IE robes and and stuff with skill modes)some that are effective as armor. normal armor should give negitive stats to force powers and effectiveness to powers. might be able to be crafted by jedi or loot and quests


7 jedi should have a way to deflect laser fire back to a target at random and add skill modes to that as you lvl. IE blocks and reflects


8 jedi need deffence mods added to the knight tree and up to allow them to be more effective.


9 jedi master should have a specal force power to choose from that is different from light and dark side this should be obtained from a jedi master only quest from trainer (example: dark side rage, light side force deffence to force powers)


obiwan137
Sat Feb 28, 2004 12:45 pm
#257

Well, now that the want of doing proffs will be a minimum priority. So I think that they should put in a system where when you master a proff, you get more skill points. The ranks could be as follows. Starting proffs would earn you 1 skill point, as there is 7 of them you could get 7 more skill points. An elite proff like Ranger would earn you 2 more skill points each. Scince there are 16 of those, you could get 32 more skill points. Hybrid proffs like BH would get you 4 more skill points, scince there are 9 of those, you would get 36 more skill points. Now, saying you actually mastered every proffesion including Politician, all told you could get 75 more totl skill points boosting your skill points to 325. This way we could give something else to do other that the quests for Jedi.

Also give us another vehicle, the pod racer. I liked these and thing they should be added .



-------------------------------------------------------
Cpt Spock
Bria : New Solah
"Live long, and prosper."
"If you eliminate the impossible, whatever remains, however improbable, must be the truth."
Plagvreugd
Sat Feb 28, 2004 1:42 pm
#258

Personally I find the people outside starports and everywhere just screaming at me to BUY THIS or SELL THAT very annoying, but I also can understand why they do it since there are virtually no other ways of advertising. Perhaps an in game message board at the main city centers can help. People can leave posts on and others can browse through em. Others that aren't interested won't feel hassled every time they go near a starport.


Thewt Tabro of Infinity
member of the Pink Kreetles rock band
Master Musician
Master Image Designer
Master Entertainer
Mayor of Elysium Valley


ClollinLightningsun
Sat Feb 28, 2004 2:08 pm
#259

I suggest you simply add more Dungeons like the Genosian Bio-Lab now. It was a big hit and it can't be all that hard to simply reorganize the layout, add some new textures, quickly come up with a new plot and NPC dialogue, give it a new title, and plop iton. This way you can get tons of high-quality dungeons with little hassle and add a really good one that took a lot of work every now and then.



The only problem I see with the above is it'll be hard to find groups if there are too many equal dungeons and people will be spread out.



So another idea:



Give us a single Meeting Center-type thing in every city rather than seperate med centers and cantinas. Make it work as both of those and place NPC's that act as heralds to dungeons there. Don't just plop the NPC's down in the middle of nowhere where nobody talks to them.


You may say: this is out of context, but the meeting centers can beMission Guilds (not actual "guilds" in game-terms just using that as a stand-alone word) or whatever where all the "people" (NPC's) come for help with their problems and offer the missions to dungeons.




-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
ClollinLightningsun
Sat Feb 28, 2004 2:11 pm
#260

to add to my post above, the reason for the meeting centers would be that practically NO ONE ever talks to the Dungeon heralds and it's very difficult to find a group


The meeting centers would EASILY solve this problem, so PLEASE, PLEASE think about it!



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
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