Development Cycle Archive

Thread: Test Center Update Notes Mar 30, 2004

ThePhilosopher
Tue Mar 30, 2004 6:19 pm
#14






Gamble wrote:

They already took out normal burst run on the vette. This wasn't a nerf, it was just keeping the gameplay inline.




What about Force Run?





=============== Naamar Sumara ===============

=============== Axis of Blood ===============

=============== Bloodfin ===============

=============== Master of Bantha Fishing ===============

namenurfd
Tue Mar 30, 2004 8:25 pm
#15

people actually play squad leaders?






V AlphaSix V
dark jedi templar
Jinxx0r
Tue Mar 30, 2004 8:58 pm
#16



namenurfd wrote:

people actually play squad leaders?






I've heard rumors... but I can't imagine why anyone would in it's current form.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Atteke
Wed Mar 31, 2004 4:42 am
#17

Will Force Run be disabled as well?.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Tigernight
Wed Mar 31, 2004 7:32 am
#18

/retreat works for the SL also, but it drains so much of your life you're probably dead. When I was a SL I used it and it's crazy fast, but man, it was extremely hard on my HAM bars.

I can see where it would be very easy to fly past mobs using it though.
Aeron-Blackthorn
Wed Mar 31, 2004 8:43 am
#19






Talos wrote:

Who cares if someone burst runs thru it? Its not like they are annoying anyone else, except those in their party. Seeing how the corvette is a spawn for that party only. If its a case of disableing it for looting purposes. Dissable it where it realy matters, like in the POI caves. Thats where the real problem is. There is nothing like clearing out a cave only to find someone had gone in before you and ninja looted all the crates. Fix that problem before worrying about a dungeon that spawns seperetaly for each party...then again, this would make sense.






/thank



Aeron- Blackthorn / Jedi Desperado "Hi Ho Banta Away!"
Adriana- Darksun / Master Carbineer / Bounty Hunter

THIS IS NOT THE TIME FOR DWARVEN RIVER DANCING!!!
DonieOtwob
Wed Mar 31, 2004 8:57 am
#20

Ok a note on all of this... They care and alot of other players care if ya burst run through because then you arnt really playing the dungeon your just running it getting loot and leaving. Maybe they should just keep the /retreat feature and get rid of the loot. Look the Devs are trying to balance the game not make it more "exploitible" its about game play. Yeah your group is alone in here and you wont be messing with anyone else. but then ya get that uber item because ya didnt put the hard work into it then you are defeting the who agreement we informally made when the devs agreed to put in better loot drops. Why does everyone have to yell nerf they are just taking out burst run I mean Dang! its not like they said no heavy weapons or No TKMs! I dunno. Just let the Devs do there things. And enjoy it not criticize every little thing they do!






Donie Otwob
Donie: Master Rifleman/ Rebel Colonel/ Master Rebel Pilot
Tiffany: Master CM/ Master Bounty Hunter
Sid: Jedi Padawan
Infinity Guild Marshal/ Webmaster www.infinity-guild.com


namenurfd
Wed Mar 31, 2004 12:31 pm
#21

i vote to kill all tkms(inspired by the above post) ^



V AlphaSix V
dark jedi templar
K-Bear
Thu Apr 01, 2004 10:05 pm
#22








Atteke wrote:
Will Force Run be disabled as well?.






I think this one actually needs an answer. I can live without SL burst run even thought I don't agree, but a inate jedi skill shouldn't be nerfed in the cave IMHO.


btw: In case you didn't know I'M A SPAMMER 4-1-04.




KBear Lightrunner
-FoK- Council
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