Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force PT II
Thunderheart wrote:
Weapon and Armor Switching/Combat Cue: This is currently not appearing in the combat cue.We are working to see how difficult this is to add it to the cue.When that is known, we’ll know how to prioritize it.I know many of you don’t like it, but the delay is going to stay for the time being.I have asked the devs to look for alternative solutions.
skywalker007l wrote:
I don't know if this is only my problem or if something else is happening, but when I stand next to my private food/chemical crafting station in my small naboo house, and boot up my food/chemical crafting device, it acts as if I am not near a private crafting station. I have tried moving all around the room, but I can't get my adv. meds to show up.
Server: Intrepid
Planet: Naboo
Location: Somewhere in Idlewind Springs (my house, but unknown coordinates)
Profession: Master Doctor
To recreate: stand next to a food/chem. private crafting station and try to craft adv. meds.
Again, I don't know if this is just a personal problem, but I know how to craft and something is not right.
Do you have 2 crafting stations next to each other, or in close proximity to each other. I used to notice the same issue until I placed then in different rooms.
21) LOS bug still in effect with Area of Effect shots. Will still hit everything in the AoE regardless of line of sight.
The LOS changes were minor to start out with and more LOS changes will be coming soon.
Some AoE issues I noticed since the lastpublish. I was helping someone hunt on Lok (Wanderhome). My usual method was to target the lair and throw an AoE at it and catch the MOB's in it.
Noticed that a number of MOB's were not taking damage (no floaty or HAM bar reduction) though there were showing it in the combat spam. Occurred when they aggro'd.
Also noticed that in some instances that I would be engaged by the MOB in melee directly in front of me (hence between me and the targeted lair) and it would not take any damage from the AoE attack unless I targeted the MOB.
Also appears that the AoE cone was reduced in width.
At times, we are getting 20mins lag on these chat channels.
Dapper_Dan wrote:
skywalker007l wrote:
I don't know if this is only my problem or if something else is happening, but when I stand next to my private food/chemical crafting station in my small naboo house, and boot up my food/chemical crafting device, it acts as if I am not near a private crafting station. I have tried moving all around the room, but I can't get my adv. meds to show up.
Server: Intrepid
Planet: Naboo
Location: Somewhere in Idlewind Springs (my house, but unknown coordinates)
Profession: Master Doctor
To recreate: stand next to a food/chem. private crafting station and try to craft adv. meds.
Again, I don't know if this is just a personal problem, but I know how to craft and something is not right.
Do you have 2 crafting stations next to each other, or in close proximity to each other. I used to notice the same issue until I placed then in different rooms.
Edit: All fixed now, A CSR took care of it for me and gave me a new one
Message Edited by skywalker007l on 07-06-2004 10:18 PM
Planet: any
Location (x,y): any
Your profession: Master Rifleman
Issue #1: Rifle concealment broken?
Instructions on how to recreate the bug:
As a master Rifleman I have +100 rifle concealment, and since the patch entire packs have been aggroing me even at 60m range. I'm haven't yet confirmed if this happens every time, though, and thought perhaps it was due to the combat fix against "never miss" or "never be hit". Does that change apply to other combat rolls? If so it could be I just shifted from "never" to "ALMOST never" getting pack aggro.
But please let the board know if that's the case, since I imagine it will raise a lot of other questions where a maximum skill doesn't seem to be working anymore.
Issue #2: AoE attacks only damage aggro mobs
Instructions on how to recreate the bug:
This actually is NOT new with the patch, it's always been the case that AoE attacks will do no damage to a mob until the mob has gone aggro (which the AoE attack will accomplish.) But because of the recent patch many people are just now noticing it and reporting it as a patch bug.
Issue #3: Non-instanced content camped by Jedi
Instructions on how to recreate the bug:
Now that POIs like the squill cave and Acklay are part of the Jedi trials, the general public must compete with a regular stream of Jedi who are in line to kill the corresponding mob. It would be a very kind gesture to the non-Jedi players (who, I'll remind you, pay the same subscription fee) to offer a toned-down Corvette mission where we can have some adventure to ourselves. Just a few less than 3 SBDs per closet?
Thunderheart wrote:
14) Smuggler Nerf:
This was certainly not intentional and if or when we can put this back the way it was, we will.
TH,
I really appreciate that message.. Onecomment I have about it though: The Publish notes seemed very clear on the change regarding tools, hence the outcry from smugglers; however, in-game testing has shown us that, though the patch notes are clear, the change they describe has not occured. I and others still pull tools in exactly the same fashion as we always have: autopull while slicing, and we like that.
So I believe that what the issue is now, is not necessarily to remove the change but to explain what actually changed, if there was any error it would seem to be that the Patch notes did not correctly describe the change(which we still haven't found).
OMG if you fix this I will love you long time TH.
Thunderheart wrote:
dot(poisondisease/fire)
We’re looking at the TEF’s portion of this issue and expect Combat Medics to be changed soon.I’ll post the proposed changes In Development as soon as I have the information.
Thunderheart wrote:
Personal Shield Generators: There are reports on the forums about being resistant to lightsabers.This is incorrect.If you find information to the contrary, please post it.
TH it is critical that you realize that there was no smuggler nerf. I repeat
!!!!!!!!! THERE WAS _NO_ SMUGGLER NERF !!!!!!!!!!!!!!!!!!
The cries about a nerf, which I myself posted on were as the result of a misleading (incorrect) notice in the patch notes. What the notes said and what actually happened are two different things.
There was no smuggler nerf, in fact a long standing bug, where using knives from crates cause d you to use 2 x 10 use knives per craft (20 actual uses) instead of the 2 uses ( 10 - 2 = 8 uses left) that you get when using the knife out of a crate.
The patch notes erroneously claimed however that no knives would be pullable from crates at all when slicing (along with the other smuggler tools).
The patch notes are the problem TH, what went into the game was correct and a bug fix long awaited by smugglers. Read the smuggler correspondent notes.